Fiendish characters

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Maxus
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Fiendish characters

Post by Maxus »

Okay, I'm putting together some fiends for a friend's campaign.

Now, I have a question about an almost-straight True Fiend's feats.

It hinges on the Breath Weapon feat.
Breath Weapon wrote: You have a magical breath weapon.
Prerequisite: Character level 6.
Benefit: Choose a spell-like ability with a duration of Instantaneous: this ability can be used as a supernatural breath Weapon with an area equal to a 10’ per spell level of the spell-like ability used. Each use of this ability expends one use of the spell-like ability. Each time this breath weapon is used, it cannot be used again for 1d4 rounds.
What's the shape of the breath weapon, though? Line or Cone?
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Maxus
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Posts: 7645
Joined: Fri Mar 07, 2008 7:54 pm

Post by Maxus »

Henda
Character Level 7
Lizardfolk (True Fiend 1/Fiendish Brute 6)

(Using Surgo's Lizardfolk variant at the DnD Wiki. http://www.dandwiki.com/wiki/Lizardfolk ... (DnD_Race) )

Lizardfolk modifiers are +2 Str, -2 Cha.

Henda is a big, black-scaled lizardman with nasty-looking spikes on his tail, shoulders, and arms. About nine feet tall and five hundred pounds.

Beginning array: Elite Array

Str 27
Dex 16
Con 18
Wisdom 12
Int 10
Cha 6

Saves:
Fort: 8 (12 effectively)
Reflex: 8 (11, effectively)
Will: 4 (5)

Feats:
1 x Power Attack
2
3 x Improved Bull Rush, o Spines of Fury
4
5 o Poison Sacs (Spines, Small Centipede Poison)
6 x Fiendish Invisibility (Visible for a round after he touches a mortal)
7 o Large Size

BAB: +4

Melee Attack bonus: +11. (4 + 8 (Strength) - 1 (Size)
Ranged: +6 (4 + 3 (Dex) -1 Size)

Attacks: 2 Claws (1d8 + 8 each), 1 Bite (2d6 + 12), Spines (Shuriken-like projectiles, 1d2 Dex if failing a DC 17 Fort Save).

AC: 23 (9 base, +11 Natural Armor, + 3 Dex)

Skills:

10 Ranks
Spot
Listen
(Both effectively +11 Bonus)
Jump (Effectively +18 )
Swim (+18, can take 10, Swim Speed of 60 feet)

4 ranks
Survival
K (Architecture and Engineering)

Notes: This is a boss intended to be used again a level 5 (or so) party. My friend (Deesix, of Dream Mansion fame) is running a mostly SRD game, and was worried about Tome material overpowering the party. I told him the fiend feats were before the Scaling Feats from Races of War, and we put this together.

Henda's story is that he's been in a forgotten dungeon--I mean, an actual underground jail--for...too long. I used Surgo's Lizardfolk variant because Deesix's campaign setting has Lizardfolk figure importantly in the background setting, and it's no stretch that there was a Lizardfolk/Fiend coupling which resulted in Henda. Also, Deesix agreed that Surgo's version was better.

The setting for this is a decaying dungeon. It's dark, there's rubble, and the players have to contend with a 9-foot-tall lizardman who can shoot spikes and hits like a motherfucker. Oh, and he's invisible. And he's immortal, so he hasn't died from hunger, though he wishes he could have. Henda's basically past the point of reasoning, he'll be so glad to have a chance at fresh meat.

Henda, once he's out of his cell, will go invisible and snipe at the players using Spines of Fury. Deesix is having them do shuriken damage and launch three at a time. Henda can launch 14 spikes, so that's four volleys from the darkness, and then he breaks off the last to and closes to melee to try to decrease the party's Dex some more.

The melee is when he's vulnerable. He doesn't become visible when he's doing the ranged attacks, but when he hits in melee

He has max HP (96) so the party doesn't immediately take him down, but he wears no armor, so the players have an relatively light AC to contend with--this is intentional. His group finds it less irritating to carve at a pile of hit points than to try to beat a super AC.

Henda's light on treasure, but the players will be able to pick up unbroken spines and use them as daggers (may or may not have shuriken damage. Not sure on that point) which do 1d2 Dex damage due to poison. For what that's worth.
Last edited by Maxus on Sun May 24, 2009 4:13 pm, edited 4 times in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
User avatar
Maxus
Overlord
Posts: 7645
Joined: Fri Mar 07, 2008 7:54 pm

Post by Maxus »

Count Gagan
F&K Aasimar True Fiend 2/Conduit of the Lower Planes 9/Fire Mage 4

The Count is a member of demonic nobility. It took me several tries to get him right.

His big thing is that he nukes the hell out of stuff. He took the Pyre Sphere 3 times, and Fire and Dominion once. Yes, Fire and Pyre have a lot of overlap, but Deesix wanted the Elemental Aura feat in there.

Anyway, the story behind the Count is that the huge amount of magical energy contained with him was being used to power a portal. With him being crucified and drained while still alive.

Anyway...

Elite Array.

Str 8

Dex 13 (+1 ability boost = 14)

Con 12 (+6 Con-boosting item = 18. Maybe a couple of wishes to increase Con? )

Int 14

Wis10 (+2 Race = 12)

Cha 15 (+2 Race + 1 Ability Boost = 18. +6 Charisma-boosting item? Would bring him to 24. Another couple of Wishes would bring up to 26. Which means his spell like abilities are figured, as far as I can determine, 10 + Spell Level + 8.)

Feats and stuff.

True Fiend
1 x Improved Initiative

Conduit
2 S: Fire
3 x Improved Toughness (I guess)
4 S: Pyre
5 o Harmless Form
6 S: Dominion x Greater Teleport
7
8 S: Pyre
9 o Elemental Aura (Fire) x Agony Carress
10 S: Pyre ( Bonus Feat: Wings of Evil)

Fire Mage
11
12 x Hover
13
14

True Fiend: Again
15 x Energy Eater (Fire)

If anyone wants to see a more detailed list of abilities and all that, let me know.

Suffice to say, he's got a ton of uses-per-day of his Spheres thanks to Conduit 2.

Edit: Changed by Deesix's request. The Extra Arms were just there as filler to make the Count look scarier.
Last edited by Maxus on Sun May 24, 2009 2:31 pm, edited 2 times in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
User avatar
Maxus
Overlord
Posts: 7645
Joined: Fri Mar 07, 2008 7:54 pm

Post by Maxus »

Belg
Half-orc [Baatezu]
True Fiend 5/Fiendish Brute 5/Rogue 7

Another noble demon, Belg is based around the Large and Huge size feats. I first wrote him as a Meteor Ninja, but Deesix thought MN was too strong, so I changed him to 7 levels of Rogue.

He has the Deception Sphere, which is pretty much all of the Image spells.

Str 8 (+2 Race, +3 Attribute Boost, +8 Size, +2 Level up, +8 Size, +4 Item = 35)

Dex 15 (+1 Attribute, -4 size= 12. +6 Item = 18 )

Con 13 (+2 Attribute, +4 Size, +2 Level Up, +4 Size = 25)

Int 14

Wis 12

Cha 10

BAB: +12/+7/+2

Base Saves:
Fort +10
Reflex +13
Will +8

-2 on attacks (when in Huge Size)

Melee:
+24/+19/+14

Ranged:
+14/+9/+4

Grapple:
Grapple: +32 (12 + 12 + 8 )

Damage:
2 Claws 1d8 + 12 (Str) + 4d6 Sneak Attack (If applicable) + Medusa Poison (DC 25)
Weapon + 12 Str + 4d6 Sneak Attack (Weapon's undecided)

1 x Product of Infernal Dalliance
2 +1 Str, +1 Dexterity
3 x Power Attack
4
5 Sphere: Deception
6 o Large Size, x Harmless Form
7
8
9 x Poison Sacs (Medusa Poison)
10 +1 Str, +1 Con
11 Feat: Huge Size
12 x Fiendish Invisibility (?)
13
14
15 Sneak Attack +4d6, x (Unsure. Still working on this guy)
16
17 +1 Str, +1 Dex

Belg relies on attacking from ambush for high amounts of damage.

Thought: May ask to take, at most, the first three levels of Meteor Ninja. Dee's issues are with the stuff like Assassin's Grasp and Crushing Blow.
Last edited by Maxus on Sun May 24, 2009 5:02 pm, edited 4 times in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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