http://www.myth-weavers.com/sheets/view.php?id=101831
http://www.myth-weavers.com/sheets/view.php?id=102013
http://www.myth-weavers.com/sheets/view.php?id=101834
http://www.myth-weavers.com/sheets/view.php?id=101883
http://www.myth-weavers.com/sheets/view.php?id=101830
http://www.myth-weavers.com/sheets/view.php?id=101936
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+ Knight with shitty stats.
+ Guy making a Dungeoncrasher Fighter.
Catalogue WLD, and insult other players
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Catalogue WLD, and insult other players
Last edited by Kaelik on Thu Jan 15, 2009 8:27 am, edited 1 time in total.
- Judging__Eagle
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Which works really well for WLD.
That book actively punishes PCs that take 10 or 20 for searching for traps.
Having 3 PCs that can roll on those will help ensure survivability via redundancy of rolls.
That book actively punishes PCs that take 10 or 20 for searching for traps.
Having 3 PCs that can roll on those will help ensure survivability via redundancy of rolls.
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While everyone's Philosophy is not in accord, that doesn't mean we're not on board.
While everyone's Philosophy is not in accord, that doesn't mean we're not on board.
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If memory serves, all of the DCs are high enough that taking 10 is insufficient to find anything and you just walk into the traps. Taking 20 works, but subjects you to random encounters, allows monsters time to set ambushes, and other time sensitive bullshit.
The wiki you should be linking to when you need a wiki link - http://www.dnd-wiki.org
Fectin: "Ant, what is best in life?"
Ant: "Ethically, a task well-completed for the good of the colony. Experientially, endorphins."
Fectin: "Ant, what is best in life?"
Ant: "Ethically, a task well-completed for the good of the colony. Experientially, endorphins."
I've seen it used in KoDT. If you ever want to go into a dungeon with any kind of preparation; purchase a herd of goats or something to walk forward to set off traps.
The other option is to get a wand of summon monster I for the same reason.
The other option is to get a wand of summon monster I for the same reason.
Come see Sprockets & Serials
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
EXPLOSIVE RUNES!
You mean like the DC 27 trap when two of the trapfinders only have +6 bonuses, so have 0% chance to find it and the other gets a maximum of +14 bonus with the other two using aid another, so fails to find it by taking ten?TarkisFlux wrote:If memory serves, all of the DCs are high enough that taking 10 is insufficient to find anything and you just walk into the traps. Taking 20 works, but subjects you to random encounters, allows monsters time to set ambushes, and other time sensitive bullshit.
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- Duke
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Yeah Ubernoob, exactly like that piece of fun right there.
The wiki you should be linking to when you need a wiki link - http://www.dnd-wiki.org
Fectin: "Ant, what is best in life?"
Ant: "Ethically, a task well-completed for the good of the colony. Experientially, endorphins."
Fectin: "Ant, what is best in life?"
Ant: "Ethically, a task well-completed for the good of the colony. Experientially, endorphins."
- Judging__Eagle
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- Joined: Fri Mar 07, 2008 7:54 pm
- Location: Lake Ontario is in my backyard; Canada
Basically, either you auto-fail; since the DM is told to arbitrarily raise trap search DCs, or you encounter extra monsters. Maybe empty rooms, or dripping water, if you got lucky on the random encounters table.
If not, sometimes, rocks fall, everyone gets hurt. Which makes no real sense, since you'd have a cave-in if rocks were falling from the ceiling.
If not, sometimes, rocks fall, everyone gets hurt. Which makes no real sense, since you'd have a cave-in if rocks were falling from the ceiling.
The Gaming Den; where Mathematics are rigorously applied to Mythology.
While everyone's Philosophy is not in accord, that doesn't mean we're not on board.
While everyone's Philosophy is not in accord, that doesn't mean we're not on board.