draco wrote:If that's the case, then inheritance clauses don't work at all. They're fundamentally useless, basically stating, "This ability works like this one, except it doesn't." There's no point in even adding it in there unless it means that the new ability functions under the same rules as the old one.
I'm moving this to a new thread because the old one was caught up in a lot of things that were dumb.
Inheritance has no effect whatsoever on the type of creature you can turn into with a transformtation spell. None. It does still affect some things - like spell durations, how and when people can make saves, and so on. In short, while inheritance is very useful for spells like Magic Weapon, Greater, and Cure Serious Wounds, Mass - it's not so good for spells like Polymorph.
Let's consider the Hit Die Limit that some of these spells have. Polymorph says:
The assumed form can't have more hit Hit Dice than your caster level (or the subject's HD, whichever is lower), to a maximum of 15 HD at 15th level.
Now, Polymorph the spell can transform you into a set of creatures which fall into a variety of limits - some of which are that none of the forms have more hit dice than the caster's caster level, or the target's hit dice, or 15.
Wildshape calls a new set, animals you are familiar with. And it lays a variety of restrictions on that - none of which mentions the 15 hit die limit. Does Wildshape have a 15 Hit Die limit? FAQ says no. In fact, the FAQ points out that the ability to become a "Huge Elemental" would be pretty useless if it did as the "Huge Elemental" from the Monster Manual actually has 16 Hit Dice (and if we are talking Core Rules - that's all you get).
But what's the reasoning?
FAQ wrote:So my question is: Is the 15 HD limit from the polymorph spell completely removed for a wildshaping druid and is limited only by the druid's level?
Yes, use the wildshaping druid's level as the limit of Hit Dice for the assumed form, as noted in the wildshape description, instead of the 15-HD limit for the spell. Don't forget to observe the wildshape ability's limits on the types of form that the druid can assume as well as the assumed form size, both of which also vary with the druid's class level.
So because the Wildshape Ability does not mention having a 15 Hit Die limit - that limit is gone. Furthermore, since Wildshape does not mention the ability to assume your own kind - presumably that's gone as well. In short, the entire set of what Alter Self and Polymorph could and could not turn you into doesn't make any difference to Wildshape at all!
Next example, Polymorph Any Object. It doesn't mention the restriction of not turning the target into creatures with more hit dice than the target has. But it does let you turn shrews (1/16th of a HD) into Manticores (more than that), and even pebbles (zero hit dice) into humans (1 hit die).
What's the reasoning there? Well, Polymorph Any Object calls a new set of things you can turn into, which means that that set applies, and restrictions and allowances of the previous set do not apply. It's just like the Wildshape ability above, it uses its own rules about what you can turn into because it mentions new rules about what you can turn into and it doesn't make any difference at all what other spells in the inheritance chain do or do not allow.
So what difference does the inheritance make then? Well, there are a number of things in Alter Self that don't have to do with the set of what you can turn into. Those get inherited fine.
When the change occurs, your equipment, if any, either remains worn or held by the new form (if it is capable of wearing or holding the item), or melds into the new form and becomes nonfunctional.
That inherits fine, because unlike the forms that the spell allows you to assume - equipment isn't mentioned by the other spells so Alter Self's rule carries over.
Now it's entirely possible that Andy Collins in fact wanted one or more restrictions on form to carry over from Alter Self all the way through to Polymorph Any Object, Wildshape, and Shapechange. But that is not consistent with how we are explicitly supposed to handle type, size, and hit die limits so the only possible clue we would have to that effect would be our telepathy - which I'm afraid is woefully underdeveloped in myself.
I also submit that it is entirely possible that no such limitations are supposed to carry over. After all, when confronted by the multiple infinite power loops inherent in Shapechange alone - Andy Collin's best suggestion was that DMs were in control of what creatures players encountered and thus what creatures they were familiar with (and thus, you could simply never have any Balors, Phoenixs, Chronotyrin, Barghests, etc. in your game if any of the players were ever going to get their hands on Shapechange, and Shapechange wouldn't have infinite loops in your game). Similarly, you could simply never have players meet a Paragon Wolverine by the time the characters get to 5th level - and the 5th level druid would not be able to wildshape into one.
That's not really a "fix" - but it is how Andy Collins suggests handling Shapechange - so it seems equally likely that this is his fix for Wildshape as well.
BTW, Polymorph doesn't have template restrictions either, only Alter Self does. Half-Dragon Ogres are totally on the table as per the wording of Polymorph in the 3.5 PHB.
-Username17