Colons: Clanbook: Assamite: Colons
There are many versions of all the Clanbooks, but this one is mine.
Or at least, it's the 1995 version we are doing today.
Before we get too deep, this is the official clan symbol of the Assamites. It was made by someone who did not speak or read Arabic copying some Arabic text and spicing it up a bit. The calligraphy choices make a couple of the letters gibberish. The original text is the stock phrase “by the grace and mercy of Allah” which is used so frequently that it could plausibly have been copied off of virtually any piece of art or drawn from any book or text. There are missing dots that are not optional. And a few of the loops are backwards, and may have been traced using a mirror. That is the level of care we are dealing with here.
This book, and arguably this entire concept, were never going to age well.
Keeping in mind that the original 13 clans of Vampire: the Masquerade were all pretty much explicitly limited to Europe - the smallest of the continents - at the time the game came out, and the Assamites and the Setites are the primary exception because they're Middle East/Near East/North Africa flavored.
And you couldn't play them.
The Assamites weren't Camarilla, and they weren't Sabbat (although there were some Assamit antitribu). For a long time, the Assamites just weren't a real option on the menu, Player's Guide be damned. They were the bogeyman of the setting, literal outsiders, killing vampires for blood, the assassins of the night.
Ah... the nineties. Vampire: The Masquerade: Clanbook: Assamite is what was known as a “splatbook.” And it was called a splatbook because of how Usenet hierarchies worked. When you had a variable string, the “*” symbol stood for anything. So searching “clanbook: *” would get you Clanbook: Assamite or Clanbook Toreador or fucking whatever. And while that symbol might be known to you as a “star” or an “asterisk” or whatever, to White Wolf fandom on the internet of the mid-nineties it was called a “splat” because it looked like someone had swatted a bug or dropped something from a height. And that, dear reader, is why books like The Complete Warrior for Dungeons & Dragons are called “splat books.” Because when the gaming internet was young, White Wolf was winning and TSR was losing.
The 90s splatbooks aren't very long, Clanbook Assamite is 66 pages and it contains white space, black space, and patterned gray and white space. And they aren't saddled with much (if any) editorial control – not only did the authors of various Clanbooks and shit write pretty much whatever the fuck they wanted, but they frequently got lost in the weeds of just plain arguing with each other. Books didn't just contradict each other by dint of not reading what others had written – but deliberately sought out such contradictions in lieu of having fucking meetings.
The metaplot of V:tM advanced by the same mechanism by which gang tags are spray painted over the tags of rival gangs.
What I'm saying is that Clanbook: Assamite is probably less than thirty thousand words, and the single author probably could have hammered out the primary text in less than two weeks. That single author is Graeme Davis, who is a freelancer best known for work with Games Workshop. The point is these fucking books took virtually no time to make and could easily be farmed out to freelancers from outside the core company, What's mind blowing is that White Wolf didn't make more of these fucking things. It genuinely makes no sense to me that there wasn't a splatbook for like Selkies and Swan May and shit. Heck, there was never even a splatbook for the Daughters of Cacophony. Yes, print runs would have to be small for these books that deviated far from core concepts, but so fucking what? White Wolf in the 90s had a license to print money, and only the fact that they were as disorganized as TSR kept them from using it more.
It's also important to realize that the whole “thirteen clans” thing took a long time to get settled on. While the rumor that there are thirteen total clans appeared in the very first book, the expansion material quickly and explosively made a fuck tonne more than thirteen expansion clans. The mindcaulk that the Children of Osiris and Samedi “didn't count' was a massive retcon that happened in the late nineties. In 1995 there simply were obviously more than thirteen clans and it doesn't actually make sense that there wasn't a clanbook Samedi. Vampire: the Dark Ages is where people started pruning the clan list and declaring various clans to be “just bloodlines” or whatever the fuck – and that didn't happen until 1996. And even when they did that, Clanbook: Baali came out anyway in 1998. And when they made Clanbook: Assamite they hadn't retconned away Dirty Secrets of the Black Hand and there could jolly well have been a splatbook for the Nagaraja.
That seriously just ends there. It feels like somebody dropped a paragraph. Or maybe editor Erin Kelly looked at what they just bought and said "Ah, fuck." We'll never know.A Word from the White Wolf Game Studio wrote:We here at the old Game Studio have also been messing around with this little thing called fiction. In fact, we've been rather happy with how well-received our first efforts have been. However, we do need to point out a little something about our World of Darkness fiction. We have dedicated ourselves to giving good writers the freedom they need to write good stories. This means that, like Storytellers, they are not necessarily beholden to strictly adhere to our systems. They have creative license to change things around
There's an introduction, four chapters, and an appendix. We'll try to get through this pretty quick.
Try to pay attention.
The original seven vampire clans do a pretty atrocious job of covering vampire archetypes. They are all fractions of Dracula and represent like seven contemporary Vampire depictions that the Dot Meister could remember in 1991. And so it was when they made a bunch new clans in the Players Guide (that came out in the same fucking year as the basic book) they were starting from a point of having comically poor coverage of vampire archetypes. But when it came time to write new ones, they just sort of went crazy and the new offerings were all incredibly specific and basically show cases for individual character concepts rather than broadly applicable archetypes. Also they didn't even try to make the clan list add up to 13 for years, meaning that the only reason we didn't get a clan for Count Chocula, Count Von Count, Blackula, Lily Munster, Vampirella, Mr. Vampire, and so on is that no one freelancing at White Wolf bothered to do it. Which either has to do with poor research into the source material or just none of the writers wanting to play those particular characters and thus not putting in the effort to write rules for them.
The Assamite Clan was introduced in that context, and it's a thin justification for playing a character who is basically Blade.
This movie did not come out until 1998, they were referencing the Comics version.
Anyway, Graeme Davis is also one of the writing contributors to the 1991 Player's Guide where the Assamites are introduced, so there's a significant chance that for the first five years of Vampire's runtime that everything about the Assamites was the work of one dude. That there was never any meetings or focus groups or development sessions or fucking anything at all. There's just one guy who thought dark skinned vampires with swords was “totally bad ass” and every so often White Wolf would publish his rantings on the subject. Presumably the fact that Blade started appearing in Ghost Rider (itself a very popular comic at that time) shortly after the Players Guide came out made it easier for Graeme to argue for his subsequent rants to be published and also helped get the Assamites ruled as one of the thirteen “real” clans when the list started getting pruned.
The Islamic slant is also really weird when you consider...well... The Gulf War was 1990, Operation: Desert Storm was 1991. And that was largely it for the average American's understanding of the Middle East. The idea of bearded terrorists blowing themselves up. Car bombs in Egypt and Lebanon. Arabian characters in comic books also tended to be...straight pulp stereotypes. Guys on flying carpets with scimitars.
...and that's if they didn't get political.
It's important to discuss that context because the whole "Assassin" gimmick is rooted in about eight hundred years of legend, going right back to when a group of the Ismaeli sect of Shia Islam basically acted as an underground terrorist movement in the 1090s, spying against and assassinating key officials in Syria, Persia, and the Crusader states for a couple hundred years until the Mongols rolled over them. That's pretty bare-bones, but it still is a long way away from the idea of the mythical fanatical sect that's survived centuries.
Let's get this out of the way: if you were very familiar with the rules of Vampire: the Masquerade and you wanted to make a clan that was very good at combat, the Assamites have exactly the power set you would give them. Like, literally exactly the power set you would give them.
In Vampire: the Masquerade weapons exist and aggravated damage mostly bypasses damage soak so hitting harder or being tougher is largely pointless. The only meaningful ways to improve offense or defense involve sneaking and taking extra actions, and as long as you have some reliable means of doing aggravated damage you can kill pretty much anything. The combat package of “Obfuscate, Celerity, and some form of reliable Aggravated Damage” is very clearly better than any other build you could possibly have involving dealing damage to enemies in combat. And the Assamites have it.
Does that mean that the Assamites were made by someone who knew the rules and understood what it took to be a good fighter in them? I don't know. The fact that the “City Gangrel” author came to exactly the same conclusion and has the same combat suite would certainly argue for that position. But White Wolf's patented performative rejection of D&Disms makes that difficult to prove. That is, all White Wolf public statements have always claimed that they are far too emo to give a shit about whether a character build is “good at fighting” and they are deeply hurt that you would so misunderstand the point of their game as to even think this was a question worth asking. How much of this bullshit were people drinking in house? I have no idea.
It's certainly the case that if Graeme wanted to have Assamites published as-is, that he would have to at least pretend that he was unaware that the clan was as good at cage matches as it was possible to be in the system. And it's actually totally possible! At times White Wolf has employed freelancers that didn't know their game system at all (see: Kenson, Steve), and I think more than half of the Revised Edition books contain at least one chart that references dice mechanics that were supposedly discontinued in the change from 2nd Edition to Revised Edition. White actually never got to the point of having any particular expectation of rules literacy for its writing staff There's a famous rant on a nWoD bloodline about how they are just maybe too good at combat because they have two disciplines that are factually individually and collectively worthless in combat. And of course, people managed to write three whole shelfbreaker books of Scion without even writing a core game mechanic at all.
Clever ruse or dumb luck? Fuck if I know.
Keep in mind that even compared to other Disciplines, Quietus is a big bag full of what the fuck. Serpentis is a bullshit power with no clearly defined hierarchy for abilities, but it's still nominally about turning into a giant fucking snake and/or grab-bag of weird abilities based off of Mummy movies. Quietus never had anything even that reasonably coherent going on. It was basically all about crippling your target so you could stick your knife in, and it got less cohesive and coherent from there in every edition.
Also, for anyone that remembers the three castes and all the rants I had about Assamite sorcery and Dur-An-Ki and all that shit - wrong book! The sorcerers won't show up until Clanbook Assamite, Revised! These are the original, unredacted assholes who want to stick it in you and wiggle it in your holes a bit.
We'll get to the sexism stuff soon. But first, a word on race.
We had to get there eventually. Are the Assamites racist? Yes. Yes of course they are.
This particular book is written by someone who has done actual library research and read books about assassins from the 19th century. The author has a bachelor's degree in archaeology. But yes, the Assamites are racist, because fucking obviously. White Wolf had the tact and finesse of a racially insensitive muppet on amphetamines.
Old timey racisms don't get any less racist with age.
Like I said, you knew this wasn't going to age well.
A large part of it...maybe the only part of it that matters...is that the powers that be at White wolf didn't have any really strong desire to expand out of their very specific niche. It could have been different.
There are punks in the Middle East. There are weird legends and dark nights, and a history as bloody as anything in Europe going back thousands of years. You could totally have done Gothic Punk in Baghdad, or Cairo. You could have some 3,000 year old elder on a throne in an underground temple and dealing with kids with spiked hair and piercings and y'know what? That would have been fine. It could have worked.
As it is, the Assamites have become a stand-in for...basically every polity or ethnic group that can be considered "Non-White" or "Islamic." Like seriously; Afghanistan and Turkey? Assamite strongholds. Africa, the entire fucking continent, they're part of the Ebony Kingdom. You stretch it out to the Dark Ages and they're with the Moors in Spain and the Turks and...okay, sometimes the Gangrel are part of the whole Central Asian thing and a lot of India is just a confused mess, but I'm pretty sure the Assamites were mixed up with the Mughals.
I'm sure if somebody thought about the fact that Zheng He was a Muslim, we'd be seeing Assamites next to the Wu Zao in the Middle Kingdom.
None of which makes sense because...well, Clan does not equal race or religion. At least it's not supposed to. There's no ruling that all the fucking Giovanni have to be Catholic because they're based on Italian mafiosos or any of that shit. But White Wolf did a lot of leaning on stereotypes, it filled in a lot more of the setting they didn't have to write that way.
Chapter Zero: Introduction
The book starts with some black pages (DRM for the 90s, when books were copy protected by making your xerox machine run out of ink), some thank-yous to people who were involved in unspecified car trouble, a picture of some Arabesque dudes looking dramatic, and some pages that are themselves photo-plates of in-world documents. Technically the “Introduction” begins partway through those things, but who cares? None of those things are an introduction in the classic sense, so the placement of the literal heading labeled introduction could have been placed anywhere. And it basically was.
The first actual text of the book is a glossary. Which is again not really what normal people mean by the word introduction, but whatever. The glossary defines forty two terms for this book and does not actually fit on the page. Some of these terms are in English, some are in some transliteration of Arabic. The idea of being able to check Google for the official Romanization of Arabic words was total science fiction in 1995, and this book is specifically referencing library books from the time of John Quincy Adams. I'm going to give it the benefit of the doubt and say that all these Arabic words were probably spelled as written at some point that the author is cribbing from.
What I will not easily give license to is the fact that this book is defining multiple terms that are already defined in Vampire: the Masquerade to mean something else entirely unrelated. So V:tM has the term “Heart's Blood” meaning the stuff you drink when you diablerize a fool and this book has “Heartblood” which is the unrelated concept of the remains of fallen Assamites that they get sentimental about. And V:tM had the concept of “Jyhad” meaning generational struggle, and this book talks about “Jihad” meaning the actual Islamic concept of sacred dedication and struggle. And V:tM has the concept of “Path” meaning a grounding moral philosophy, but in this book “Path of Blood” is just the literal act of diablerie murdering people.
What I will also not forgive or excuse is taking words from V:tM, purposefully misspelling them to make them look like they were transliterated from Arabic in the 19th century, and then just leaving that there to be extra confusing. Caine, the first vampire in V:tM is named “Khayyin” in this book. There is absolutely no reason for this except to piss me off. There actually is an Arabicization of Cain, because of course Adam and his immediate family feature prominently in Islam. And it's “Qabil” not “Khayyin.” Fake Islamic spellings like this are culturally insensitive and also a major pain in the ass for the reader. It's a bad and slightly racist joke at best.
The image search for fake Arabic things led to some upsetting places and we're just leaving this here.
Nominally the start of this is a document from the Society of Leopold, which is literally a Catholic anti-supernatural organization with the motto "Deus Vult" like they were modern-day crusaders. If the whole book had just been found documents and compiled reports, that would maybe have been more interesting than the final product, but ah...that's hard to write.
We get several more found documents, all of them to the general consensus that nobody knows shit and one of which is seriously some 19th century novel talking about the fucking Thuggee. Which has basically nothing to do with anything.
Anyway, after the shitshow of documents that contain negative information, we get the Glossary (which Frank ranted about above) and the Bibliography (which Frank will rant about below).
There are certainly weirdnesses in the Bibliography. I think the biggest weirdness is how the Introduction to this book has a Glossary and a Bibliography and literally does not have an Introduction! I think that's very weird.
There's no “What is this book?” no “Hello gentle reader” no “The book in your hands is about...” and not even a “This is what this book covers!” Fucking nothing. You can read what Graeme Davis was reading, but there's no indication at all as to what he thought he was writing.
Now honestly I doubt that there are many people in the history of the world for whom Clanbook: Assamite was their first splat book. Chances are very good that if you opened this book you pretty much knew what to expect. But it's weird as hell to see a game reference book so oblivious to the very idea that it might be read by someone outside the fold that no attempt is made at all to tell an outside what this book is, what it's about, or even what game system it's supposed to be an expansion for.
It's not weird that there are Middle Eastern vampires, or Islamic vampires (or vampires that were at one point Islamic.) It is very weird that there is one clan which is associated geographically, ethnically, religiously, and culturally with the whole Middle Eastern/Near Eastern/Islamic tableaux almost exclusively. Having this wide and weird a swath for the Assamites makes all the other clans seem incredibly tiny and bullshit by comparison. Let's not mince bones about it, the first printed copy of the Qur'an was in Venice in 1537. Islam has been a religion in Europe for centuries, people from Africa, the Near East, and Middle East have been coming to Europe for centuries. This whole bizarre geographic boundary shit is arbitrary, and it gets worse from here.Several series of travel guides are available' countries of particular interest are Turkey, Syria, Israel, Jordan, Iraq, Iran, Afghanistan and the former USSR--specifically Armenia, Azerbaijan, Georgia, Turkmenistan, Uzbekistan and Tadjikistan.
I want to say that having a Bibliography implies a much deeper reading into the subject matter than not having one. As mentioned previously, this book involves reading some pretty deep cuts. 19th century histories of Islamic holy warriors and shit. And this book is very dismissive of the “Stallone shoots a bunch of wogs” genre. But the very first movie it suggests you watch is the Charlton Heston rendition of El Cid. Like, what the actual fuck?
Feel the historicism!
It's an eclectic pile of the deeply scholarly and the campy racist diatribes. I just don't even know. But I do genuinely believe this was the author's check-outs from the library and video store while writing this book. Islam for Beginners is on here unironically.
Not Without My Daughter (1991) is one of those interesting choices, because it's the kind of movie I remember being forced to watch in school, and it's kinda fucked up to be honest. I mean, it's contemporary, and arguably worse than picking Robin Hood: Prince of Thieves, because the latter actually makes a vague attempt at a well-rounded and positive portrayal of at least one Islamic character.
Azeem would make a bad-ass vampire. Or vampire-slayer.
Unlike Jamie Foxx's character, who is only there to teach the white boi how to shoot arrows
The rest of the book is divided into five more sections, four of which are numbered chapters.
Next up... History
But like... with more Islamic Ninjas.