[Nostalgia LP] Mystery of the Snow Pearls
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- Darth Rabbitt
- Overlord
- Posts: 8871
- Joined: Thu Feb 05, 2009 8:31 pm
- Location: In "In The Trenches," mostly.
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- angelfromanotherpin
- Overlord
- Posts: 9745
- Joined: Fri Mar 07, 2008 7:54 pm
Knocking.
Proceeding, we hit another trap. [1d6+170:176]
This spell will open any one locked door or chest or untie ropes when cast.
Psych, the boulder's trigger was an unfindable pressure plate all along. [2d8:7], save [d20:18] vs TN 4, becomes 3 damage.You step upon a raised step and it sinks beneath your weight. Suddenly a boulder crashes down. 2d8 damage, save vs Stone for half.
Proceeding, we hit another trap. [1d6+170:176]
Keep going? Retrace?Some poor soul was not as lucky as you; his remains are impaled on a spiked branch here.
Christov Yetta, 10th Level Elf (2.1 million exp)
125 years old, Lawful
Fair-skinned and auburn-haired, Christov is a sprite 5'3" and 119 lbs. His steel gray eyes and firm jawline present a deadly menace to enemies. Christov is a doughty warrior, but has a kind heart and champions the oppressed. He has a strong love for his people and will do whatever it takes to return the bounty to the land. Considered fearless, Christov in reality is terrified of drowning and falling.
Abilities: Str 12, Int 17, Wis 13, Dex 14, Con 16, Cha 11
Saves: Poison 2+, Wands 4+, Paralysis 4+, Breath 3+, Spells 2+
HP: 24/64, Armor Class: 0, THAC0: 7
XP: 15, Honor: 10, Persistence: 5, Selfishness: 2
Spells:
Level 1: Magic Missile, Read Magic x2, Sleep, Ventriloquism
Level 2: Invisibility, Mirror Image, Phantasmal Force, Web
Level 3: Haste, Hold Person, Fireball
Level 4: Remove Curse, Wall of Fire
Level 5: Dissolve
Possessions: Battle Axe +1, Chain Mail +3, Healing Potion*, Amber Crystal of Escape, Hand Axe*, Rope*, Polished Shield*, Dagger, Grapple*, Backpack, Cloak*, 90 gp, Rations (5 days), Waterskin (5 drinks), 5x Platinum bar (worth 200 gp each), Ring of Pleasantness (2 charges), Potion of (Levitation?), Scroll of Fly, Scroll of Fireball, Scroll of Passwall.
125 years old, Lawful
Fair-skinned and auburn-haired, Christov is a sprite 5'3" and 119 lbs. His steel gray eyes and firm jawline present a deadly menace to enemies. Christov is a doughty warrior, but has a kind heart and champions the oppressed. He has a strong love for his people and will do whatever it takes to return the bounty to the land. Considered fearless, Christov in reality is terrified of drowning and falling.
Abilities: Str 12, Int 17, Wis 13, Dex 14, Con 16, Cha 11
Saves: Poison 2+, Wands 4+, Paralysis 4+, Breath 3+, Spells 2+
HP: 24/64, Armor Class: 0, THAC0: 7
XP: 15, Honor: 10, Persistence: 5, Selfishness: 2
Spells:
Level 1: Magic Missile, Read Magic x2, Sleep, Ventriloquism
Level 2: Invisibility, Mirror Image, Phantasmal Force, Web
Level 3: Haste, Hold Person, Fireball
Level 4: Remove Curse, Wall of Fire
Level 5: Dissolve
Possessions: Battle Axe +1, Chain Mail +3, Healing Potion*, Amber Crystal of Escape, Hand Axe*, Rope*, Polished Shield*, Dagger, Grapple*, Backpack, Cloak*, 90 gp, Rations (5 days), Waterskin (5 drinks), 5x Platinum bar (worth 200 gp each), Ring of Pleasantness (2 charges), Potion of (Levitation?), Scroll of Fly, Scroll of Fireball, Scroll of Passwall.
- angelfromanotherpin
- Overlord
- Posts: 9745
- Joined: Fri Mar 07, 2008 7:54 pm
- Darth Rabbitt
- Overlord
- Posts: 8871
- Joined: Thu Feb 05, 2009 8:31 pm
- Location: In "In The Trenches," mostly.
- Contact:
- angelfromanotherpin
- Overlord
- Posts: 9745
- Joined: Fri Mar 07, 2008 7:54 pm
Healing potion seems reasonable on even one vote, since we aren't wasting any and there'll still be room for more heal if we stumble across any.
Aaand it wasn't worth it. [d6+170:174]
Where to next?
I guess I meant plenty of room for more heal. Basic Set-quality weak sauce. [d6+1:5]Miraculously, your wounds begin to heal and the aches leave your bones. Cure 1d6+1 points of damage.
Aaand it wasn't worth it. [d6+170:174]
Fortunately, rope autosaves us. Good old rope.Your foot catches on an unseen wire. With a whoosh, the room starts to flood with sand and you start to sink. To escape, roll 14 or less on 1d20 or use a rope. Take 2 points of damage each round you are trapped.
Where to next?
- Darth Rabbitt
- Overlord
- Posts: 8871
- Joined: Thu Feb 05, 2009 8:31 pm
- Location: In "In The Trenches," mostly.
- Contact:
- angelfromanotherpin
- Overlord
- Posts: 9745
- Joined: Fri Mar 07, 2008 7:54 pm
- angelfromanotherpin
- Overlord
- Posts: 9745
- Joined: Fri Mar 07, 2008 7:54 pm
- angelfromanotherpin
- Overlord
- Posts: 9745
- Joined: Fri Mar 07, 2008 7:54 pm
There's no particular need to follow the road, which provides neither increased speed nor a better random encounter set, and the first right only leads back to town, but we can head towards those three trees. Of course, first we have to climb out, and on the way we're going to run into that giant again.
At the wall:
On the way, we hit an RE. [d20:6]
This is a strange little moment created by the RNG. Presumably these old folks came from off-map right, saw the giant on the road, and decided to try an alternate route down this canyon, but Christov tells them it's a dead end.
Anyway, 4/8 hexes later, we hit giant again.
Character Sheet:
At the wall:
Here is a 20-foot tall wall. A mammoth slab of stone blocks the only entrance.
• Leave?
• Climb it? √
• If the giant is with you?
[d20+4:20] Done.Roll 1d20 (if you have rope and grapple add +4). If less than 15, you fall.
On the way, we hit an RE. [d20:6]
Old folks offer you a cart ride. Move 8 hexes next turn, and don't roll for an encounter.
This is a strange little moment created by the RNG. Presumably these old folks came from off-map right, saw the giant on the road, and decided to try an alternate route down this canyon, but Christov tells them it's a dead end.
Anyway, 4/8 hexes later, we hit giant again.
Technically, we could talk again, but that would just take us down the contest route again, and that doesn't get us anyplace we haven't been before.The sound of snoring fills the valley. It stops at your approach. From behind a boulder, a leering giant steps.
• Talk?
• Fight! √
The giant is apparently too aggressive to cast at, which is a bummer.The giant swings a sapling.
• Attack?
• Try to trip him (with rope and grapple)?
• Use some item (specify)?
Character Sheet:
Christov Yetta, 10th Level Elf (2.1 million exp)
125 years old, Lawful
Fair-skinned and auburn-haired, Christov is a sprite 5'3" and 119 lbs. His steel gray eyes and firm jawline present a deadly menace to enemies. Christov is a doughty warrior, but has a kind heart and champions the oppressed. He has a strong love for his people and will do whatever it takes to return the bounty to the land. Considered fearless, Christov in reality is terrified of drowning and falling.
Abilities: Str 12, Int 17, Wis 13, Dex 14, Con 16, Cha 11
Saves: Poison 2+, Wands 4+, Paralysis 4+, Breath 3+, Spells 2+
HP: 24/64, Armor Class: 0, THAC0: 7
XP: 15, Honor: 10, Persistence: 5, Selfishness: 2
Spells:
Level 1: Magic Missile, Read Magic x2, Sleep, Ventriloquism
Level 2: Invisibility, Mirror Image, Phantasmal Force, Web
Level 3: Haste, Hold Person, Fireball
Level 4: Remove Curse, Wall of Fire
Level 5: Dissolve
Possessions: Battle Axe +1, Chain Mail +3, Healing Potion*, Amber Crystal of Escape, Hand Axe*, Rope*, Polished Shield*, Dagger, Grapple*, Backpack, Cloak*, 90 gp, Rations (5 days), Waterskin (5 drinks), 5x Platinum bar (worth 200 gp each), Ring of Pleasantness (2 charges), Potion of (Levitation?), Scroll of Fly, Scroll of Fireball, Scroll of Passwall.
125 years old, Lawful
Fair-skinned and auburn-haired, Christov is a sprite 5'3" and 119 lbs. His steel gray eyes and firm jawline present a deadly menace to enemies. Christov is a doughty warrior, but has a kind heart and champions the oppressed. He has a strong love for his people and will do whatever it takes to return the bounty to the land. Considered fearless, Christov in reality is terrified of drowning and falling.
Abilities: Str 12, Int 17, Wis 13, Dex 14, Con 16, Cha 11
Saves: Poison 2+, Wands 4+, Paralysis 4+, Breath 3+, Spells 2+
HP: 24/64, Armor Class: 0, THAC0: 7
XP: 15, Honor: 10, Persistence: 5, Selfishness: 2
Spells:
Level 1: Magic Missile, Read Magic x2, Sleep, Ventriloquism
Level 2: Invisibility, Mirror Image, Phantasmal Force, Web
Level 3: Haste, Hold Person, Fireball
Level 4: Remove Curse, Wall of Fire
Level 5: Dissolve
Possessions: Battle Axe +1, Chain Mail +3, Healing Potion*, Amber Crystal of Escape, Hand Axe*, Rope*, Polished Shield*, Dagger, Grapple*, Backpack, Cloak*, 90 gp, Rations (5 days), Waterskin (5 drinks), 5x Platinum bar (worth 200 gp each), Ring of Pleasantness (2 charges), Potion of (Levitation?), Scroll of Fly, Scroll of Fireball, Scroll of Passwall.
- angelfromanotherpin
- Overlord
- Posts: 9745
- Joined: Fri Mar 07, 2008 7:54 pm
We can use our rope and grapple like this on any enemy, it's just also a printed option for the giant for some reason.You may attack with the grapple (1d4) with a -5 to your Hit roll. If you hit, your foe must save or you trip him and gain one free attack or automatically Evade.
Round 1: Us [d20-5:4], miss; Him: [d20:10] miss.1 Hill Giant; Save 12; Evade 11
Talk –; AC 0; THAC0 12; Atk: 2d8
Spcl: 1-2 (M59), 10-11 (M60), 20 (M61)
Immune: Fire Wall, Hold; TS sack
XP 12; HP 36
(I'm going to switch to regular fighting at this point, and we'll use the Smash option.)
Round 2: Us [d20:1], miss; Him [d20:4] miss.
Round 3: Us [d20:7], miss; Him [d20:9] miss.
Round 4: Us [d20:17], hit for [d8+3+12:21] damage. Him [d20:6], miss.
Round 5: Us [d20:13], hit for [d8+3+12:16] damage, he's dead.
We are revenged for his treachery! Also, his treasure type is sack, which we haven't seen before. There are four sacks, and I'll pick one at random. [d4:1] It's the first sack with a modifier of 5. The basic roll is d6+22, so [d6+27:31].
This bag seems weighty, but when you look inside you see nothing. To your amazement, though, when you reach in you pull out 3 torches, 4 carbuncles (worth 1000 gp each), a frying pan (d6 weapon), a blanket, an obviously magical staff, and a hambone (1 ration). This must be a bag of holding.
Staff's a dud, unfortunately, but a good haul overall.This is a staff of striking with 8 charges left. Each charge causes 2d6 points of damage if you hit. After that, it is just a normal staff that can cause 1d6 damage.
Anyway, four hexes later our ride drops us off. It's still the middle of nowhere, so I assume that they're turning back to Offmapistan. Six hexes after that, we have another RE. [d20:16]
Neat.You encounter a wild horse and manage to mount it. You may ride without rolling for random encounters until you reach an encounter space, then the horse runs away.
Now that we can reach most anywhere on the map without being interrupted on the way, do we want to change our destination?
Character Sheet:
Christov Yetta, 10th Level Elf (2.1 million exp)
125 years old, Lawful
Fair-skinned and auburn-haired, Christov is a sprite 5'3" and 119 lbs. His steel gray eyes and firm jawline present a deadly menace to enemies. Christov is a doughty warrior, but has a kind heart and champions the oppressed. He has a strong love for his people and will do whatever it takes to return the bounty to the land. Considered fearless, Christov in reality is terrified of drowning and falling.
Abilities: Str 12, Int 17, Wis 13, Dex 14, Con 16, Cha 11
Saves: Poison 2+, Wands 4+, Paralysis 4+, Breath 3+, Spells 2+
HP: 24/64, Armor Class: 0, THAC0: 7
XP: 27, Honor: 10, Persistence: 5, Selfishness: 2
Spells:
Level 1: Magic Missile, Read Magic x2, Sleep, Ventriloquism
Level 2: Invisibility, Mirror Image, Phantasmal Force, Web
Level 3: Haste, Hold Person, Fireball
Level 4: Remove Curse, Wall of Fire
Level 5: Dissolve
Possessions: Battle Axe +1, Chain Mail +3, Healing Potion*, Amber Crystal of Escape, Hand Axe*, Rope*, Polished Shield*, Dagger, Grapple*, Backpack, Cloak*, 90 gp, Rations (6 days), Waterskin (5 drinks), 3x Torch, Frying Pan, Blanket, 5x Platinum bar (worth 200 gp each), 4x Carbuncle (worth 1000 gp each), Ring of Pleasantness (2 charges), Potion of (Levitation?), Scroll of Fly, Scroll of Fireball, Scroll of Passwall, Staff of Striking (8 charges).
125 years old, Lawful
Fair-skinned and auburn-haired, Christov is a sprite 5'3" and 119 lbs. His steel gray eyes and firm jawline present a deadly menace to enemies. Christov is a doughty warrior, but has a kind heart and champions the oppressed. He has a strong love for his people and will do whatever it takes to return the bounty to the land. Considered fearless, Christov in reality is terrified of drowning and falling.
Abilities: Str 12, Int 17, Wis 13, Dex 14, Con 16, Cha 11
Saves: Poison 2+, Wands 4+, Paralysis 4+, Breath 3+, Spells 2+
HP: 24/64, Armor Class: 0, THAC0: 7
XP: 27, Honor: 10, Persistence: 5, Selfishness: 2
Spells:
Level 1: Magic Missile, Read Magic x2, Sleep, Ventriloquism
Level 2: Invisibility, Mirror Image, Phantasmal Force, Web
Level 3: Haste, Hold Person, Fireball
Level 4: Remove Curse, Wall of Fire
Level 5: Dissolve
Possessions: Battle Axe +1, Chain Mail +3, Healing Potion*, Amber Crystal of Escape, Hand Axe*, Rope*, Polished Shield*, Dagger, Grapple*, Backpack, Cloak*, 90 gp, Rations (6 days), Waterskin (5 drinks), 3x Torch, Frying Pan, Blanket, 5x Platinum bar (worth 200 gp each), 4x Carbuncle (worth 1000 gp each), Ring of Pleasantness (2 charges), Potion of (Levitation?), Scroll of Fly, Scroll of Fireball, Scroll of Passwall, Staff of Striking (8 charges).
- Darth Rabbitt
- Overlord
- Posts: 8871
- Joined: Thu Feb 05, 2009 8:31 pm
- Location: In "In The Trenches," mostly.
- Contact: