Longes wrote:What's with all the companion-hating? They are all great except for Lindzi.
They have stat allocations that are somewhere between "This guy is useless" (The Ecclesitheurge with his sub-20 points) and "Haha, fuck you, player" (Valerie, with her 30+ points). Additionally, they're shallow as everloving fuck, and their stories are retreads of other, better characters done elsewhere.
Valerie? Oh no, my beauty means I have to hate people because they don't know no means no, oh wait, now I have a scar, everything's fine now. Oh wait, divine retribution, whoops.
Amiri? Random cultural sexism means I am angry and can rage out, also I have to murder people, additionally you're my Chief and the party is my tribe, fuck my old tribe, except not really cause they're all fucked by changing circumstances let's help them.
Octavia and Reongar, and you can't even separate the two because they were designed as a fucking pair so their personalities play off each other in a vacuum and they're not even good personalities. Reongar's rage at the Technic League feels old and stale even first time through because there's no goddamned nuance to it and the voice actor sounds half-asleep to me, and Octavia is literally just Sera from DA:I.
Harrim is a retread of the goddamned dwarf monk from Neverwinter Nights.
Jaethal is a special snowflake that sucks at her job because she has no CON score and is Undead so fuck you.
Nok-Nok is just ... I want to call it racist but I can't, even in light of how the goblin civilization is presented in this game, because goblins be goblins, yo, yea even unto the Fifth Edition, and at this point it's more remembered as 'monstrous species' than 'allegory for real-world ethnic groups'.
And Jubilost Narthropple is literally every racist thing the original Gnome write-up had, dialed down a tiny bit.
Honestly, Linzi is the only one I actually fucking like, because she has a motivation that is reasonable, even if she's a Volo retread. Then she goes and steals money from the goddamned treasury...
I don't want these fuckers in the next kingdom over, much less my Barony, and especially not in my fucking adventuring party. Their 'quirks' are irritating and if actual PLAYERS pulled some of the shit these NPCs pull in a sit-down tabletop game they'd probably get smacked with a PHB. But I can't hit the designers in the head with a PHB, all I can do is keep them well fucking away from my party.
Oh, and another thing. The recurring villain that you kick the shit out of but keeps coming back? Yeah, that's annoying,
fucking stop doing that game designers. Tartuccio lasts two chapters more than necessary.
Editing to Add: Yeah, I'm harping on stats a lot. Baldur's Gate NPCs never had good stat distributions, either. Oh wait, they fucking did. The ones people used the most had nothing to do with their character (which was paper-thin in BG1, referenced once or twice, maybe a mini-arc for them) but they were taken because they had good stats. Minsc would have been thrown away if he'd been a Ranger with 15 Strength instead of 18/73. Khalid wouldn't be exceptional at all except he was the only pure Fighter you ever got with a decent Dexterity so he became a missile weapon using-god because of how BG1's combat system was set up and interacted with stuff like, say, Summon Monster spells and his ability to achieve Grandmastery in Bows was huge. Jaheira was only memorable because she was ostensibly a package deal with Khalid. Viconia was your best Cleric, bar none. Kagain was another pure fighter who could axe things to death, sure, but he was memorable for his illegal CON score that gave him
fucking regeneration. Edwin for being the only worthwhile fucking Mage for Evil parties, and Dynaheir for Good parties, it helped that they had solid statlines for their roles.
Basically, cRPG NPCs aren't memorable for their personalities, they're memorable for their goddamned stats, and making shitty characters in this day and goddamned age is no excuse when there were stand-outs in 1990 cRPGs.