Ghremdal wrote:I like the three action thing. I do not like most stuff is hidden behind class feats and features.
I hate this. It's one of those ideas that seems cool, but in practice it's just needless tracking, and deciding what is and is not 1-3 actions. I think they should have just stuck with the existing action scheme, especially when they have things that take multiple actions, because then it's really just an added layer of obfusification to actions that doesn't serve a purpose.
The bullshit bonuses zerged all over the place. A lot of fixing could be done by just doubling or tripling any modifier. Spending a spell and several actions to give someone -1 to hit and saves for several rounds is just plain sad. If I hear the word "bounded accuracy" about any RPG I assume it is complete shit.
The balance in every 'feat' is crazy all over the place. There is no way they can fix all of it even if they really were going to make an effort. I mean, it's not even remotely close on a lot of these, they're just clear traps, and on top of all of that character creation is a god damned nightmare of comparisons, references and planning between like 40 different feats, that are sort-of-not-really compartmentalized.
I am not a fan of the critical success and critical failure part...it slows down the game for no real benefit.
It's made the game utter lethal in my experience. I ran the playtest, and I had to specifically avoid wiping characters out, even knowing this was a thing from the experiences of other groups.
Skills feats and skills are super lame. Just include skill feats in the relevant ranks for free and increase the fucking bonuses. DC 20 to jump 15 ft when a lvl 4 18 STR expert atheltics character has a +9 is even more sad.
TEML is a blight how they've implemented it, and there was no reason for the WORTHLESS bonuses after trained, taking hundreds of rolls before you'll notice the difference between any 2 steps.
Tying advancement to it is ok-ish, but pointless when you have a level based system to use for that, and frankly it's dick-ish to not have the actual modifier on the sheet, because what I totally want for people who already take a couple minutes to calculate the results of a roll, is for them to figure out what bonus they're getting from TEML for EVERY SINGLE ROLL.
Skill feats are attempts to give non-casters nice things, but fail on almost every level at it, especially with taking away options from skills, or giving stupid 'things' that no-one wants (looking at you diehard, thanks for being a COMPLETE WASTE until things are so bad that it's game over anyways). I say 'things' because I wouldn't even call a lot of the skill feats bonuses since you don't really get anything for having them. I can search a room in half the time, which won't really matter if we have the time to search a room anyways, oooooor... I can have a +1 (expert bonus) to a save all the time. HMMM.
Cavate : That bonus to saves could easily become a wasted feat when your class abilities increase your TEML instead, so just be aware of that rabbit hole when choosing feats.
Its nice that all abilities are nice and clear, its just that many of them are so crappy that its better to basic attack.
Both groups I've played with have noted that it looks like they followed the 4e method of everything is a power, and then decided that the 4e powers were too good and watered them down. I can't say I disagree with that assessment on any level.
On the whole it may have some potential if the devs listen to feedback, but right now its a dumpster fire. Not as smelly and big as 5e, but still a dumpster fire.
That's far better praise that I would ever give it. It's a mess on pretty much every level and I won't be touching it with the exception of running for players so they understand why we will never / they should never play it again.
I honestly expect that this will drag Pathfinder out of being a real D&D competitor anymore.