384
After a long trek the compass leads you back to the dunghills near Falcon's Wing, and then you spot the Time Machine itself. Beyond it stands a gleaming USAF starfighter, and Kowalski smiles in greeting. If you are happy to take him back with you to 3034 AD, turn to 394. If you order Bloodhound to Thinkstrike the pilot, turn to 404.
Lets Play - Falcon 6: At The End of Time
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- Prince
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Let's take him back to 3034 and see what our employer does with him.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
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- Knight
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- King
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Kowalski and Bloodhound strap themselves to strong points inside the cramped Time Machine and the Variac Drive sucks you into the darkness of the void. Four hours later, you are already testing Kowalski to see if he is a prospective Special Agent for the TIME police.
As you are resting in the recuperative wing of the TIME building, only a day after your return, you are summoned first to Jobanque's office and then ordered to attend the TIME Lords in the Hall of Honours. You wend your weary way to your Commanding Officer's office at the appointed time. Jobanque is standing behind his desk as you walk in. He nods a greeting somewhat frostily and them smiles and shakes his head. 'You never cease to amaze me, Falcon, and I am very glad you are back
... but you have overstepped the mark this time, I'm afraid. Well, more of that later - now it is my happy duty to award you the Golden Sunburst, for exceptional bravery in rescuing a comrade in the field, beyond the call of duty. Way beyond the call of duty,' he adds darkly. He leans forward and pins the medal on your chest - the most coveted medal of bravery there is. Thank you for bringing back Agent Bloodhound, Falcon, at the risk of your own life,' says Jobanque, shaking your hand.
Thank you sir,' you reply.
'Don't thank me yet, Falcon, now to the Hall of Honours.' Soon you are standing in front of the horseshoe-shaped desk in the Hall of Honours behind which sit the five Lords of TIME. Pilota, tall and gaunt; Silvermane, the Rigellian, massive and powerful; Jobanque of Earth; R'lllk, the lobster-like being of Kelados and Blackback of the Clyss, a fearsome insectoid. There is silence for a moment and then Jobanque stands up and speaks solemnly. 'For blatant disobedience in the face of direct orders from a Lord of TIME, the council of TIME Lords has decided, with all due consideration and debate, that Section Chief Falcon is to be stripped of his rank and title and reduced to Special Agent, Class I.' As you stand there stunned, he looks at you and says, 'I'm sorry, Falcon, but we cannot have a Section Chief setting such a bad example; it is a position of great responsibility.' And then he carries on in a solemn and official tone of voice. 'However, it is recognised that said Agent Falcon's service record is to remain Exemplary and that this demotion will not be noted on the said Service Record.' Jobanque sits down, a pained expression on his face. The other TIME Lords stare straight ahead, expressionlessly.
Jobanque gives you a compassionate look and says quietly 'That will be all. Falcon.'
As you leave the Hall of Honours, utterly shocked, you pass Bloodhound on his way in. 'I'm sorry, old friend, really I am, but my hands are tied.'
As you move on you can hear Jobanque's voice from inside the Hall of Honours. 'Agent Bloodhound, you are henceforth promoted to Section Chief of the Special Agent Section...' Well at least that leaves you free to operate in the field without any worries once more, you think to yourself.
That was the end of Falcon 6, and thus, Falcon as a whole. Rather abrupt, it seems to me.
Oh, and if you are wondering what happens if you obey Jobanque:
"You carry on with the daily routine of running the Special Agent Section. It is a peaceful time and no major threats present themselves other than an attempt to break into the Eiger Vault by an escaped criminal, hoping to lose himself in the mists of time, but he doesn't get further than the gates. Bloodhound is but a memory..."
As you are resting in the recuperative wing of the TIME building, only a day after your return, you are summoned first to Jobanque's office and then ordered to attend the TIME Lords in the Hall of Honours. You wend your weary way to your Commanding Officer's office at the appointed time. Jobanque is standing behind his desk as you walk in. He nods a greeting somewhat frostily and them smiles and shakes his head. 'You never cease to amaze me, Falcon, and I am very glad you are back
... but you have overstepped the mark this time, I'm afraid. Well, more of that later - now it is my happy duty to award you the Golden Sunburst, for exceptional bravery in rescuing a comrade in the field, beyond the call of duty. Way beyond the call of duty,' he adds darkly. He leans forward and pins the medal on your chest - the most coveted medal of bravery there is. Thank you for bringing back Agent Bloodhound, Falcon, at the risk of your own life,' says Jobanque, shaking your hand.
Thank you sir,' you reply.
'Don't thank me yet, Falcon, now to the Hall of Honours.' Soon you are standing in front of the horseshoe-shaped desk in the Hall of Honours behind which sit the five Lords of TIME. Pilota, tall and gaunt; Silvermane, the Rigellian, massive and powerful; Jobanque of Earth; R'lllk, the lobster-like being of Kelados and Blackback of the Clyss, a fearsome insectoid. There is silence for a moment and then Jobanque stands up and speaks solemnly. 'For blatant disobedience in the face of direct orders from a Lord of TIME, the council of TIME Lords has decided, with all due consideration and debate, that Section Chief Falcon is to be stripped of his rank and title and reduced to Special Agent, Class I.' As you stand there stunned, he looks at you and says, 'I'm sorry, Falcon, but we cannot have a Section Chief setting such a bad example; it is a position of great responsibility.' And then he carries on in a solemn and official tone of voice. 'However, it is recognised that said Agent Falcon's service record is to remain Exemplary and that this demotion will not be noted on the said Service Record.' Jobanque sits down, a pained expression on his face. The other TIME Lords stare straight ahead, expressionlessly.
Jobanque gives you a compassionate look and says quietly 'That will be all. Falcon.'
As you leave the Hall of Honours, utterly shocked, you pass Bloodhound on his way in. 'I'm sorry, old friend, really I am, but my hands are tied.'
As you move on you can hear Jobanque's voice from inside the Hall of Honours. 'Agent Bloodhound, you are henceforth promoted to Section Chief of the Special Agent Section...' Well at least that leaves you free to operate in the field without any worries once more, you think to yourself.
That was the end of Falcon 6, and thus, Falcon as a whole. Rather abrupt, it seems to me.
Oh, and if you are wondering what happens if you obey Jobanque:
"You carry on with the daily routine of running the Special Agent Section. It is a peaceful time and no major threats present themselves other than an attempt to break into the Eiger Vault by an escaped criminal, hoping to lose himself in the mists of time, but he doesn't get further than the gates. Bloodhound is but a memory..."
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- Knight
- Posts: 371
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So obeying sounds like an instant game over.
Does collecting the greatsword do anything for us? Was there a path that lead to us using it?
And does leaving Killer Kowalski behind change anything?
Does collecting the greatsword do anything for us? Was there a path that lead to us using it?
And does leaving Killer Kowalski behind change anything?
Last edited by Pariah Dog on Tue Apr 24, 2018 8:58 pm, edited 1 time in total.
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- King
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If you have Bloodhound thinkstrike Kowalski, he regains consciousness and fires at you just as you are trying to get to the timehole, and it's 50-50 whether they reach you or you reach it.
You don't use the sword as such, but you can run into some knights and Germans and Ardann. The sword is a holy relic that the knights want, and also blocks psychic powers somehow.
You don't use the sword as such, but you can run into some knights and Germans and Ardann. The sword is a holy relic that the knights want, and also blocks psychic powers somehow.