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[Let's Play] Grailquest 3: The Gateway of Doom
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Omegonthesane
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Joined: 26 Sep 2009
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PostPosted: Mon Jan 08, 2018 12:08 pm    Post subject: Reply with quote Add User to Ignore List

Drop the weed killer, it wasn't even an option against the vampire carrot so how good can it even be.
_________________
Kaelik wrote:
Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
FrankTrollman wrote:
As far as death and human misery goes, Tobacco is basically World War II grinding on forever with no real sign of stopping in our life times. Death camps and nuclear bombs and stuff are certainly dramatic, but public health crises are always and forever bigger than wars on the global scale.

FrankTrollman wrote:
White people are basically just horrible...The entire Reagan Revolution is just white people voting to destroy their own social safety nets because they'd rather fucking starve than let black people eat.



Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
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SGamerz
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Joined: 16 Jun 2014
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PostPosted: Wed Jan 10, 2018 8:09 am    Post subject: Reply with quote Add User to Ignore List

I still need a vote on where to proceed next, since there are multiple sections accessible from the corridor.
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Thaluikhain
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PostPosted: Wed Jan 10, 2018 10:49 am    Post subject: Reply with quote Add User to Ignore List

Half a vote for 140.
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Darth Rabbitt
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Joined: 05 Feb 2009
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PostPosted: Wed Jan 10, 2018 1:07 pm    Post subject: Reply with quote Add User to Ignore List

Sure, 140.
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SGamerz
Duke


Joined: 16 Jun 2014
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PostPosted: Thu Jan 11, 2018 12:49 pm    Post subject: Reply with quote Add User to Ignore List

Pip makes 3 Wandering Monster rolls as he head towards 140:

1st roll = 5 (No encounter).

2nd roll = 7 (Medusa).

Medusa roll 6, Pip rolls 8. Pip strikes first.

COMBAT LOG:
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Pip loots 15 GP from the dead Medusa.

3rd Wandering Monster roll = 9 (2 Colls.....whatever they are).

Colls rolls 3, Pip rolls 3. Tie
Colls roll 6, Pip rolls 2. Colls strike first!

COMBAT LOG:
Click here to see the hidden message (It might contain spoilers)


Pip loots 30 GP from the Colls, and finally makes it to 140:

Quote:
Zap! This whole huge chamber is full of blinding pinkish light. It comes from a large globe set in the centre, which pulses (and gibbers slightly, come to that).

'I AM THE MAGIC ZAPPER,' a voice sniggers telephatically in your head, 'I HAVE BEEN WAITING TO SEE IF YOU WOULD BE FOOL ENOUGH TO ENTER MY LAIR. IF YOU LEAVE MY LAIR NOW, ANY MAGIC YOU USE FROM NOW ON WILL COST YOU DOUBLE THE NORMAL LIFE POINTS. BUT IF YOU FAIL TO KILL ME WITH A SINGLE BLOW, I SHALL ABSORB ALL YOUR MAGIC COMPLETELY.'

Nasty.

The Magic Zapper has only 6 LIFE POINTS, but it's still a big risk if you have only one blow. At the same time, you hardly want to pay double in LIFE POINTS every time you use magic from now on, do you?

Decide what to do, do it, then go back out the door into the corridor and keep away from this chamber from now on.


It's a pity we didn't pre-cast Firefinger. One zap would have taken it out. As it is we'd need to risk missing if we attack. Of course, 1 hit is guaranteed to take it out.

Do we want to attack?

Also, since there's no other exit here, where do we go after this (we can definitely survive this encounter....with or without magic)

QUEST JOURNAL:
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Omegonthesane
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Joined: 26 Sep 2009
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PostPosted: Thu Jan 11, 2018 2:42 pm    Post subject: Reply with quote Add User to Ignore List

I thought we agreed we still had all the cast up firefingers from previous books so could use those. Hence the note in our inventory that we only need to cast Firefinger again if we want to use the last ten of our set.

And even if we don't, casting Firefinger now doesn't as written take up our one chance to strike.
_________________
Kaelik wrote:
Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
FrankTrollman wrote:
As far as death and human misery goes, Tobacco is basically World War II grinding on forever with no real sign of stopping in our life times. Death camps and nuclear bombs and stuff are certainly dramatic, but public health crises are always and forever bigger than wars on the global scale.

FrankTrollman wrote:
White people are basically just horrible...The entire Reagan Revolution is just white people voting to destroy their own social safety nets because they'd rather fucking starve than let black people eat.



Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin


Last edited by Omegonthesane on Thu Jan 11, 2018 2:43 pm; edited 1 time in total
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Darth Rabbitt
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Joined: 05 Feb 2009
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PostPosted: Thu Jan 11, 2018 4:00 pm    Post subject: Reply with quote Add User to Ignore List

Omegonthesane wrote:
I thought we agreed we still had all the cast up firefingers from previous books so could use those. Hence the note in our inventory that we only need to cast Firefinger again if we want to use the last ten of our set.

And even if we don't, casting Firefinger now doesn't as written take up our one chance to strike.

This.
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SGamerz
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Joined: 16 Jun 2014
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PostPosted: Fri Jan 12, 2018 1:18 am    Post subject: Reply with quote Add User to Ignore List

Oops, yes, we still have access to active Firefingers, my bad.

In that case, we still need a vote on where to proceed after this, since there's nothing else left to do after we zap the thing.
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Omegonthesane
Duke


Joined: 26 Sep 2009
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PostPosted: Fri Jan 12, 2018 7:16 am    Post subject: Reply with quote Add User to Ignore List

Let's knock on 76.
_________________
Kaelik wrote:
Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
FrankTrollman wrote:
As far as death and human misery goes, Tobacco is basically World War II grinding on forever with no real sign of stopping in our life times. Death camps and nuclear bombs and stuff are certainly dramatic, but public health crises are always and forever bigger than wars on the global scale.

FrankTrollman wrote:
White people are basically just horrible...The entire Reagan Revolution is just white people voting to destroy their own social safety nets because they'd rather fucking starve than let black people eat.



Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
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SGamerz
Duke


Joined: 16 Jun 2014
Posts: 2386

PostPosted: Sat Jan 13, 2018 3:05 am    Post subject: Reply with quote Add User to Ignore List

Pip zaps the Zapper with a Firefinger and moves on. He narrowly avoids having to make a Wandering Monster roll on our way to 76 due to the shorter distance:

Quote:
** (each)

Good grief, Pip--it's a den of Manticores! The clicking of their claws on the stone-flagged floor should have warned you before you opened the door, but it didn't and now it's too late.

There are three of them, Mum, Dad and Little Baby Manticore, a six-foot long toddler, which gives you some indication of the size of Mum and Dad. They do not look at all pleased to see you, probably on account of the chest they are guarding.

This is a tricky one. If you happen to have any blue powder with you, you might use it to make them slip and hence run back to the corridor (slamming the door securely shut behind you). If you haven't, you could run anyway by rolling two dice: score 2 to 6 and the Manticores rip you to pieces which they post to 14; score 7 to 12 and you get back to 129 intact. Or you could be really brave and fight the Manticores. Mum has 30 LIFE POINTS, Dad has 25 and Little Baby has 15, but all hit successfully on a 6 and score +3 damage. What's more, Little Baby has a Fireball similar to your own, which he will fire immediately either of his parents are killed. If they slaughter you, it's off to 14. But if you survive, you get to loot the chest at 107.


Ack, we don't have any blue powder this time round. Of course, using blue powder means we don't get the loot here, so maybe we wouldn't have used it anyway? Also, apparently if we run away successfully without the powder they chase us all the way back to 129!

The most dangerous thing is obviously the baby's Fireball, but he only uses it when we kill his parents, so we should clearly target Baby first.

Each Manticore can be bribed with 500 gold, we can try for up to 2.

Do we want to bribe any of them? Do we use any spells here?

QUEST JOURNAL:
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Darth Rabbitt
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Joined: 05 Feb 2009
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Location: Anywhere but here.

PostPosted: Sat Jan 13, 2018 3:42 am    Post subject: Reply with quote Add User to Ignore List

Firefinger+magic coin Little Baby and then chop Mum and Dad to pieces with Excalibur Junior. I could be convinced to try to bribe the parents instead of fighting them, mostly just due to how hilarious it would be for someone to show up, blow up a baby creature and then pay off its parents.
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Last edited by Darth Rabbitt on Sat Jan 13, 2018 3:45 am; edited 1 time in total
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Omegonthesane
Duke


Joined: 26 Sep 2009
Posts: 2077

PostPosted: Sat Jan 13, 2018 7:20 am    Post subject: Reply with quote Add User to Ignore List

Agreed but once Baby is dead start with Dad, he has fewer LP.
_________________
Kaelik wrote:
Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
FrankTrollman wrote:
As far as death and human misery goes, Tobacco is basically World War II grinding on forever with no real sign of stopping in our life times. Death camps and nuclear bombs and stuff are certainly dramatic, but public health crises are always and forever bigger than wars on the global scale.

FrankTrollman wrote:
White people are basically just horrible...The entire Reagan Revolution is just white people voting to destroy their own social safety nets because they'd rather fucking starve than let black people eat.



Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
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Thaluikhain
Duke


Joined: 29 Sep 2016
Posts: 1085

PostPosted: Sat Jan 13, 2018 12:56 pm    Post subject: Reply with quote Add User to Ignore List

I agree with Omegonthesane
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SGamerz
Duke


Joined: 16 Jun 2014
Posts: 2386

PostPosted: Sun Jan 14, 2018 6:04 am    Post subject: Reply with quote Add User to Ignore List

Manticores roll 8, Pip rolls 5. Manticores go first!

COMBAT LOG:
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Quote:
There are 150 gold pieces and an umbrella in the chest. At least it looks like an umbrella. Or a sunshade. One of those ridiculous candystriped things you see on the beach at Cannes in summer. Except that it doesn't have a handle.

Wait a minute, Pip--this isn't an umbrella: it's a collapsible shield; and magic to boot. If you use it during combat, it will stop you being hit by every third blow, however much damage the dice may show for that blow. What's more, it's so light it won't affect your speed so you can carry it however much other equipment you may have.

Nice find.

The only door from this chamber leads back out into the northern corridor.


1) Do we drop anything for the collapsible shield?
2) Which section do we check out after this?
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Omegonthesane
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PostPosted: Sun Jan 14, 2018 8:11 am    Post subject: Reply with quote Add User to Ignore List

Quote:
What's more, it's so light it won't affect your speed so you can carry it however much other equipment you may have.

So we drop not a sausage for the umbrella and get it anyway.

What's in 108?
_________________
Kaelik wrote:
Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
FrankTrollman wrote:
As far as death and human misery goes, Tobacco is basically World War II grinding on forever with no real sign of stopping in our life times. Death camps and nuclear bombs and stuff are certainly dramatic, but public health crises are always and forever bigger than wars on the global scale.

FrankTrollman wrote:
White people are basically just horrible...The entire Reagan Revolution is just white people voting to destroy their own social safety nets because they'd rather fucking starve than let black people eat.



Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
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SGamerz
Duke


Joined: 16 Jun 2014
Posts: 2386

PostPosted: Sun Jan 14, 2018 9:43 am    Post subject: Reply with quote Add User to Ignore List

Right, somehow missed that, Pip picks up the shield and heads for 108.

It's very close by, but due to leftover sections from the last journey, Pip makes a Wandering Monster roll on the way:

Dice roll = 7 (Medusa).

Medusa rolls 3, Pip rolls 9. Pip strikes first.

COMBAT LOG:
Click here to see the hidden message (It might contain spoilers)


Pip reaches 108:

Quote:
This is such an oddly shaped room, like an upside down L, that you're going to have to work out the dimensions for yourself. You're also going to have to work out what to do about the Golls, one of which looks Korean.

They are, in the manner of their kind, fiddling with an infernal machine, parts of which are strewn untidily all about the chamber. The machine itself is steam driven, this being long before the days of electricity, and has a large red indicator with the needle set to 'DETONATION IMMINENT'. Beside the indicator is a lever pushed forward to the ON position.

This is a tricky problem, Pip. If that Goll is as Korean as he looks, he probably knows karate and could kill you with one blow even if you were standing behind a brick wall, which you're not.

Should you decide to fight the Golls before trying to do anything about their infernal machine, it may blow up at once and kill you all.

But if you decide to go for the machine first, both Golls have a free hit against you without your being able to hit back.

If you decide to switch off the machine first, take your hits and if they don't kill you, go to 137.

If you decide to fight the Golls first, go to 116.


Do we want to switch off the machine first?

QUEST JOURNAL:
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Thaluikhain
Duke


Joined: 29 Sep 2016
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PostPosted: Sun Jan 14, 2018 1:44 pm    Post subject: Reply with quote Add User to Ignore List

Golls? That look Korean so know karate? Uh...

Anyhoo, dive at the off switch.
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Omegonthesane
Duke


Joined: 26 Sep 2009
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PostPosted: Sun Jan 14, 2018 2:38 pm    Post subject: Reply with quote Add User to Ignore List

No option to just let their machine kill them?

Dive at the switch.
_________________
Kaelik wrote:
Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
FrankTrollman wrote:
As far as death and human misery goes, Tobacco is basically World War II grinding on forever with no real sign of stopping in our life times. Death camps and nuclear bombs and stuff are certainly dramatic, but public health crises are always and forever bigger than wars on the global scale.

FrankTrollman wrote:
White people are basically just horrible...The entire Reagan Revolution is just white people voting to destroy their own social safety nets because they'd rather fucking starve than let black people eat.



Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
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SGamerz
Duke


Joined: 16 Jun 2014
Posts: 2386

PostPosted: Mon Jan 15, 2018 12:32 pm    Post subject: Reply with quote Add User to Ignore List

Quote:
As the machine shuts off (which it does easily) you notice a bottle of healing potion (six doses: one die roll of LIFE POINTS restored per dose) propping up one of the side plates.

You snatch the bottle quickly, then turn to face the Golls which are lumbering forward to do you mischief. Each Goll has 10 LIFE POINTS, strikes on 6 and fights with a dagger which does +1 damage.

If they kill you, go to 14. If not, you can take either door out of the chamber.


Now the Golls get to hit us first. Fortunately, they're weak opponents.

COMBAT LOG:
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1) Do we want to drop stuff for the new healing potion we found?
2) Where to we go next?
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Omegonthesane
Duke


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PostPosted: Mon Jan 15, 2018 1:44 pm    Post subject: Reply with quote Add User to Ignore List

Chug the healing potion, 6d6 won't even necessarily bring us back to full.

Swing by 96.
_________________
Kaelik wrote:
Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
FrankTrollman wrote:
As far as death and human misery goes, Tobacco is basically World War II grinding on forever with no real sign of stopping in our life times. Death camps and nuclear bombs and stuff are certainly dramatic, but public health crises are always and forever bigger than wars on the global scale.

FrankTrollman wrote:
White people are basically just horrible...The entire Reagan Revolution is just white people voting to destroy their own social safety nets because they'd rather fucking starve than let black people eat.



Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
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SGamerz
Duke


Joined: 16 Jun 2014
Posts: 2386

PostPosted: Tue Jan 16, 2018 12:00 pm    Post subject: Reply with quote Add User to Ignore List

Pip drains the potion he just found:

Healing roll#1 = 1. Pip is at 29.

Healing roll#2 = 5. Pip is at 34.

Healing roll#3 = 3. Pip is at 37.

Healing roll#4 = 3. Pip is at 40.

Healing roll#5 = 1. Pip is at 41.

Healing roll#6 = 4. Pip is at 45.

This is only slightly better than what we'd have gained if we used up all of one jar of salve.

Pip leaves by the north door to enter 96 so that he can avoid too many random encounters.

Quote:
Aaaaaaaaaaaaaaaaaaarrrrrrrrrrrrrggggggggggggghhhhhhhhhhhhhth ud!

That was the sound you just made falling down a pit, Pip. The whole 40' x 20' chamber is one big pit. Deep too, to judge from the time it took you to hit the bottom. Deduct half your LIFE POINTS right away and pick yourself up so you can consider the situation calmly.

That's long enough for calm. Now you can panic. The situation is that unless you are carrying climbing spike, rope and hammer, you will not get out of this pit. (Although you might, of course, try a Levitation spell if you're prepared to lose half your remaining LIFE POINTS, this being very definitely indoors.)

Assuming you do get out somehow, you may leave through either the western or the eastern door. Assuming you don't, you may go to 14.


Aaaaand our LP just dropped back down, this time to 23!

Worse, we don't have the climbing tools to get out safely, so that means we need to use the Levitation spell here, which will cost us half of our LP again!

Casting PIL:

Dice roll = 3 (Fail!) Pip is still at the bottom of the pit and is now at 20 LP.

Roll again = 7. Pip gets out of the pit, but he loses another 3 LP for casting the spell and half again of his LP for using it indoors. He's now at 9 LP.

We're now in very poor shape. Do we want to use the Talisman now to avoid Wandering Monsters?

And where do we go from here?

QUEST JOURNAL:
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