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Invincible Overlord


Joined: 18 Aug 2010
Posts: 11403

PostPosted: Mon Dec 11, 2017 8:59 pm    Post subject: Reply with quote Add User to Ignore List

I may rework some of the ranges for things. I think I need to standardize them a bit. Seems...idiosyncratic right now.
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Ancient History
Invincible Overlord


Joined: 18 Aug 2010
Posts: 11403

PostPosted: Mon Jan 01, 2018 7:31 pm    Post subject: Reply with quote Add User to Ignore List

I haven't given up on this. I have fixed the ranges. I still have a lot of work to do.
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Invincible Overlord


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PostPosted: Thu Jan 04, 2018 1:45 am    Post subject: Reply with quote Add User to Ignore List

N-rays done. Two more cosmic forces to go. Whooo...

Debating having players start with Level 4 wands instead of Level 5. I'll think about it.
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virgil
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Joined: 07 Mar 2008
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PostPosted: Mon Jan 15, 2018 6:33 pm    Post subject: Reply with quote Add User to Ignore List

I can understand lowering starter wants to be level 4. I feel like you'd want to make a differentiation between Make and Level if you do that.
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Invincible Overlord


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PostPosted: Tue Jan 16, 2018 3:12 am    Post subject: Reply with quote Add User to Ignore List

Well, as it stands PCs start out with a wand that can do all functions up to and including level 5, with the option to trade that in for a level 4 with two free mods (one of which could let it go up to level 5 for a specific cosmic force). The alternative is to start at level 4 and hold out level 5 as something PCs can aspire to through play.
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virgil
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PostPosted: Tue Jan 16, 2018 10:56 pm    Post subject: Reply with quote Add User to Ignore List

I think level 5 being the upgrade for advanced players would be a good idea.
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