Lets Play - Falcon 1: Renegade Lord

Stories about games that you run and/or have played in.

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Thaluikhain
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Post by Thaluikhain »

You concentrate your mind on the driver of the ambulance. Hoping the Lord's attention is distracted, you make your effort. Make a Power of Will Roll.

If you score 8-12...rolled 5 and 5.

You manage to wrest control of the ambulance driver's mind from the Renegade Lord and he sets the carriage in motion. One of the wheels strikes a boulder and the ambulance tips over onto its side, and almost rolls down the hillside. The doors at the back open and you see six creatures, like giant ants. Their mandibles click in agitation and their dull, red, compound eyes stare at you.

They are the six Hiver beings who together are Lord Creche the Renegade Lord. Two are carrying small blasters in the mouthparts and you throw yourself aside in case they blast you. Make an Evasion Roll

If you score 6-12...rolled 4 and 5 (-1 for injury)

you roll aside and come up ready to fire your blaster into the ambulance. The Hivers are scurrying backwards out of sight, but you send a bolt of plasma after them. One of them is too slow and it is torched to a frazzle by the white-hot beam. You are getting ready to leap into the ambulance when its front explodes and a flyer accelerates out of it, the Hivers clinging on inside the honeycomb-like seats. The Creche skim low through the smoke of the battlefield, almost faster than the eye can see, making a sonic boom like the explosion of a powder magazine, the ammunition stores for the cannon. As they go you catch the thought that they are heading for the planet Hel.

161
[score a C]
Bloodhound hurries back with you to your Time Machines, Falcon's Wing and Hunter, and you both set out for the only Timehole on planet Hel, 600 AD, hoping finally to corner the Creche. You may use your Autodoc to restore up to 12 Endurance points on the way. While waiting to rematerialise, you ask CAIN about planet Hel. CAIN chimes: 'Planet Hel was discovered in 2978 AD by Skirrow, head of the Research Section of TIME, during the same voyage on which he discovered Skirrow's World. It is a tropical world with many dangerous predators, and plants which can trap and digest humans. There are no intelligent life forms. The air is breathable.' It seems that planet Hel was well named by its discoverer.

You rematerialise at the same instant as Bloodhound and Falcon's Wing settles slightly, as if on soft ground. You are resting on the top of a tropical rain forest. The tops of the trees are flattened by a mass of tangled creepers which form a carpet so dense that CAIN mistook it for the surface of the planet. Even the weight of Falcon's Wing has only bowed it slightly. You meet outside, on the tree carpet and move towards a Time Machine, undisguised by a hologram, which rests on the foliage a hundred metres away. Your Psychic Awareness tells you that the Creche are inside. As you watch, they begin to descend from the hatch of their machine. You must act quickly. Do you shout
Thinkstrike, Bloodhound?
Power of Will, Bloodhound?
Blast to kill, Bloodhound?

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Omegonthesane
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Post by Omegonthesane »

This author is racist against space bugs.

Creche has lost a sixth, but remains a Lord. I assume "Thinkstrike, Bloodhound" etc is to indicate we're doing this in tandem with Bloodhound, though, so double Thinkstrike might be enough. (Double POW seems counterproductive and we ideally want to be able to coerce a confession out of Creche to save our own hides later.)
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

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SGamerz
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Post by SGamerz »

I actually think blaster will work better, now that Creche's attention is actually on us and not concentrating to mind-control someone. Besides, we took out one of them by blasting.
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Post by Darth Rabbitt »

Blaster seems most likely to kill them but if we want to get a confession then it's the worst option (since the Creche can't confess if they're dead). If we could set blasters to stun, I'd suggest doing that, but as is Thinkstrike them.
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Thaluikhain
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Post by Thaluikhain »

The Creche are weakened - there are only five of them left alive, and you are combining your powers.
Make a Thinkstrike Roll.
If you score 7-12...Rolled 4 and 4

83
The Creche tumble, stunned, onto the tree carpet and you move forward to make sure of your victory. Suddenly, Agidy Yelov, wearing a Psionic Damper Circlet on his head, that gives protection from mental attacks, appears from behind the Creche's Time Machine and a bolt of white lightning leaps from his blaster, burning the Hivers to a crisp. You hesitate in surprise as he turns to you, his blaster pointing at the ground. 'Well done Falcon, Bloodhound. Of course you know that I had set up a trap for the Renegade Lord, but I really must congratulate you for a truly outstanding performance against the Creche.' Bloodhound looks at you to see what you will do.
Will you:
Blast Yelov?
Await Yelov's orders?
Last edited by Thaluikhain on Tue Sep 26, 2017 3:06 pm, edited 1 time in total.
Omegonthesane
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Post by Omegonthesane »

Bloodhound and, if she made it, Lynx can testify that Yelov told both of them separately to murder us for investigating the Renegade Lord. I reckon we can talk ourselves out of execution regardless of what recording equipment he brought with him.

Shoot first like Han Solo.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
SGamerz
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Post by SGamerz »

He shows up after we've subdued the villain and kills it off so it can't incriminate him. Guilty as sin.

Shoot the bastard.
Thaluikhain
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Post by Thaluikhain »

With the lightning reactions and skill of a trained combateer you draw your blaster and fire, just as Yelov was preparing in blast you. You hit him and he is thrown backwards, one arm and leg burnt horribly. He falls down through a gap in the tree carpet and you run to the hole and peer down. His body is pillowed on an eerily glowing mass of jelly, like a giant amoeba As you watch he moves feebly and rolls off onto the leaf mould that covers the ground. As you peer through the hole the darkness below is lit by a faint blue light. Something much larger than Yelov is slithering slowly towards him. Yelov cannot move! Bloodhound cuts a rope from the creepers and you blast the fungoid mass that is moving towards him. It shudders and retracts and Bloodhound risks his life going down to save Yelov He ties him up and you both haul him up to the tree carpet. You carry him to Falcon's Wing and, placing him in the Autodoc, sedate him heavily, before returning to the Eiger Vault.

As soon as you arrive back at the Eiger Vault you hand Yelov over to the head of Security and your mission is completed. You return to TIME Headquarters to be debriefed by your new Section Chief, Jobanque. If you did not send Lord Kirik's Machine into null-space, he sends a team to recover it before it can be discovered in 2710 by the Keladi. On your way to your quarters you are told that Agent Lynx has returned safely to the Eiger Vault. CAIN informs you that there are slight changes to the timelines as a result of your actions in the past, but that these are too minor to concern TIME.

Two days later you stand once more in the Hall of Honours with Bloodhound and Lynx. Lords Silvermane and Pilota sit at the horseshoe table. Lord Speke is not present, having admitted to Jobanque as a result of the interest in his activities your mission has aroused that he has been breaking the First Law of TIME and living as an ancient Greek for sport. Jobanque tells of your heroic valour and the skill with which you guarded history. He has gathered all of the evidence and tells the Lords what has been happening. 'The Hivers had intended to gain power over the Space Federation. They set out to change the past in Kelados but when this was prevented they went back to change the past in two places on Earth, in the hope that at least one would be successful. Straight after your graduation ceremony they examined the chance of using the mongol Golden Horde to set back civilisation on Earth, before travelling to Kelados in 2710 where they hoped to ensure the outbreak of war between Earth and Kelados. Thwarted by you they then travelled to Karakorum in 1241 AD and kept Ogedai Khan alive, using drugs and the Khan's shamans, whom they controlled, mentally. When you killed Ogedai Khan they tried to change history at the battle of Borodino in 1812 and were then pursued to planet Hel where they, or it, died. The Hiver membership of the Federation has been cancelled, of course. We have used the Mind Probe on Agidy Yelov: he is the traitor working with the Creche who had promised him great power under their rule. As a Siriun, he would have had an excellent chance of surviving a change in Earth's history and the Hivers were to make him Emperor of Earth. He killed Lord Kirik himself, when Kirik began to come close to finding out what was happening. Indeed, Yelov would not have sent Falcon on this mission at all, if I had not received Agent Q's final transmission while Yelov was away, and insisted that he act without delay! Yelov tricked both Bloodhound and Lynx into believing you, Falcon, were the traitor for a while - his deviousness is such that he even tried to convince you that he was loyal to the Federation right at the last moment by turning on the Creche!'
Silvermane shakes his head and says, 'How is it that Yelov ever came to be head of the Special Agents?'
Jobanque shrugs and says, 'He is a deadly combateer and a clever trickster. Only a very evil man could have escaped detection ...'
'And only an agent of Falcon's talents could have defeated both him and the Renegade Lord,' says Pilota and she asks you to step up to her for the presentation of the Golden Wings, the highest honour the Space Federation can give. Jobanque says, 'I thank you, Falcon, everybody in the Space Federation owes their lives to you.'

So...huh, that was the end. Makes sense in that the titular renegade lord was killed and you got Yelov as well, but seems a bit abrupt.

As for letters, start with a Q, died once so that's another Q. A C for shooting the robot, another C for shooting the guard, a K for defusing the bomb, a G for sending Kirik's machine away, another C for thinkstriking the Phocian, another G for going to Ramallo, a T for killing Ogedai, another T for going with Bloodhound to Borodino, a G for staying with Bloodhound at Borodino, a C for chasing the Creche to Hel.

Looking at the next book, it's -1 for each Q, +1 for each C, G, K or T. By my count, a total of 8, which is:

Congratulations! You deserve your place in the Special Agent Section.

(The scores start at -3 or below, and go to 15+)
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