Lets Play - Falcon 1: Renegade Lord

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Omegonthesane
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Post by Omegonthesane »

Let's not split up and get ambushed separately.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

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SGamerz
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Post by SGamerz »

Stay with Bloodhound and possibly keep an eye on him in case he's actually under the Renegade's mind control.
Thaluikhain
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Post by Thaluikhain »

419
[score a G]
Bloodhound suggests that the first move should be to find Napoleon and as you set out with him, towards Napoleon's Command Post at the hamlet of Shevardino, the French troops begin to press home their attack: Davout's infantry, in massed blue columns, storm the redoubt upon which the Russian guns are mounted and Ney prepares to send his troops against the nearby village. Smoke from the guns rolls across the battlefield and the crackle of muskets is incessant. Your fleet horses carry you swiftly towards Napoleon and his staff, who are out of range of the Russian cannon. There are perhaps fifty generals and other staff around the Emperor, many holding spy-glasses to their eyes, the better to follow the course of the battle. In the background is a magnificent squadron of twenty-five light cavalry, dressed in green, red and gold - the Chasseurs a Cheval of the Old Guard, Napoleon's personal escort. You rein in close to a group of aides-de-camp dressed similarly to yourselves, as if awaiting instructions. Your Psychic Awareness cannot find anyone else with mental powers. The Emperor looks pale and unwell, complaining of a headache and as you watch he dismounts and sits down on a folding chair. As he does so, his escorts also dismount and fix bayonets. Bloodhound turns to you and suggests that you go in search of the Renegade Lord, whilst he stays with Napoleon. Do you:
Stay with Bloodhound?
Check out the battle lines and search for the Renegade Lord?
Last edited by Thaluikhain on Wed Sep 20, 2017 11:42 am, edited 1 time in total.
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SlyJohnny
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Post by SlyJohnny »

If the enemy isn't here with Napoleon, they're out leading Murat's cavalry. If we don't intervene, we've lost. I think we have to take the chance that Bloodhound is on the up and up, and leave him here to be killed by our nemesis or whatever.
Omegonthesane
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Post by Omegonthesane »

Agreed with SlyJohnny.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

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Darth Rabbitt
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Post by Darth Rabbitt »

Thirded.
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Post by Thaluikhain »

You wheel your horse about and wishing Bloodhound ban chance head back towards the battle line. You veer right, deciding to begin near Poniatowski and then work your way along to the great redoubt. You crouch low as a cannon ball whistles overhead, bouncing along for three hundred yards before coming to rest against a tree-stump. Every now and then you see a small gap appear in the French columns where a cannon ball has mown down as many as ten men, before losing momentum. But each time they close ranks and charge on. You are approaching Poniatowski's wing when suddenly your Psychic Awareness tells you that a being with mental powers is nearby.

While you dismount and look around, trying to locate the source of the mental powers which you sense, an infantry battalion passes you, marching to the attack. You are within a hundred yards of Marshal Poniatowski and his staff when the battalion's drummer boy, in the rear rank, stops drumming and turns towards you. You look at him suspiciously as he frowns in your direction. Before you can look into his mind you realise that he is attacking you with a blast of mental power, a Thinkstrike! You were half ready for this and you put up a mental barrier. Make an Evasion Roll.

(being shot by Bloodhound earlier is a minus one to Evasion rolls)

If you score 4-12...rolles a 4 and a 1, so even with the -1, made the roll.

39
Your mental barrier throws off the mind attack of the drummer boy, and you recognise Lynx, another Special Agent of TIME. The disguise is perfect, her boyish features smeared with mud from the battlefield. Like Bloodhound was, she may well be trying to kill you. Do you:
Thinkstrike her back?
Use your Power of Will on her?
Use your blaster to kill her?
Explain to her that she must not attack you?

(Also, you seem to get a save to physically dodge psychic attacks, rather than resist them with your mind or something, which seems odd)
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Post by SGamerz »

By this point, Yelov must have realized that his last assassin has been turned against him, so he's probably sent someone who's either (a) in league with him or (b) fiercely loyal to him. I don't think this one will listen to explanations.

She used Thinkstrike at us, so she's probably good at it. So probably POW or blaster are better bets.

I pick blaster.
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Post by Omegonthesane »

Agreed with blaster, since thinkstrike and POW seem like overlapping skills - it'd be odd to see someone exceptionally bad at resisting POW while very good at thinkstrike.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

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Thaluikhain
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Post by Thaluikhain »

[score a D]
Lynx is well-trained in combat, but you pull out your blaster in a single blur of movement, knowing that she will attack your mind again if, in your haste, you miss. Make an Attack Roll.

If you score 7-12
If you score 2-6...rolled 1 and 2, so failed:

Lynx attempts to Thinkstrike you again, but she is still not powerful enough to overcome your mental defences. Turn back to 39 and choose again
Omegonthesane
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Post by Omegonthesane »

That was a rather pointless segue, so I'm going to guess that scoring a D is a Bad Thing and suggest we attempt POW instead. Would make for a ~more dramatic scene~.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

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Darth Rabbitt
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Post by Darth Rabbitt »

Also it will draw less attention to us than a blaster. I think that we should thinkstrike back though, since PoW is probably harder to use.
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Post by SGamerz »

Pip's Outlandish Wallop!

Oh wait, wrong POW....

I mean, Power of Will!
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Post by Thaluikhain »

You concentrate your will in a great effort to overcome Lynx, knowing that she has trained for these forms of mental combat and that she will put up a hard struggle. Make a Power of Will Roll.
If you score 7-12, turn to 135
If you score 2-6, turn to 184
Rolled 5 and 1. So:

Lynx attempts to Thinkstrike you again, but she is still not powerful enough to overcome your mental defences. Turn back to 39 and choose again
Omegonthesane
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Post by Omegonthesane »

Is there a death clock, usage cost, or other factor that mechanically prevents us from just endlessly trying POW until it actually works? 'Cause there doesn't appear to be a "catastrophically wrong" dice roll result on the POW table, so mechanically we probably want to keep trying (or just pretend we passed the roll, if doing so is completely 100% mechanically equivalent to trying again and again until we pass fair and square).
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
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Post by Thaluikhain »

Omegonthesane wrote:Is there a death clock, usage cost, or other factor that mechanically prevents us from just endlessly trying POW until it actually works?
Nope...unless there's a future section which asks how many times you used PoW, which I doubt.
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Post by Omegonthesane »

In which case, 1 vote for "keep trying PoW until it works".
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
SGamerz
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Post by SGamerz »

It's exactly the same odds as trying to shoot her, and I suspect Thinkstrike will be either the same or worse, so yeah, I guess keep trying PoW.
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Post by Thaluikhain »

You concentrate your will in a great effort to overcome Lynx, knowing that she has trained for these forms of mental combat and that she will put up a hard struggle. Make a Power of Will Roll.
If you score 7-12...5 and 2 this time, so:

Your will has overcome Lynx's and she is under your control. You open your mind to her and she is able to see you are fighting for a just and important cause. You release her from your control. She explains that she had been sent by Agidy Yelov to kill or capture you, believing you to be a highly dangerous traitor. You explain the current situation to her and she decides to help you with your mission.

You describe the situation to Lynx and tell her that Bloodhound had also been sent by Yelov to kill you and that he is now watching over Napoleon at the hamlet of Shevardino. Your horse has been frightened away and you set out on foot to explore the battle line nearer the redoubts. As you approach, bugles sound behind you and a great charge of French infantry
is launched with Marshal Ney at their head. The Frenchmen, singing the Marseillaise, come on shoulder to shoulder, magnificent in their blue and white uniforms. You are swept up in the charge and carried forward, unable to do anything against the hundreds of men, exhilarated in the heat of battle. On the redoubt ahead of you, the Russian commander, Prince Bagration, rides out in front of his line of green-jacketed men and salutes the French columns, crying in French, 'Bravo, messieurs, c'est superbe!' As you approach Bagration's men they unleash a hail of musket fire and you take this opportunity to throw yourself to the ground as if dead, and let the charge pass over you.

Afterwards, battered and muddied, you pick yourselves up. You have found no trace of the Renegade Lord and Lynx suggests you return to Napoleon's Command Post at Shevardino in case Bloodhound needs help. You agree and after a short time lost in the fog of battle, you approach the Emperor and his staff. Bloodhound rides to greet you and you tell him what has passed between you and Lynx.

Bloodhound is telling you that everything has been quiet, except that the Emperor has been attended by a doctor when all three of you feel a very strong mental presence. Your heads turn as one towards a strange contraption coming nearer Napoleon and his escort. Two horses, one behind the other, are harnessed to a wooden, covered wagon with two small holes high up on either side for windows and doors which open at the back. A medical elderly is riding the first of the horses. It is one of the first ambulances ever made of the pattern designed by Baron Larrey, a French Army Surgeon, in 1805. The strength of the mental presence within the ambulance leads you to believe that the Renegade Lord must be inside, and you prepare to attack together.

304
The ambulance rattles up the hill towards the Emperor and his staff, the horses straining and you all run to intercept it. As you approach it, four Polish lancers, attached to Napoleon's escort, wheel their horses towards you. They look magnificent in their maroon and navy uniforms but their eyes are oddly glazed as if entranced. Their hostile intentions are all too clear, however, as they lower their long lances and charge at you, red and white lance pennons fluttering in the breeze. You haven't much time.
Do you:
Throw yourself to the ground so that the horses pass over you knowing that they will try to avoid trampling you?
Thinkstrike one of the Lancers?
Pull out your blaster and shoot one of their horses?

There is a picture here
Omegonthesane
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Post by Omegonthesane »

Ha ha ha he thinks the horses will try to avoid trampling you.

Thinkstrike a lancer, because blasters break kayfabe.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

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Darth Rabbitt
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Post by Darth Rabbitt »

Agreed.
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Post by Thaluikhain »

Your shock wave of thought topples one of the lancers from the saddle and Bloodhound and Lynx have been similarly successful with two of the other lancers. The remaining one catches Lynx in the shoulder before she can topple him with the power of her thought, but she grabs the lance and swings herself up on it, kicking the lancer in the face. He tumbles, unconscious, from the saddle but Lynx falls beside him. She is badly wounded and has to return to her Autodoc. She urges you to go on, saying: 'I'll see you at the Eiger Vault Rec Centre,' and wishes you luck before limping away. You run to catch up with the ambulance.

251
A soldier is stumbling towards the ambulance asking for a surgeon and one of Napoleon's Chasseurs has turned to see what is happening. The wounded soldier begins to clamber up to the doors at the back of the carriage. The eyes of the Chasseur, watching you, seem to glaze over and he turns away, as if unconcerned. The ambulance turns down the hill towards a hollow in the hillside and you run towards it. As the wounded soldier reaches for the handle he falls back, screaming, and lies limp on the turf. Do you:
Use your Power of Will on whoever is inside?
Thinkstrike whoever is inside?
Use your Power of Will to control the driver and try to cause the ambulance to tip over?
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Post by Omegonthesane »

I suppose mechanically we're not allowed to see if POW can actively backfire until after we've fully committed to using it.

Tipping the ambulance seems the safest bet since whoever's inside clearly knows our power set.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
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Post by SGamerz »

PoW against a Timelord can't possibly end well.

Tipping the ambulance sounds like the smartest option, but I suspect Thinkstrike is a more effective way to stop the mind control on the Chasseurs since it's a direct attack at the Renegade's mind (and the fact that he's exerting his will on a third party might make his mind more vulnerable).

Thinkstrike is my first choice, although I don't think tipping the ambulance is a bad option. Will go with that if we're stuck in tie.
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Post by Darth Rabbitt »

Tip the ambulance; it seems just as likely to break the renegade lord's concentration as thinkstrike while hiding our presence (at least more than thinkstrike would) and leaving us less vulnerable to counterattack
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