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All the World's A Stage (D&D game report)

 
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Maxus
Overlord


Joined: 07 Mar 2008
Posts: 7630

PostPosted: Mon Jun 26, 2017 8:35 am    Post subject: All the World's A Stage (D&D game report) Reply with quote Add User to Ignore List

ALL THE WORLD'S A STAGE

I started playing in a new campaign. It promises to be fun. As the title says...the world's a stage. That is, this little pocket reality is a world made for the explicitly purpose of being a place to watch stories happen.

Here's the pitch the document the MC came up with:

Click here to see the hidden message (It might contain spoilers)


I cut off the specific bits of character creation, they didn't matter too much. The PCs all start with one natomata and they can earn more. The PCs ended up being a Jack (from Koumei's Disgaeagame) with a Tome Samurai class, a half-orc Rogue working the Action Hero role (see the player's own illustration of his character: http://imgur.com/a/hvGJc), and a Mephit Queen (another Koumei class). It's fun, though, that we're all playing Actors who are, themselves, playing a role and sometimes might break character for a moment.

The first session was mainly character introductions and getting a feel. I reproduced the beginning here because, frankly, it helped.

Click here to see the hidden message (It might contain spoilers)


I can put in more specific quotes, but not too much happened apart from the PCs meeting each other, finding out each other's story (after asking the Chorus to look the other way so they could drop character for a minute), and deciding not to start a barfight with some of the local bandits visiting town, and save it for outside when the bandits tried to tail them.

It's the first time in ages I've been a player, and I'm genuinely excited for this. More next week.
_________________
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!


Last edited by Maxus on Mon Jun 26, 2017 8:40 am; edited 3 times in total
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Maxus
Overlord


Joined: 07 Mar 2008
Posts: 7630

PostPosted: Thu Jul 06, 2017 4:29 am    Post subject: Reply with quote Add User to Ignore List

Session 2

We had our first combat, and it went well. The dicebot didn't try to screw us too hard, and in-game the baddies learned that working for people who are porting excess reality into the place is a bad idea if you're a disposable thug type--getting hurt is messy and painful. One fellow got dropped with a kiai useage, one got disembowelled a little bit from an axe hit to the stomach (stuff started trying to come out), and the third got his face about melted off from a blast of steam.

We also had the first successful Intimidate attempt the DM had seen, ever. Either people didn't use it or it didn't work, evidently.

One player had somewhere to be in the morning, so it was another short session, but next one will evidently be busting into the boss's lair, by hook or by crook.
_________________
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Maxus
Overlord


Joined: 07 Mar 2008
Posts: 7630

PostPosted: Thu Jul 13, 2017 7:22 am    Post subject: Reply with quote Add User to Ignore List

SESSION THREE

We got a long session in this time. It started with the rogue getting a solo run before the session proper, scouting out a bandit fort/mini-town. He checked out the entrances, ambushed a guard on his way pick up a disguise, and determined there were several ways to set it on fire.

Eventually, the plan shook out that Shenti, who can fly (if fly slowly) would find something to set the place on fire. She settled on a some crates of booze and afterwards rejoined the other two. Meanwhile, the rogue and the scarecrow bullshitted their way in with the rogue in a bandit's outfit--a bearskin cape and all--and the scarecrow as his prisoner. The boozepile goes off into a tower of flame and sets OTHER things on fire, panic, evacuation, and then we get to see the local villain, who got tired of being the first challenge for newbie heroes and went for real violence.

I gotta give the MC credit for the description. He did a good job of 'bandit lord'. Since we play in IRC, we could save this:

Quote:

With all the noise, a shadow appears in the mouth of the cave, stepping out into the weird orange light cast by the growing inferno. It's a tall man, raked with scars, ugly with past violence. His hairline splits, an eye's been gouged, and the sweep of bear claw has left both lips in three pieces that show his teeth when his jaws are closed. Yellow eyes glare, that is not a happy sneer. He wears a bear, its teeth, its claws, and the skin draped over his back, the backdrop of a coat made of many skins, some animal, some human, a patch of fur from everything he's ever killed. Addison Split-Grin has killed a lot of things. For the moment, he stands there, axe in hand. It's a big axe, nothing special. Lot of steel, worn with use, it is extremely sharp.


And he has just mutilated bodies thrown onto the roof of his cabin because he's not classy enough for spiked heads.

The party confronted Split-Grin, and managed to stack fear effects on him when they weren't going through the enormous pile of HP Split-Grin had. He broke and ran, and the scarecrow, giving chase, threw a natomata at the Chorus to declare that Addison tripped so they could catch up to him and finish him off.

Between their leader getting hacked to death and their camp being on fire, the bandits cleared out and the party got to decide where to go next. The villain they're pursuing now is Kel-Sifar, Sorceror of the Barbarous Wastes. More or less, we're taking a trip to Conania.

This weekend, there's no session thanks to scheduling and whatnot, but still. This has been a blast so far.

It definitely helped that the dicebot was extremely cooperative this time around. It seems swingy--either it gives a bunch of rolls in the neighborhood of 15 and above, or it hangs below 8.
_________________
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!


Last edited by Maxus on Thu Jul 13, 2017 7:25 am; edited 1 time in total
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Maxus
Overlord


Joined: 07 Mar 2008
Posts: 7630

PostPosted: Tue Jul 18, 2017 5:52 am    Post subject: Reply with quote Add User to Ignore List

No session this week; scheduling issues. Will have one next week. Sometime I'm going to throw up more detailed incidents.
_________________
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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JonSetanta
King


Joined: 07 Mar 2008
Posts: 5077
Location: interbutts

PostPosted: Thu Aug 31, 2017 1:20 am    Post subject: Reply with quote Add User to Ignore List

It's entertaining so far. When's the next update?
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Koumei
Serious Badass


Joined: 07 Mar 2008
Posts: 12786
Location: South Ausfailia

PostPosted: Thu Sep 21, 2017 6:34 am    Post subject: Reply with quote Add User to Ignore List

I'm playing the Mephit Queen to the surprise of nobody, and just want to update here. The DM has an injury preventing him from typing for long stretches, so for a few weeks we've been "on break".

However there were a couple of sessions, where we went to the desert, made a dinosaur run away from us when we set its face on fire, entered a palace where we needed to solve a few puzzles (and there was a really clever trap involving a rope bridge that turns invisible, good thing I can fly), and eventually encountered the villain of the area, where we all sat down for a conversation. We actually convinced him he could adjust his archetype and go in a new direction, that there was no need to be a villain trying to outrun his destiny of "getting beaten".
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