But lemme go into each of these:
This is crap. They might as well have banned the card over making it a bear with both a hose and an ability. Because everyone is just going to run one of the many bears-with-ability no hose that already exist instead.OgreBattle wrote:https://shadowverse.com/news/?announce_id=336
Tove is now 2/2 "gain rush when allied neutral drops"
Better options would have been to change the hose to work so that it can only attack on turns when you drop a neutral, to change it to a 3/1 with the hose as it, to drop the hose and make it a 2/2 that gains rush and +1/+0 until end of turn when you drop a neutral, etc.
This is probably correct. It's still outvaluing Courageous Knight and Conjure Twosome by 1 point of defense on the turn it drops. But both of those rate: "There are currently no decks that utilize this card." On top of that it still has the currently-hot neutral synergy and the chance to snowball -- but said chance is greatly reduced by the opponent having access to Evolution points as an immediate answerGoblin Leader is 2/3 and 4 cost
Mixed feelings here. The Enhance is what really made Spawn broken, but I'm gonna miss the tutor-for specific card build potentialBaphomet is "put a random bloodcraft follower in hand"
So with evolve, it's still potentially 13 to the face, but only Demon Key lets that happen before turn 9? Probably an okay nerf -- but I think I would have preferred the attacks from ambush clause to have become a "clash - if ambush is active" clause. That with the "dies in ambush" clause would have let it be a near guarantee of face damage without being such a huge damage potential in a single turn.Spawn is "deal 5 damage when ambush is up or killed with ambush" and no addtional powers
Since this still powers Heavenly Hound on turn 3, it's a near-meaningless nerf. ProTip: If you want to nerf Aegis decks, nerf Aegis.Snow White is 2/2 when evolved
This is the most clueless design in the announcement. It is actually going to power up the Ramp decks it was intended to nerf. Because now Grimnar merely is a Ward that Enhances into a Sweep -- he is no longer a Ward that enhances into a Sweep with added direct damage. Some Midrange and all Neutral Aggro wanted Grimnar for the chance to get the final 4 damage through if the game went long, but now only decks running slower, more expensive cards are going to want the great defensive effect.Grimnir is "deal 4 to enemy FOLLOWERS"
This is two months and an expansion overdue. Oroborus is also NOT the card whose healing enabled TotG Ramp Dragon to laugh off aggro.Oroboros loses its heal 3
I would have much rather seen Wonderland just give Sword, Blood and Shadow transform/banish options to answer an opposing Oroborus.
No, they don't and that's kind of sad. One of the great unrealized potentials of this electronic format with constant data collection is that they could literrally auto-buff the least played cards each iteration. You could take everything that shows up in less than point zero X percent of all decks at say Master level or above, and you could have the next update drop all of their costs by one automatically.Do they never buff cards though? I'd like to see other legendaries made useful
"This Head Can't Be Nerfed" may be meming.DSMatticus wrote: but not Eachtar?