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MMORPG class design
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Stahlseele
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Joined: 14 Apr 2010
Posts: 5013
Location: Hamburg, Germany

PostPosted: Sun May 21, 2017 10:34 pm    Post subject: Reply with quote Add User to Ignore List

Oh yes RO did REALLY WELL with the Classes.
Not just design, but also the sheer variety was a neverbefore seen thing back then.
You went from
5 or 6 base classes to 12/15 (not entirely sure anymore) and then those classes later on got another split for even more impressive specialization.
Paladins used to be very broken in some aspects, as you could, properly specced, get them to have 6 digit health. And they had a skill that dealt x% of their max health to an enemy, while taking that health from the paladin as well. A very well specced paladin had little to no problem beating MVEs(Boss-Monsters) in single combat. They nerfed that pretty quickly if i remember correctly.
And yes, Knights were a scary thing to face if unprepared. They took little to no damage, healed back and just kept coming at you like the god damn terminator and then they would sword or lance you to death.

Dodge and ASPD Assassins were hillariously broken fun for quite some time too, as they basically could get up to several dozend attacks per minute and improve their to hit chance by something like 400% while also dropping the chance to be hit to something like 0,01% or so.
Before that got fixed/nerfed you could see assassins calmly standing in the boss mob rooms and not getting hit by anything and if they went on the attack, it was just a steady stream of DMG they output.

I never got into any of the other classes, only ever started as thief or swordsman for these exact reasons back then ^^
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OgreBattle
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Joined: 03 Sep 2011
Posts: 5098

PostPosted: Mon Jun 05, 2017 8:46 pm    Post subject: Reply with quote Add User to Ignore List

FFXIV has recently revamped their jobs with new UI, adding in Redmage and Samurai.

They've made universal role abilities so all tanks can stun, all melee strikers can second wind heal themselves, and so on.

Redmage uses ranged spells (black and white) to build up a red meter (have to fill black and white magic bars to raise it) which seems to be used for melee magic moves.

Samurai is pretty straightforwardly a "kill you" class that have opening moves to unlock finishing moves.

http://massivelyop.com/2017/05/31/final-fantasy-xiv-stormblood-preview-our-interview-with-naoki-yoshida-2/
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