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[LP] DestinyQuest: The Legion of Shadow
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Ikeren
Knight-Baron


Joined: 08 Jan 2011
Posts: 752

PostPosted: Sat Apr 08, 2017 5:10 pm    Post subject: Reply with quote Add User to Ignore List

Yeah, that was painful. Top
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Darth Rabbitt
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Joined: 05 Feb 2009
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Location: Anywhere but here.

PostPosted: Sun Apr 09, 2017 3:26 am    Post subject: Reply with quote Add User to Ignore List

That was quite some bullshit. Agreed on going to the top.
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angelfromanotherpin
King


Joined: 07 Mar 2008
Posts: 7133

PostPosted: Mon Apr 10, 2017 6:52 pm    Post subject: Reply with quote Add User to Ignore List

Quote:
You swim through the blasted hole, emerging in a square chamber with a vertical shaft in the middle of its floor. As you make your way towards the shaft, you see something move at the corner of your vision. Treading water, you twist around to see an immense sea creature with a body of writhing tentacles detach itself from the wall. It propels itself towards you, using its tentacles to push through the water. When it is almost upon you, it swings around, extending its suckered limbs to grab hold of you. You furiously bat them away, aware that they are trying to pull you in closer to the creature's parrot-like beak. In a swirl of air bubbles and squirming tentacles, you quickly draw your weapon and prepare to fight:
SpeedBrawnArmorHealth
Kalimari1110960
Special Abilities
- Ink bombs: If your hero rolls any 1s when rolling for attack speed, they are hit by an ink bomb. This temporarily blinds your hero, causing them to lose the round. You cannot use any abilities other than passive abilities until the start of the next combat round. You may re-roll dice if you have an ability that lets you do so.
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Quote:
The creature writhes and twists, its tentacles slamming against the stone floor and ceiling as it enters its death throes. You duck beneath its flailing limbs, pushing yourself back through the water to avoid getting knocked unconscious. Finally, the tentacles stop moving, hanging lifeless in the water amidst a black cloud of ink and blood.

After scanning the room for any further signs of danger, you proceed to the edge of the shaft. Manoeuvering yourself around, you take hold of the sides and push yourself down into the murky darkness. As you head deeper into the structure, your eyes start to adjust to the dim light. Among the reeds and algae that have attached themselves to the walls, you see a number of floating objects. You may help yourself to one of the following:
Quote:
Ink-stained vest (chest) +2 speed +1 brawn
Pirate bandana (head) +1 speed +2 brawn
Captain's boots (feet) +2 speed +1 armor
After several hundred meters, the shaft angles to the right, depositing you in a large round chamber.

Hm, the loot also seems like Act 1 content.
Quote:
In the middle of the chamber, a huge stone pillar rises up to the ceiling. On each of its faces is carved the figure of a dwarf, dressed in various attire, from rune-covered robes to plated armor. Each of the four incarnations is wearing a jewel-studded crown. You assume that this must be the Dour king and the carved crown is a replica of the one that you are seeking.

There is little else in the room, save for clumps of fluorescent anemones and some swaying fronds of seaweed. You swim over to a passageway in the north wall and follow it through into a small flooded room.

Quote:
In the wall facing you are a number of plain square tiles forming a grid. As you touch one, it slides into the wall, then slides back out again. You wonder if this is some form of puzzle. Above you, there is another blast hole in the ceiling. It leads through into a narrow tunnel that winds away into the innards of the building.

• If you have a Dwarven stone tablet on you...
• Otherwise, unable to decode the puzzle, you have no option but to leave the room via the blast hole.

Oops, looks like our tardy Dwarfopedia acquisition is costing us.

Quote:
Whoever came before you has used magic or some powerful explosive to blast through the foundations of the building. The narrow tunnel you are following twists and turns past jutting stones and bent metal bars to finally bring you out into a wide pool. Above you, light is playing across itse surface like liquid gold. You push yourself upwards, finally surfacing in a small stone chamber. This part of the building has not been flooded – magical torches splutter along three of the walls, casting a golden sheen over the two giant statues facing you. Each one depicts a giant bearded warrior armed with a two-headed axe. Between them, in an alcove in the wall is a pedestal. And resting on it is a golden crown.

You pull yourself up out of the pool, relieved to be finally breathing air once again. As you approach the pedestal, you suddenly pause mid-step, your eyes coming to rest on the stone statues either side of you. Something tells you that this might be a trap. You back up, scanning your surroundings. At the other side of the room, beneath the carved face of a leering dwarf, you notice a stone door, standing slightly ajar.

• Try and take the crown?
• Leave the chamber via the open door?


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Omegonthesane
Duke


Joined: 26 Sep 2009
Posts: 1710

PostPosted: Mon Apr 10, 2017 9:07 pm    Post subject: Reply with quote Add User to Ignore List


_________________
FrankTrollman wrote:
And if there are any weeds that grow better in barren soil than laziness and ignorance, I don't know what they are (and don't care enough to find out).
Kaelik wrote:
Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
FrankTrollman wrote:
As far as death and human misery goes, Tobacco is basically World War II grinding on forever with no real sign of stopping in our life times. Death camps and nuclear bombs and stuff are certainly dramatic, but public health crises are always and forever bigger than wars on the global scale.


Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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angelfromanotherpin
King


Joined: 07 Mar 2008
Posts: 7133

PostPosted: Thu Apr 13, 2017 11:25 am    Post subject: Reply with quote Add User to Ignore List

At this point I'd proceed with just the one vote, but I actually can't tell what option Omegon's gif is advocating for.
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Ikeren
Knight-Baron


Joined: 08 Jan 2011
Posts: 752

PostPosted: Thu Apr 13, 2017 9:12 pm    Post subject: Reply with quote Add User to Ignore List

Try and take the crown
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Omegonthesane
Duke


Joined: 26 Sep 2009
Posts: 1710

PostPosted: Fri Apr 14, 2017 7:21 am    Post subject: Reply with quote Add User to Ignore List

I was intending to convey the option of triggering the obvious trap, but I can see how it wasn't clear with the opening frames of caution expressed.
_________________
FrankTrollman wrote:
And if there are any weeds that grow better in barren soil than laziness and ignorance, I don't know what they are (and don't care enough to find out).
Kaelik wrote:
Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
FrankTrollman wrote:
As far as death and human misery goes, Tobacco is basically World War II grinding on forever with no real sign of stopping in our life times. Death camps and nuclear bombs and stuff are certainly dramatic, but public health crises are always and forever bigger than wars on the global scale.


Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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angelfromanotherpin
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Joined: 07 Mar 2008
Posts: 7133

PostPosted: Fri Apr 14, 2017 12:45 pm    Post subject: Reply with quote Add User to Ignore List

Quote:
When you try and grab the crown, you curse angrily as your hand passes straight through the clever illusion. It was a trap – just as you had suspected! You hear a creaking sound and immediately turn, fully expecting the stone statues to have come alive, ready to attack. Instead, the floor gives way beneath you, dropping you ten meters into a murky-smelling pit.

There is a rattling hiss from the darkness. As you quickly clamber to your feet, you notice a large pair of snake-like eyes circling around you. There is another hissing snarl... then a reptilian beast leaps out of the shadows, landing on its bowed legs only inches from you. You reel back, tugging your weapons loose, as the tall lizard makes a number of clicking sounds at the back of its throat. An answering call comes from behind you. Spinning around, you see another of the creatures baring its gleaming fangs. You sprint to the nearest wall, putting your back against it as the two predators stalk towards you, their clawed feet clicking against the stone:
SpeedBrawnArmorHealth
Raptors126860
Special Abilities
- Piercing: The raptors' attacks ignore your armor.
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Quote:
With a rattling shriek, one of the raptors is sent sprawling across the pit in a spray of dark blood. The remaining predator fights with vigor, snarling and hissing as it attempts to bite at your shoulder. In your effort to back away, you stumble over the skeleton of a previous adventurer. As you crash to the ground, the raptor pounces, but you are ready for its attack, delivering a perfect killing blow to its exposed scaly stomach. The beast teeters on its clawed feet, then crashes down, its legs kicking feebly in the air.

You breathe a sigh of relief as you pull yourself back onto your feet. The pit raptors have been defeated – one problem solved at least, but now a second one presents itself. How do you get out of here?

Although it isn't deep, the sides of the pit are sheer stone. There is no chance that you will be able to climb out. Besides, the false floor panel is already starting to swing back into place, sealing you inside. Determined not to panic, you turn your attention to the base of the pit. All around you, the floor is covered in gnawed bones and tattered clothing. It would appear that you were not the only adventurer to be lured here by the illusory trap.

• If you are a rogue...
• If you are a mage...
• If you are a warrior...

Quote:
You find the body of a dead mage, lying among the refuse at the bottom of the pit. Some of the man's items and clothing are still salvageable. You may take up to two of the following:
Quote:
Channeler's robes (chest) +3 magic, +2 armor, Ability: focus (1/combat, +3 magic for 1 round)
Quicksilver boots (feet) +2 speed, +1 magic, Ability: quicksilver (1/combat, +2 speed for 1 round)
Ebenezer's spell book (left hand: spell book) +2 speed, +2 magic, Ability: sear (+1 damage, doesn't stack)
You also find a purse of gold. (You have gained 50 gold crowns.) As you scan the rest of the pit, lookingfor any other chance treasures, you discover a small circular grill in one of the walls. A quick examination reveals that it is protecting a pipe outlet. Relieved that you have finally found a way out, you tug the grill free and then enter the tight crawl-space.

Pick/reject loot(s) before we proceed.

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Ikeren
Knight-Baron


Joined: 08 Jan 2011
Posts: 752

PostPosted: Fri Apr 14, 2017 6:58 pm    Post subject: Reply with quote Add User to Ignore List

Pass on loot ---> I could see someone making an argument for the boots, but I think +1 magic permenently >>> +2 speed 1/round/combat.

Tug on grill and enter tight crawlspace.
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Omegonthesane
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Joined: 26 Sep 2009
Posts: 1710

PostPosted: Sat Apr 15, 2017 7:05 am    Post subject: Reply with quote Add User to Ignore List

Take the boots. I don't expect doing (18 - armour) DPR instead of (17 - armour) is going to win us fights faster than turning one miss into a hit given that we explicitly get to add the +2 speed after seeing the attack rolls for the round. Although there is a legitimate possibility of slippery slope there.
_________________
FrankTrollman wrote:
And if there are any weeds that grow better in barren soil than laziness and ignorance, I don't know what they are (and don't care enough to find out).
Kaelik wrote:
Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
FrankTrollman wrote:
As far as death and human misery goes, Tobacco is basically World War II grinding on forever with no real sign of stopping in our life times. Death camps and nuclear bombs and stuff are certainly dramatic, but public health crises are always and forever bigger than wars on the global scale.


Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!


Last edited by Omegonthesane on Sat Apr 15, 2017 7:07 am; edited 1 time in total
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angelfromanotherpin
King


Joined: 07 Mar 2008
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PostPosted: Sat Apr 15, 2017 1:23 pm    Post subject: Reply with quote Add User to Ignore List

Omegonthesane wrote:
Take the boots. I don't expect doing (18 - armour) DPR instead of (17 - armour) is going to win us fights faster than turning one miss into a hit given that we explicitly get to add the +2 speed after seeing the attack rolls for the round.

We actually don't. Sorry, I stopped putting the ability types on them, but Quicksilver is (Sp), and used before combat dice are rolled.
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Omegonthesane
Duke


Joined: 26 Sep 2009
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PostPosted: Sat Apr 15, 2017 5:12 pm    Post subject: Reply with quote Add User to Ignore List

With that correction in mind - ignore the boots, it was only worth the +2 speed 1/combat if it was actually "situationally flip a combat round"
_________________
FrankTrollman wrote:
And if there are any weeds that grow better in barren soil than laziness and ignorance, I don't know what they are (and don't care enough to find out).
Kaelik wrote:
Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
FrankTrollman wrote:
As far as death and human misery goes, Tobacco is basically World War II grinding on forever with no real sign of stopping in our life times. Death camps and nuclear bombs and stuff are certainly dramatic, but public health crises are always and forever bigger than wars on the global scale.


Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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angelfromanotherpin
King


Joined: 07 Mar 2008
Posts: 7133

PostPosted: Tue Apr 18, 2017 1:51 pm    Post subject: Reply with quote Add User to Ignore List

Quote:
You wriggle along the circular pipe on your elbows, the sound of your breathing amplified in the narrow space. After passing several vertical openings, you come at last to another grill plate. This one is tougher than the last, but with much pulling and tugging, it finally comes loose. You slide out of the pipe to find yourself in another black-stone chamber.

Quote:
The high walls of the chamber are covered in shelves and racks, containing a dazzling array of armor and weapons. A statue of the Dour king dominates the center of the room, its cold eyes and cruel smile making the hairs on the back of your neck prickle. You almost feel as though this ancient warden is watching you, his expression one of scornful amusement at your efforts to steal his prized treasures.

Wrenching your gaze from the statue, you turn instead to the king's impressive armory. You notice that some of the weapons have started to glow with a dull reddish light. As you watch, they suddenly lift themselves off their racks and begin to float towards you. In alarm, you realize that these must be the magical guardians of this place. The weapons slice and cut through the air, forming a deadly maelstrom of pointed steel:
SpeedBrawnArmorHealth
Animated weapons1212940
Special Abilities
- Whirling blades: At the end of every combat round, the fast-moving blades inflict 2 damage, ignoring armor.
- Sinister steel: The weapons are immune to barbs, bleed, thorns, impale, piercing, and venom.
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Quote:
There is the noisy clatter of steel as the swords fall to the ground, their dark magic finally extinguished. With the guardians of the chamber defeated, you can now help yourself to the best that the king's armory has to offer.

• If you are a rogue...
• If you are a mage...
• If you are a warrior...
Bracing for disappointment...

Quote:
The weapons and armor are some of the finest you have ever seen. If you wish, you may now take one of the following:
Quote:
Swordbreaker (main hand: mace) +2 speed, +3 magic, Ability: retaliation (1/combat, after you take damage from losing a combat round, deal 1d armor-ignoring damage to the enemy)
Spellplate (chest) +1 speed, +3 armor, Ability: focus (1/combat, +3 magic for 1 round)
Warder's collar (necklace) +1 magic, +2 armor, Ability: might of stone (1/combat, +3 armor for 1 round)
After casting a final wary glance at the Dour king's statue, you exit the chamber, taking a wide staircase down into a flooded annex.
Disappointment confirmed.

Quote:
The vaulted chamber is waist-deep in water, which spills from cracks in the walls and ceiling. Opposite you is a doorway leading through into a flooded passageway. To your right, a ladder of woven kelp hangs down from a rock shelf jutting out of the wall.

• Enter the flooded passageway?
• Climb the kelp ladder?

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Omegonthesane
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Joined: 26 Sep 2009
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PostPosted: Tue Apr 18, 2017 1:55 pm    Post subject: Reply with quote Add User to Ignore List

Flooded passageway on the basis of sweet fuck-all because that's all the basis we have.
_________________
FrankTrollman wrote:
And if there are any weeds that grow better in barren soil than laziness and ignorance, I don't know what they are (and don't care enough to find out).
Kaelik wrote:
Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
FrankTrollman wrote:
As far as death and human misery goes, Tobacco is basically World War II grinding on forever with no real sign of stopping in our life times. Death camps and nuclear bombs and stuff are certainly dramatic, but public health crises are always and forever bigger than wars on the global scale.


Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Darth Rabbitt
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Joined: 05 Feb 2009
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PostPosted: Tue Apr 18, 2017 2:30 pm    Post subject: Reply with quote Add User to Ignore List

Agreed.
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angelfromanotherpin
King


Joined: 07 Mar 2008
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PostPosted: Tue Apr 18, 2017 4:46 pm    Post subject: Reply with quote Add User to Ignore List

I think it's possible that those options could be set up to be more cluey than they look. Like 'mages like pages, which are more likely to be found where it's dry,' or 'we came in through the top, so it's more likely what we're looking for is downwards.' I'm not saying that's the case, but any contextual distinction is better than the classic FF left/right coinflips.

Quote:
The passage turns sharply to the left, before ending in a row od wide stairs. They lead up, out of the water, into a vast stone chamber. Braziers along the walls flicker with magical blue fire, which cast an eerie sheen against the cold black walls. At the center of the triangular room, there is a circle of glowing runes hovering several inches from the ground. In the middle of this circle you can see a stone pedestal and resting on top of it is a magnificent crown of black obsidian.

There is no doubting that this must be the real crown that you have come all this way for. However, your eyes are drawn from the crown to the huge ten-meter high statue of the Dour king, seated on a throne of black stone. The blue light from the braziers makes the scowling face look even more malign and evil.

You have a sneaking suspicion that the moment you break the circle of runes to get the crown, some form of trap will be triggered. And looking up at the immense statue of the king, you have some inkling as to what it will be.

• Grab the crown and run?
• Use something from your backpack? √

No reason not to see our options...
Quote:
• If you have a borehole charge in your backpack, then now might be the time to use it. You can choose to plant it on the statue, the throne, or one of the walls of the chamber. Make a note of which option you have chosen before going to grab the crown.
• If you don't have a borehole charge then you will have to grab the crown and run. √

Quote:
As you pass through the runes they suddenly start to glow red. You snatch the crown from the pedestal and begin running back towards the stairs. However, to your dismay, you see a stone slab sliding down to seal off the exit. There is no way you will be able to get through in time.

A thunderous cracking sound forces you to turn. The statue of the king is now rising up off its throne, its crowned head almost touching the ceiling of the vast chamber. Behind it, the throne begins to break up into spinning stone shards, which quickly rearrange themselves into humanoid shapes. With ground-trembling steps, the stone giant advances towards you, with its golem army marching at its heels. Trapped and with nowhere to run, you must now make a final stand:
SpeedBrawnArmorHealth
Stone giant10101250
Stone golem--615
Stone golem--615
Stone golem--615
Stone golem--615
Special Abilities
- Knockdown: If you take health damage from the giant, you must lower your speed by 1 for the next round.
- Body of rock: Your opponents are immune to piercing, impale, bleed, venom, thorns, barbs, and lightning.
- Stone golems: At the end of every combat round, you automatically take 1 point of damage, ignoring armor, from each golem that is still alive. If you win a combat round against the stone giant, you can choose to direct your damage towards the giant or one of the stone golems. If you defeat the giant, all remaining stone golems immediately crumble into dust.
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Quote:
After a grueling battle, the giant finally staggers and then topples backwards. Its immense body smashes into the side of the chamber, sending cracks branching through the stone. As they begin to widen, water starts to gush into the chamber. You put the crown safely into your pack, before approaching the body of the downed giant. Amongst the rubble there are a number of treasures, which must have been hidden within its stone form. You may now take one of the following:
Quote:
Stone crescent (left hand: shield) +2 speed, +2 armor, Ability: slam, Requirement: warrior.
Avatar's circle (ring) +1 magic, Ability: overload (1/combat, roll an extra die for your damage score), Requirement: mage.
Kaggadour's cloak (cloak) +2 speed, +2 brawn, Ability: savagery (1/combat, gain +2 brawn or magic for one round)
The cracks in the wall continue to expand, until there is a white torrent of water pouring through from the lake beyond. You battle against the surging flood, forcing yourself through one of the larger cracks. At last, kicking off from the jagged walls, you propel yourself out into the lake. At last, you are free of the building with the precious crown of kings in your possession!

Quote:
You emerge from the lake, shivering in the cold evening light.As you pull yourself up onto the banks of the lake, you feel another painful twinge in your stomach. It must be the lamprey worm, you grimace with disgust.

• If you have the jar of night creeps...
• Otherwise... √

Quote:
As you approach the camp, two guards hurry over with the intention of stopping and questioning you. However, they swallow their swift retorts when recognition dawns on them.

'It can't be,' gawps one, his eyes bulging like boiled eggs.

You continue past them into the camp, where more guards catch sight of you and drop what they are doing. Within moments there is an excited crowd following you through the camp, where more guards catch sight of you and drop what they are doing. Within moments there is an excited crowd following you through the camp, towards Raolin's tent. Inside, the burly mage is slouched on a gaudy throne of gold, sipping greedily from a goblet of wine. As you enter, he coughs and splutters, wiping his mouth with the back of his sleeve.

'I don't believe it.'

The voice is Sahna's. The warrior is leaning against a table, covered in tattered scrolls and charts. She stands abruptly and moves closer, her eyes gleaming as she looks upon the crown. 'You found it.'

You walk up to the throne and hold out the precious treasure with a self-assured smile. 'I believe you wanted this?'

'Give it to me!' Raolin snatches the ceown from out of your hands, inspecting it closely. After several minutes he appears satisfied that you have presented him with the real thing. 'Well, well. You really did find the Dour king's crown. You have succeeded where so many others have failed.' He makes a quick flicking motion with his wrist.

Sahna responds by moving over to a wooden cabinet, where she retrieves a small box. She walks over to you and opens the box, presenting you with three jeweled rings.

'Take one of those and be gone with you,' snaps the mage, not removing his greedy gaze from the crown. You may now take one of the following items:
Quote:
Lupine lapis (ring) +1 brawn, Ability: bleed
Cutter's cornelian (ring) +1 armor, Ability: pierce
Mender's marcasite (ring) +1 magic, Ability: regrowth
• If you still have the lamprey worm inside you...
• Otherwise...

Quote:
You bring up the small matter of the lamprey worm, which you can still feel wriggling around inside your stomach. The mage frowns impatiently, as if such matters are now beneath him. 'Oh, Sahna, take this vagabond from my tent now. I will not have my valuable time wasted.'

You start forward angrily, your fists clenched. After all that you have gone through, the least you expected was to be treated with some respect. Sahna intercepts you, grabbing your arm and gripping it tightly. She leans in close to you, speaking between clenched teeth.

'Don't do it,' she says. 'Just come with me.'

You relax your muscles, glowering at the mage who has already turned his attention back to the crown. Sahna leads you out of the tent and across the camp. 'It's best you don't cross him,' she explains quickly. 'Raolin is a powerful mage with powerful friends. Trust me, you can't afford to get on the wrong side of that one. Come on, in here.'

Quote:
You are led inside a small tent, filled with crates and boxes. The warrior walks over to one of the smaller boxes and pulls out a jar of wriggling maggots. You take a step back in surprise.

'These are night creeps. Harmless, but the lamprey worms hate them. Swallow a couple of these and your problems are over.'

You take the jar and remove the lid. Then, holding your breath, you tilt your head back and deposit the squirming maggots into your mouth. Trying to ignore the slimy sea-salt taste, you swallow them as quickly as you can. After several seconds you feel a queasy churning sensation in your stomach, then a hot flush of burning pain as something shoots up htrough your chest, forcing its way into the back of your throat. Your eyes bulge as you begin to choke, gasping for air. Then, suddenly you feel the pressure in your throat ease as your mouth is filled with something wet and slimy.

Bending over, you watch in horrified revulsion as the lamprey worm drops out of your mouth onto the muddy soil. The creature is writhing from side-to-side, its skin blistered and raw. Sahna hands you a canteen. You grab it from her and take a long drink of water, your hands shaking from the ordeal.

'See, that wasn't too bad, was it?' she grins wryly, grinding the worm beneath her boot heel.

• If you delivered the crown to Raolin...
• Otherwise...

Quote:
Sahna escorts you to the edge of the camp. 'You saved us,' she says, her eyes flicking back towards Raolin's tent. 'At last, we can all bid farewell to this forsaken swamp.' She reaches into her pocket and pulls out a purse of gold. 'Here, take tis. You deserve it.' (Inside the purse is 100 gold crowns.) You thank Sahna for her generosity.

'Good luck with your adventures,' she smiles. 'I have a feeling we will meet again, one day.' The warrior salutes you, before turning and heading back into camp. Return to the quest map to continue your journey.

Pick loots, mourn missing the chance to take the Crown for ourselves, and let me know if there's anything you'd like to do before we hit the Act Boss.

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Omegonthesane
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Joined: 26 Sep 2009
Posts: 1710

PostPosted: Tue Apr 18, 2017 5:15 pm    Post subject: Reply with quote Add User to Ignore List

Half a vote to trash Ring of Thorns for Avatar's Circle, largely because our first multi-target fight since going pyromancer was immune to thorns anyway so the +1 magic alone would've been an improvement.
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Darth Rabbitt
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Joined: 05 Feb 2009
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Location: Anywhere but here.

PostPosted: Tue Apr 25, 2017 6:06 pm    Post subject: Reply with quote Add User to Ignore List

If anything I'd actually go the other way and ditch our Charm ring for the Bleed ring. We lose 1 point of Magic and a Charm but our damage is already really good and we get another DoT that stacks with our others.

EDIT: though I actually think we should just stick with what we have, since the Charm is really useful with all the high enemy Speeds we're coming across.
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Last edited by Darth Rabbitt on Tue Apr 25, 2017 6:09 pm; edited 1 time in total
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