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Kingmaker ?
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Kaelik
ArchDemon of Rage


Joined: 07 Mar 2008
Posts: 11997

PostPosted: Mon Mar 27, 2017 7:04 pm    Post subject: Reply with quote Add User to Ignore List

Ice9 wrote:
The kingdom rules changed slightly between the Kingmaker AP and when they appeared in Ultimate Campaign (which is what the version in the SRD is).

Notably:
* Brothel renamed to Dance Hall
* You can no longer order shops to sell things for extra BP. This used to be the major source of income for the kingdom, and the Black Market was the most efficient way to do it. Now it's pretty useless.
* As you've noticed, Mint is now the most efficient building. Which was a pretty poor outcome, because it's one that looks stupid fluff-wise to have a large number of.
* There are a lot more tile improvements and they're more important than in the AP version.
* Some buildings now modify the settlement stats (Corruption, Crime, etc), which is kind of cool.
* It's still just a bunch of numbers masquerading as a fine-tuned system, there's no mathematical integrity there.


Apparently they also super nerfed construction discounts for magic creation from 50% to -2BP, though I'm pretty sure our DM is ignoring that nerf.

The funny part is, they still call the Dance Hall "Brothel" in half the discount line of various buildings.
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"DSMatticus" wrote:
Kaelik gonna kaelik. Whatcha gonna do?
That's libertarians for you - anarchists who want police protection from their slaves.
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Last edited by Kaelik on Mon Mar 27, 2017 7:08 pm; edited 1 time in total
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G‚tFromKI
Knight


Joined: 02 Sep 2011
Posts: 375

PostPosted: Tue Mar 28, 2017 3:26 pm    Post subject: Reply with quote Add User to Ignore List

FrankTrollman wrote:
If every X amount of time you risk having an enemy patrol show up, it behooves you to limit the amount of time you spend breaking into the chamber with the Dark Ruby in it to the smallest number of X amounts possible.

Except when there is a reward for encountering the enemy patrol. Like, you know, the xp you need to pick lock in half the time.
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