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D&D5 Artificer by "brenpeter"

 
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Longes
Duke


Joined: 04 Nov 2013
Posts: 2468

PostPosted: Thu Jan 19, 2017 10:42 pm    Post subject: D&D5 Artificer by "brenpeter" Reply with quote Add User to Ignore List

Some dude in a discord chat I hang out made a 5e Artificer class and wants feedback.

https://dl.dropboxusercontent.com/u/76474325/Artificer_Rebuild_V1.1.pdf
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OgreBattle
King


Joined: 03 Sep 2011
Posts: 5005

PostPosted: Fri Jan 20, 2017 8:26 am    Post subject: Reply with quote Add User to Ignore List

This is an edit of the D&D5e artificer right? Things like alchemy being rolled in and the satchel are the same. My criticism would be he sticks too closely to the 5e artificer. I figure that was the explicit goal, so my analysis may not be very useful.

Like... why split up alchemy, projectile shooter, and drone crafting? Why have regular wizard-type magic to cast spells starting off and only get infusions later? What I'd hope for in a class that can brew/build/channel is using something like essentia points to split between infusing stuff (be they vials, swords, or bullets) with magic or animating stuff, if your friend could get that running for 5e that'd be real neato.

I'd also suggest using an image of a dude with a little construct for the art instead of a potion guy, when I think "Artificer" I think building things more than brewing.
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JonSetanta
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Joined: 07 Mar 2008
Posts: 5017
Location: interbutts

PostPosted: Fri Jan 20, 2017 10:16 pm    Post subject: Reply with quote Add User to Ignore List

Anything that gets a free bag of holding is OK in my book.
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