Let's play-Tunnels and Trolls: Amulet of the Salkti

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Post by SGamerz »

jajuk
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If it is not well-preserved...
It is.
89
He eats the jajuk meat while several other spirits watch enviously. He then begins to speak:
'The ship with the amulet reached Atolces and was welcomed by the inhabitants. Now, all of the Salkti people are dead and only the inhabitants of the island, who have long forgotten the meaning of the amulet, still guard it.
'Now the journey to the island is several thousands miles, but several of Sxelba's followers have created a gateway from Esdurt to Antolces. the demons, however, are repelled by the Antocleans whenever they travel through the time door because the magic of the demons does not work on Antocles and they are virtually helpless. Nevertheless, they still guard the doorway with their lives. To defeat the demons, you will need a staff built from the trees outside.'
He then tells you the location of a buried axe which can cut the trees. he loses the strength the jajuk gave him and fades away. You make your way abck to the other world, find the axe, and cut yourself a staff from one of the trees. The staff functions as a staff ordinaire except it takes an extra ST point off the normal cost for spells.
You may now leave for another island or examine the trees.
Travel times (x2 for damage)
Cave 7
Valeat 4
Freegore 8
Alscen 5
Kelsa 6
Esdurt 4
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Post by Darth Rabbitt »

Go back to Esdurt.
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Post by SGamerz »

Darth Rabbitt wrote:Go back to Esdurt.
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Post by Thaluikhain »

Random encounter

8
Merchant ship - A friendly merchant ship sails up next to you. You may buy any item in the rulebook at an extra 10% cost. You may also sell your gems at a similar service charge. They will also heal any disease or poison for 300 g.p.s or CON points at 25 g.p.s apiece.
(I actually rolled two merchant ships, but whatever)

And, assuming going back to the red and green demon and using the staff:

102*
You pull out your staff and wave it, twirl it, or do anything possible. Finally, you touch the demon. It stops and emits an ear-piercing scream. the staff vibrates more and more as the demon shrinks. Finally, the staff, overcharged by all the demonic energy, ignites and quickly consumes itself. The demon now attacks, but you can handle it. It has a MR of 80, and its scales take 5 points of damage each turn. Also, on the first turn you may do your full roll in damage as it casts a Delay on you. If you die, the demon devours (destroys) your soul.
Delay means they get two rounds instead of one, so they go twice and add together.
Troll: 5d=15 +5 +35 =55
-5 for scales, demon takes 50, mr30

Troll: 5d=13 +5 +35 =53
demon: 4d=15 +15 =30
demon: 4d=15 +15 =30
troll takes 7 on armour

Troll: 5d=20 +5 +35 =60
demon: 4d=12 +15 =27
demon: 4d=16 +15 =31
demon takes 2 on scales

Troll: 5d=10 +5 +35 =50
demon: 4d=14 +15 =29
demon: 4d=17 +15 =32
troll takes 11 on armour

Troll: 5d=23 +5 +35 =63
demon: 4d=10 +15 =25
demon: 4d=15 +15 =30
demon takes 8, -5 for scales, 3 damage, mr27

Troll: 5d=16 +5 +35 =56
demon: 3d=10 +14 =24
demon: 3d=10 +14 =24
demon takes 8, -5 for scales, 3 damage, mr24

Troll: 5d=20 +5 +35 =60
demon: 3d=13 +12 =25
demon: 3d=14 +12 =26
demon takes 9, -5 for scales, 4 damage mr20

Troll: 5d=21 +5 +35 =61
demon: 3d=9 +10 =19
demon: 3d=16 +10 =26
demon takes 16, -5 for scales, 11 damage mr9

Troll: 5d=16 +5 +35 =56
demon: 1d=1 +5 =6
demon: 1d=5 +5 =10
demon takes 56, -5 for scales, 51 damage, mr-42
You may take 250 e.p. for this battle. As the demon dies, it is absorbed into the ground. The temple minions who heard the scream are now charging. You have only one chance and that is to jump through the door.
152
You are dizzy for a few seconds and all you can see are bright lights. When you can see again, you find yourself in a small clearing in a forest. Two men armed with spears and dressed in what looks like a green-coloured metal for armour are standing nearby. If you attack them, go to 131. If you try to leave, go to 144. If you would like to wait a second, go to 60. If you are wearing the priest's robe, they seem a little upset, go to 109.
Disrobing was mentioned before, so that leaves the first 3 options.
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Post by Darth Rabbitt »

Wait.
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Post by SGamerz »

Wait
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Post by Thaluikhain »

60
More of them are coming. these new guys are armed to the teeth. The motion with you to come with them. If you go peacefully with them, go to 85. If you attack, go to 199.
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Post by Darth Rabbitt »

Go with them, I guess.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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Post by SGamerz »

We come in peace!
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Post by Thaluikhain »

They lead you to a large building. The steel barrier in front of you disappears as one of them says a few words. You are led into the main hall. Their leader enters, sits on the throne, and begins to speak.
'Stranger, what is your purpose here? Do you come to wreak more destruction upon us? The demon raids grow more and more frequent. Do you know what they want? Explain or die.'
You had better start explaining. Make a L3-SR on the average of your IQ, LK and CHR (30 - (IQ+LK+CHR)/3)
Rolled double one, and then 10, so fail.
The chieftain look very confused and rather upset. 'I do not know what to do now. I cannot tell whether you are lying or not. I guess I will drop you unhindered into the pit and let the gods decide from there.
You are taken outside, guarded by about 20 guards. The stop in front of a rather large hole in the ground. They point their weapons at you and command you to jump in. Very wisely, you follow their advice and enter the hole which seems to be the entrance of a chute.
201
The chute is covered with a lubricant that eliminates almost all friction. About 200 feet away, you see a thin piece of wire at about chest level that will act as a guillotine! You cannot see how far it stretches. You may do nothing, lie flat and try to go under or try to dive over it as you pass it.
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Post by Omegonthesane »

Lie flat and hope it chops off our nipples instead.
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Post by Darth Rabbitt »

My guess is that lying flat does a bit of damage, trying to dive is a Dex roll or die, and staying still is an auto kill. So lie flat since we have shittons of health.
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Post by SGamerz »

Lie flat.
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Post by Thaluikhain »

If you are a fairy, leprechaun, or elf, you are skinny enough. If not, this is going to be close. Divide your weight by your height in inches and round up to figure out how bulky you are. This is the level of the saving throw roll you need to make on LK. If you are wearing plate armour, add one level. If you miss, one of two things happened. Either the top of your stomach was torn off, resulting in massive and fatal hemorrhaging, or the top pat of your armour was torn off. In the latter case, it was well connected to the other parts. The resulting action is that your body is twisted and contorted inside of the armour. Either way, you are dead.
Saving roll based on BMI...that's novel. Two small problems though, although it specifies the units for length, it doesn't for mass. And there's no actual rules in this book for determining either. Assuming a pass:
You land in a rather large, circular room on a large pile of corpses in various stages of decay. Strangely, the corpses have only one arm and one leg each. Take comfort in knowing that your landing was cushioned. On one of the walls, you see an opening to a flight of stairs going up. But right now, something seems very wrong.
The corpses are stating to come to life! All of them! You had better run for the exit quickly because they are trying to grab and eat you. You will have to be fast, lucky, dexterous , and able to break loose if they grab you as well as know where to step. Therefore, you must make a L3-SR on the average of your ST, IQ, LK, DEX and SPd (30 - (ST+IQ+LK+DEX+SPD)/5). If you fail, you are pulled down into the mass of corpses who eat one arm and one leg, resulting in your immediate death. You become one of the zombies. If you are half-dead, it makes not difference because once you have come back to life, they will eat you again before you have a chance to react. The adventure is over.
So, trolls and cannibalism? https://www.youtube.com/watch?v=HyophYBP_w4

Rolled 2 and 7, so fail. Stupid instant kills. Also, an average of 5 stats is a bit odd. Assuming a pass:
As you leave the room, the entrance seals itself off. You walk along a passage that is so confusing that you don't know whether you are going up or down. finally, you reach a staircase going down. Seeing no other alternative, you walk down it and finally...
56
You reach a large room. No matter how you got here, all of the exists are suddenly sealed by several large rocks. On the pedestal in the middle of the room is a silver amulet engraved with many strange and ancient runes. You try to grab it, but an invisible wall prevents you. On the wall of this room, you notice five buttons of different colours: blue, orange, green, red and yellow. The only way to get the amulet is to press the buttons in a certain order. Consult the button chart. It functions exactly like the other charts. Make sure you know what paragraph you are coming from because some of the paragraphs are very similar.
So, have to work out the combination to turn off the force field.
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Post by SGamerz »

Rainbow?
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Post by Darth Rabbitt »

That's generally how these puzzles work. ROYGB
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Post by Thaluikhain »

Ok, so red first:
As you press the button, you feel a powerful electrical current surge through your body. This does 1-6 points of damage directly of your CON. If this kills you, go to 128. You then hear mechanical sounds as if something is resetting. Try another button.
6 points of damage. Also, you can tell that the machine has reset itself by sound.
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Post by SGamerz »

In reverse, blue.
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Post by Thaluikhain »

Normally, I'd wait awhile, but this is really fiddly if you don't know the combination (and can avoid reading it in the matrix, this works better online than in gamebook format):
As you press the button, you feel a powerful electrical current surge through your body. This does 1-6 points of damage directly of your CON. If this kills you, go to 128. You then hear mechanical sounds as if something is resetting. Try another button.
5 damage.
Last edited by Thaluikhain on Sun Dec 11, 2016 4:46 am, edited 1 time in total.
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Post by Darth Rabbitt »

Try orange this time? As far as I can tell this is a blind choice.
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Post by Thaluikhain »

There is a clue to this (though it's possible to miss it) earlier in the book. I think the first time I played I found the combination through trial and error and then realised what the clue was.

Also:
As you press the button, you feel a powerful electrical current surge through your body. This does 1-6 points of damage directly of your CON. If this kills you, go to 128. You then hear mechanical sounds as if something is resetting. Try another button.
1 point of damage

Also, "go to 128" gives a clue and another go, I could post that because otherwise it'll likely be long and painful through trial and error.
Last edited by Thaluikhain on Tue Dec 13, 2016 1:45 am, edited 1 time in total.
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Post by Darth Rabbitt »

Go to 128, then.
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Post by Thaluikhain »

128
The gods feel you have gone too far to die at this puzzle, so they supply you with a clue:
The words written by a dying man's hand
Are to some the most important in the land
The letters speak of colour, order and peace t0 be
And praise to be given to you but not to me.

The gods then revive you at full CON. The clue, however, was costly. If you have never heard this clue before, you only lose 2000 e.p. and 5 points of IQ. If you have heard it before (remember the mouth?), the penalty is doubled. You IQ can never drop below one. The gods will only do this once. Now, go back to 56, think very carefully about everything you have encountered, and try again.
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Post by SGamerz »

I can't make anything out of that clue.

If nobody else can figure it out I'd vote to try green next. But don't proceed until we've heard from the other players.
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