My Little Pony: Friendship is Magic: The RPG?

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Zaranthan
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Post by Zaranthan »

Do any of the Mechwarrior games have rules for a mech that doesn't walk?
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Stahlseele
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Post by Stahlseele »

The Mechwarrior RPG does not have any rules for that as far as i can willfully remember that absolute clusterfuck of an RPG-Abortion.
When you get to that point, you are supposed to get out the minis and the hex map and play a round of CBT as far as i can tell . .
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Re: My Little Pony: Friendship is Magic: The RPG?

Post by Heaven's Thunder Hammer »

virgil wrote:Obviously this thread is for people who want to be constructive.

For those who have seen the new MLP show, it definitely has its conflict (Nightmare Moon, Manticores, Hydras, etc). I don't think a straight D&D conversion would be a good idea though, as the adventures would be notably different. Wealth solely exists as a means to afford luxury goods, and unless greed is part of your personality, then you only seek out enough to maintain your character's standard of living.

Conflict resolution includes talking many times, and the killing is essentially never an option. Defeating a giant monster with brute force isn't going to happen. You have to use either psychological techniques (like berating it), distracting it long enough for something big enough to be used, or take advantage of its weak points. For example, they defeated the kaiju bear by realizing it was actually an Ursa Minor (baby giant bear beast) and it was rampaging because it was woken from its nap, so they just sung it a lullaby and gave it a bottle.

I have a few more ideas/contributions, but I don't have time to type it all out (errands and junk until tomorrow evening). I would love to hear ideas on an MLP RPG.
Honestly - I would just use Risus.
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