We turn invisible, giving ourselves a +2 bonus before heading into the fight!
COMBAT LOG:
Hellhorn Champion 21, Jallarial 19. HC rolls 3 and hits us with a normal whip blow. Jallarial is at 18.
HC 16, Jallarial 21. HC is at 6.
HC 18, Jallarial 18. Tie.
HC 18, Jallarial 18. Tie. (yes, exact same AS as last round)
HC 17, Jallarial 20. HC is at 4.
HC 17, Jallarial 21. HC is at 2.
HC 16, Jallarial 21. HC is killed.
The potion did save us twice, so maybe it was worth it.
The Hellhorn Champion has 3 Gold Pieces, some minor looted items of gold and silver pendants and jewellery worth 10 Gold Pieces in all, and a Tower Chest! There is a bunch of Dragonbone keys here numbering 161 in total, though there is just one large master key. There is also a heavy stone hammer beside the chest which may be of use to you unless you are Sallazar. If you are Anvar or Braxus, this weapon will not give you any bonuses to your Attack Strength, but it does count as a magic weapon if you do not have one. If you are Stubble, this Stone hammer gives a bonus of 1 to your Attack Strength in all future combats, and against Zagor or any Dragon it adds 2 to your Attack Strength, so gain 1 LUCK point for recovering this! Now turn to 36 to explore elsewhere.
Ok, from the way the text puts it, I'm assuming that only Stubble gets the LUCK bonus. But at least we got the keys we were looking for. And a Tower Chest!
Luck Test to open chest = 8 (Unlucky), STAMINA down to 15 again.
We then roll a 6 and gets
another Silver Dagger! Yaztromo must be real cheap, and is trying to save his gold. We're now at 2 Gold Talisman, 9 Silver Daggers!
Having fully explored this wing, we finally head back to the Bronze Stride.
We still have 2 more doors that we've yet to try. Which one shall it be?
The black and gold door?
The other door to the north?
Adventure Sheet:
Name: Jallarial
SKILL 11/11 (+1 from Ebony Wand)
STAMINA 15/23
LUCK 7/9
MAGIC: 9/9 (+2 from Ebony Wand)
Equipment: Staff, Leather Armor, Shield, Lantern, knife, rope, Iron rod (-1 to Die roll when opening doors via Skill Test), Golden Talisman (x2), Silver Dagger (x9), Magical Oil of Enchantment (enchants non-magical weapons for one combat), Jailor Keys (70), Wand of the Hawk, Onyx Staff, Oatmeal x3 (counts as 1 meal each), Potion of Luck (restores 1-3 LUCK), Orc-slaying Sword, Plague Antidote, Dragonbone Keys (277), Orb of Power (adds up to 3 SKILL points for duration of one combat or Skill test, all 3 can be used at once all at different times)
Provisions: 2
Treasure: 13 GP, Moonstones (worth 10 GP), Silver Pendants & jewellery (worth 10 GP)
No. of Deaths: 2
Additional bonus from Wand of the Hawk: 1) +2 Attack Strength once Jallarial's entered Great Tower, 2) enchants weapons, 3) restore Magic OR STAMINA to full once