Common Infections

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JonSetanta
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Common Infections

Post by JonSetanta »

Has anyone ever written up 3.X rules for diseases such as influenza, sepsis, malaria, ebola, etc?
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JonSetanta
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Post by JonSetanta »

That popular eh?
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Post by RelentlessImp »

I'm sure somebody has written them up for their quote-unquote "gritty, realistic, low-fantasy" D&D game, but like everything that tries attaching D&D to those keywords, it's likely total shit.
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Post by JonSetanta »

Pity. I figured that too.

Maybe some obscure site from the 1990s for AD&D has a list of infections that I can convert to 3.X.
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Post by virgil »

Come see Sprockets & Serials
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Put a greatsword a maul and a greataxe in a room and ask them to take their pick
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Post by RelentlessImp »

Called it. PFSRD. Total shit. :P
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Post by JonSetanta »

Hey it's something. Thanks virgil!
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Post by JonSetanta »

It seems a key part to these homebrew diseases is CON damage in small amounts.

And here I'd been using Devil Chills and Slimy Doom all this time for gangrene and leprosy.
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Post by Archmage »

D&D is not a good, robust simulator of human illnesses. "CON damage daily until you get better or die" is adequate. Feel free to apply harsher penalties than the CON loss does.

Of note, "sepsis" isn't a specific type of infection, it's an umbrella term for a physiologic state characterized by apparent organ damage/cardiovascular and/or respiratory collapse due to inflammatory changes with a suspected infectious cause. You could write a detailed sepsis simulator and it could be its own whole damn game. (Don't.)
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Post by erik »

Archmage wrote:You could write a detailed sepsis simulator and it could be its own whole damn game. (Don't.)
Actually. Do that!

Would SS be a game where you are the body's immune system trying to put down an infection without trying to kill the body? Your strongest attacks also cause inflammatory responses. Or are you a sickness (have different classes for different infections) trying to spread, pandemic style but on a micro scale. For a team game it makes sense to be the immune system.
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Post by RelentlessImp »

erik wrote:
Archmage wrote:You could write a detailed sepsis simulator and it could be its own whole damn game. (Don't.)
Actually. Do that!

Would SS be a game where you are the body's immune system trying to put down an infection without trying to kill the body? Your strongest attacks also cause inflammatory responses. Or are you a sickness (have different classes for different infections) trying to spread, pandemic style but on a micro scale. For a team game it makes sense to be the immune system.
Down that way lies Ozzy & Drix: The RPG.
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Post by erik »

RelentlessImp wrote:
erik wrote:
Archmage wrote:You could write a detailed sepsis simulator and it could be its own whole damn game. (Don't.)
Actually. Do that!

Would SS be a game where you are the body's immune system trying to put down an infection without trying to kill the body? Your strongest attacks also cause inflammatory responses. Or are you a sickness (have different classes for different infections) trying to spread, pandemic style but on a micro scale. For a team game it makes sense to be the immune system.
Down that way lies Ozzy & Drix: The RPG.
Exactly! That's way better than something stupid like trying to simulate roleplaying real illnesses in a murder hobo fantasy game.
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Post by JonSetanta »

Archmage wrote: Of note, "sepsis" isn't a specific type of infection, it's an umbrella term for a physiologic state characterized by apparent organ damage/cardiovascular and/or respiratory collapse due to inflammatory changes with a suspected infectious cause. You could write a detailed sepsis simulator and it could be its own whole damn game. (Don't.)
Heh. Heheh.

http://pandemic3.com/
Last edited by JonSetanta on Fri Aug 26, 2016 5:38 am, edited 1 time in total.
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