If you want your gods to be actively involved in your campaign, then Vecna is a terrible idea. Because Vecna is basically the Doctor Doom of D&D and would utterly dominate the plot, realistically. He'd find some way to steal the Trickster overgod's power and the entire plot would be about stopping him.Antariuk wrote:Well, for playability's sake I wouldn't want to introduce more than 5 deities, because honestly, when was the last time you really needed more than that for an adventure?
Also, I'm very hesitant to plug real-world names like Buddha or Nietzsche into a planescape-ish d20 game.
So far I was thinking about Vecna (for all your necromancing needs), Avacyn (pre-corruption, for all your lawful goodness), and some elemental deity from the FR or Eberron or whatever.
And if you don't want them to be actively involved in the campaign, there is no reason not to have a large number.
Having a large number of weaker gods is probably the better choice, overall, because it makes the players' decisions about who to side with more meaningful. When you can choose from worshipping the god of being a dick, and worshipping the god of kittens and puppies, that isn't a meaningful choice. If you're a dick, you'll choose the first one. Otherwise, you'll choose the second.
That being said, here are some of my suggestions.
Media: Goddess of Television.
Mona Doyle: Guardian of Hedgehogs
Black Rabbit: God of Death of Rabbits.
Pree Aesma: Master of Want