[3.x]Call to Adventure: Secrets of the Fire Swamp
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- Duke
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Is the solid field it ends on bottle green?Ancient History wrote:At the mention of a container, Orr receives a strong impression of the color red, and the cone seems to shiver. Then there is a complicated series of impressions
A solid green circle, which seems to rotate on its vertical axis, like a coin, to show a red side, which shakes strongly from side to side, and then rotates back, showing the solid green color once more. The circle then rotates on its horizontal axis, and it appears to lengthen and stretch, becoming not a circle but a solid green cone, which becomes translucent like glass and shows a brain hovering within. The cone then reverses its rotation, becoming again a solid circle of green, which then grows to become the solid field of green from before.
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- Darth Rabbitt
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- Duke
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- Duke
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I'm having trouble ajudicating what Orr's action accomplishes because I'm not sure what his intent is. The stone object is half-buried in the earthen floor of the tunnel before the chamber; the floor of the chamber itself is raised up about twelve inches from the floor of the tunnel. So I'm not sure what he hopes to accomplish.
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- Duke
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- Duke
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Darth, could you wave your detect magic cone around a bit and try to narrow down the object's projected area on the wall/floor/ceiling?
Image says wall, but could also be the floor or ceiling, and could you do this both horizontally and vertically to get an estimate of where to displace earth from, for us to be able to see it.
You could also do it from different positions and heights, which could be used to pinpoint an exact location for at least part of it (including how far it is beyond any wall, floor or ceiling) if it's a small object.
You could also do it from different positions and heights, which could be used to pinpoint an exact location for at least part of it (including how far it is beyond any wall, floor or ceiling) if it's a small object.
Last edited by radthemad4 on Thu May 12, 2016 10:04 pm, edited 5 times in total.
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While I do not like to dictate the actions of player characters, or what they can and cannot do, it is perhaps possible I have no adequately described the scene. So let me be clear:
The tunnel is about eight feet tall and varies between eight and ten feet high, and is burrowed out of packed soil. The chamber you are facing is raised about one foot higher than the tunnel floor, but is of the same general height, and is roughly circular, with a diameter of about ten feet. On this raised surface is a large amount of grassy debris, which is covering several large, round objects. The object with the stone hand was buried in the tunnel floor immediately before the chamber, the object with the magical aura is near the back wall of the chamber, roughly directly opposite where the PCs are standing.
I don't like to tell my players they cannot take an action, but I fully understand the frustration when I let them do something and it doesn't work because either I haven't explained the set-up sufficiently, or they haven't understood the basic physics and dimensions involved.
The tunnel is about eight feet tall and varies between eight and ten feet high, and is burrowed out of packed soil. The chamber you are facing is raised about one foot higher than the tunnel floor, but is of the same general height, and is roughly circular, with a diameter of about ten feet. On this raised surface is a large amount of grassy debris, which is covering several large, round objects. The object with the stone hand was buried in the tunnel floor immediately before the chamber, the object with the magical aura is near the back wall of the chamber, roughly directly opposite where the PCs are standing.
I don't like to tell my players they cannot take an action, but I fully understand the frustration when I let them do something and it doesn't work because either I haven't explained the set-up sufficiently, or they haven't understood the basic physics and dimensions involved.
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