You are standing among the trees of a dark and forbidding wood when, suddenly, a grey figure leaps as if from nowhere, catching you by surprise. You jump back as a gleaming blade appears in the figure's hands. It is Ka-riim, assassin of the Archveult. Clad in close-fitting grey robes, you can just make out his gaunt features hidden in the folds of his grey cowl.
As you circle each other, Ka-riim brings out a crystal ball, and speaks into it: 'I have found the quarry, O Lord of Firedrakes, he is at the Forest of the Living Dead.'
(Your opponent has been informed of your position.)
Ka-riim's short sword is coated with a black ichor and he wields it with frightening skill. You must fight – your opponent can roll dice for Ka-riim as he knows what is going on via the crystal ball.
KA-RIIM THE HASHISHIN
Healthy (Strike +1)
Injured (Damage -1)
Badly Wounded (Strike -2, Damage -2)
Crippled (Strike -4, Damage -3)
Dead
If Ka-riim's poisoned sword strikes you, it deals an extra wound on a roll of 5 or 6. When Ka-riim becomes Badly Wounded, he will flee on a die roll of 5 or 6. When Ka-riim becomes Crippled, he will flee on a die roll of 4, 5, or 6. If he flees, Ka-riim will not be lurking anywhere for you until the Archveult places him again.
(He starts with a 2-point edge on a 2d6 RNG and the quarry's usual HL edge is negated this fight, but if you get a lucky hit, his threat drops quickly. Your life is in the hands of Fate.)
Round 1: Quarry 4-1, Ka-riim 3+1; Damage 3 (1 HL), no poison, Quarry is Wounded!
Round 2: Quarry 7-1, Ka-riim 5+1; No hit.
Round 3: Quarry 5-1, Ka-riim 10+1; Damage 3 (1 HL), no poison, Quarry is Badly Wounded!
Round 4: Quarry 6-1, Ka-riim 2+1; Damage 1 (1 HL), Ka-riim is Injured!
Round 5: Quarry 7-1, Ka-riim 4-1; Damage 4 (1 HL), Ka-riim is Badly Wounded! Ka-riim does not flee.
Round 6: Quarry 11-1, Ka-riim 9-2; Damage 3 (1 HL), Kariim is Crippled! Ka-riim does not flee.
Round 7: Quarry 5-1, Ka-riim 4-4; Damage 3 (1 HL), Ka-riim is Dead!