Vampire the Dungeoning
Moderator: Moderators
- Whipstitch
- Prince
- Posts: 3660
- Joined: Fri Apr 29, 2011 10:23 pm
Score!FrankTrollman wrote:4e tried to sell me on the 4 roles and badly failed in that job. But there are three supported roles. You have warriors (which include fighters and rogues), you have support (which includes clerics and bards), and you have blasters (which is wizards and everyone who plays in the wizard pond). We can take a note from 4e and call the support classes "Leaders" because it makes them feel better.Maxus wrote:There's traction for it. Have a vampire base class and then PrCs to represent different gimmicks--the whole Chiltren off Zer Night thing, vampire hyponisis specialists, blood-powered warriors and then some sort of Nosferatu goes-all-freaky vampire type.
Any other VtM archetypes worth doing that're classically vampiric?
-Username17
I actually hadn't been coming up with 4 because of 4e's roles, it was because that's all the archetypes I could think of.
Gracias, this will be something to think about while I'd not up to much at work.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
In a zero-to-hero game where you're meant to start as a zero and there are lvl 7 farmers, promising anything beyond Monster High as a sales pitch would be delusional.FrankTrollman wrote:It is deeply weird that 3rd edition never did a spooky/scary classes book right.
Last edited by Dogbert on Thu Jan 28, 2016 12:48 am, edited 1 time in total.
Except that a Monster High RPG would be an amazing success. Less so now than when the franchise hit shelves a couple years back, but still.
In fact, I should really go back to working on that...
In fact, I should really go back to working on that...
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
No one said otherwise, the only thing PCs wouldn't be is scary. They may be stylish, they may be fun to play, they may get into all kind of wacky hijinks, but scary? Heavens, no.Prak wrote:Except that a Monster High RPG would be an amazing success.
You can sell sparklepyres as a z2h, you can sell Scooby Do as a z2h, you can sell Monster High as a z2h, you can sell MLP as a z2h. You can't sell Dracula and Freddy Krueger as a z2h because lvl 7 farmers are not scared of magic missile.
Last edited by Dogbert on Thu Jan 28, 2016 3:27 am, edited 1 time in total.
Fair point.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
-
- Knight-Baron
- Posts: 666
- Joined: Wed Sep 05, 2012 9:39 am
By RAW, there are totally level 7 farmers. Now, the community charts in the DMG are offensively stupid, but they do totally say that even thorpes of 20-80 people seriously have one 7th level commoner, two 3rd level commoners, and four 1st level commoners on average. They also, on average, have a 4th level expert, two 2nd level experts and four 1st level experts, and a 2nd level warrior and two 1st level warriors, and no fucking explanation of what the other 3 to 63 people in the thorp are. Except for the 4% of thorps that have level 10 druids and level 8 rangers slumming it in them with their circles of two 5/4th level, four 2nd level and eight 1st level druids/rangers.
If you get out to a hamlet, with 81-400 people, the big commoner in town is level 8, and the local druid in 4% of hamlets is 11th level.
If you get out to a hamlet, with 81-400 people, the big commoner in town is level 8, and the local druid in 4% of hamlets is 11th level.
Last edited by Prak on Thu Jan 28, 2016 9:31 am, edited 1 time in total.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
-
- Knight-Baron
- Posts: 666
- Joined: Wed Sep 05, 2012 9:39 am
-
- Duke
- Posts: 1725
- Joined: Tue Jan 06, 2009 7:18 pm
-
- Knight-Baron
- Posts: 666
- Joined: Wed Sep 05, 2012 9:39 am
Yes, probably. And while that is something I'd prefer to be entirely setting-spesific, there are good reasons to include default guidelines for it in the DMG.
However there are no good reasons to apply those same guidelines to NPC classes like Warriors and Commoners. (Really, those classes are a bad idea out the gate. A 20th or even 10th level commoner is a contradiction in terms.)
However there are no good reasons to apply those same guidelines to NPC classes like Warriors and Commoners. (Really, those classes are a bad idea out the gate. A 20th or even 10th level commoner is a contradiction in terms.)
Last edited by Schleiermacher on Thu Jan 28, 2016 12:48 pm, edited 1 time in total.
- nockermensch
- Duke
- Posts: 1898
- Joined: Fri Jan 06, 2012 1:11 pm
- Location: Rio: the Janeiro
The entire commoner class was a mistake. The DMG should have 0 HD humanoids (in which case they should default to a d6 hp, weak saves and bab and a shit list of skills) to represent untrained yokels and youngsters.
The smith or even the experienced farmer should be Experts. And then I don't particularly care if there's a king of bakers living somewhere with 15 levels of expert that rolls to bake godly cakes with a +30 check.
The smith or even the experienced farmer should be Experts. And then I don't particularly care if there's a king of bakers living somewhere with 15 levels of expert that rolls to bake godly cakes with a +30 check.
@ @ Nockermensch
Koumei wrote:After all, in Firefox you keep tabs in your browser, but in SovietPutin's Russia, browser keeps tabs on you.
Mord wrote:Chromatic Wolves are massively under-CRed. Its "Dood to stone" spell-like is a TPK waiting to happen if you run into it before anyone in the party has Dance of Sack or Shield of Farts.
Actually, the DMG does give an explanation for the rest of those:Prak wrote:Now, the community charts in the DMG are offensively stupid, but they do totally say that even thorpes of 20-80 people seriously have one 7th level commoner, two 3rd level commoners, and four 1st level commoners on average. They also, on average, have a 4th level expert, two 2nd level experts and four 1st level experts, and a 2nd level warrior and two 1st level warriors, and no fucking explanation of what the other 3 to 63 people in the thorp are.
So an 80-person thorp, assuming average rolls, has 55 1st-level commoners, 3 1st-level warriors, and 2 1st-level experts after determining the 1st-level PC classes and the above-1st-level NBC classes.DMG 139 wrote:Do the same for NPC classes, but leave out the final stage that would generate the number of 1st-level individuals. Instead, take the remaining population after all other characters are generated and divide it up so that 91% are commoners, 5% are warriors, 3% are experts, and the remaining 1% is equally divided between aristocrats and adepts (0.5% each). All these characters are 1st level.
Not that you'd ever use those rules, as everyone has said, but they do exist.
New character idea, thanks.nockermensch wrote:The smith or even the experienced farmer should be Experts. And then I don't particularly care if there's a king of bakers living somewhere with 15 levels of expert that rolls to bake godly cakes with a +30 check.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.