Basically yes. The other main issue I see is that players hate spending longterm XP for temporary bonuses. So people aren't going to want to spend the RepPoints they get from punching out the local tavern tough on being a known badass in the village of Hommlet. They are going to want to save those points until they can afford to be the dragon pope.PL wrote:If I were going to attempt to implement reputation "like XP" I would go in a different "XP like" direction and make it a single abstracted progress track that players spent freely on (reputation themed) permanent options of their choice.
It would have a lot of flaws, including the bit where you slay a dragon on the North Continent and some clown of a player spends the Rep on becoming Pope of the Dragon Lover Religion on the South continent.
But "the bit players like" still seems like the better "XP-like" thing to mimic rather than "just the complex book keeping bit".
This means that if you want things like the 500 street fights speech from Knockaround Guys to ever happen (which if you're trying to formalize a reputation system, I'm guessing you do), you're going to need to force people to spend reputation points right away. Now if you want that to be "not infuriating" or let people have the simple joy of saving up to be dragon pope (which is probably why you're bothering to track RepPoints in the first place), you're going to need to give people RepPoints they can save. Which implies giving out temporary and permanent RepPoints.
And that's already pushing the boundaries of acceptable complexity for a tabletop game.