Hmmmm, but I distinctly remember you saying you had "never heard" of at-will spells. The argument wasn't whether that was what the class had, that was pretty clear, instead you claimed:Sacrificial Lamb wrote:You realize that this is D&D 3.5, and not Pathfinder, right?
These are two different games, chief. The game mechanics work somewhat differently here.
Nice try, but you fail.
Well, at-will spells are one of the core class features of the currently available version of the 3e ruleset. So claiming that they are some out-of-left-field invention is pretty disingenuous.I've heard of spell-like abilities being cast at-will, but never....spells.
No. It's laid out in the DMG:Wait a second. I don't gain experience points for fighting someone's class features?
Some characters get class features that give them extra hp or damage on attacks, and some get the ability to summon a bear or an ethereal spirit buddy. One type of class feature doesn't make you worth more xp than another, because then you are explicitly saying that a level in one class makes you better than a level in another class and the whole unified xp chart comes crashing down. I mean, we all know it's true that a level in Druid is worth more than a level in Barbarian, but if the game admits that the whole thing falls apart.DMG wrote:Do not award XP for creatures that enemies summon or otherwise add to their forces with magic powers. An enemy’s ability to summon or add these creatures is part of the enemy’s CR already. (You don’t give PCs more XP if a drow cleric casts unholy blight on them, so don’t give them more XP if she casts summon monster IV instead.)
This is the only part of your rant that I thought had some actual meat to it. Yes, the Spirit Guide rules are incomplete and written rather informally. The intent is pretty clear, but Kaelik didn't fully lay out the limitations and abilities of the Spirit Guide. This could do with cleaning up and clarifying whether the Spirit Guide is a bona-fide Ethereal combatant or merely an observer, and what happens if it bites the dust. So I can get behind some clarification here.Also, the Spirit Guide rules are poorly laid out, in that they are extremely vague. This isn't 5e; it's D&D 3.5.....so we deserve more appropriate clarification.
I guess just I don't really see a strong "thematic justification" for most of the casting mechanics in D&D. Why do Clerics lose spells when they are cast instead of being able to cast healing all day? Does their God get too tired after one casting? Why does a Druid have to choose spells at the start of the day to cast whilst a Beguiler can pick from a list whenever they want? None of this seems overly thematic to me, so the Spirit Shaman getting a list that they can cast from all day is fairly by-the-by.I'm bored by a casting mechanic for a class that has no thematic justification for it.
Ah, I see. You like your casters to cast a few big spells and then force everyone else to have a rest. I think most people here have decided that the 5-minute workday is a bad thing and therefore don't feel the need to pander to it.I'm bored by the fact that by mid-levels, this class doesn't engage in any meaningful resource management whatsoever.
Me and Kaelik have had plenty of disagreements in the past. In fact I've been Kaeliked on numerous occasions, but instead of getting butthurt and following him around picking faults with his posts to try to make myself feel better I just got on with my life.This class is a poorly-edited piece of shit, and you're getting butthurt because an outsider is hurting your buddy's delicate little feelings.
If I thought Kaelik's class was a poorly edited piece of shit I'd be first in line to lay out why. In fact you can see Denners lining up to rip apart each others work on this very forum. But for some reason only you seem to have an issue with this class. Why might that be, I wonder? Oh, it must be that famour Den groupthinkin action again...