Nope.Do you have the codeword WONDERLAND? If so, turn to 128. If not, turn to 514.
6 potions, 6 slots needed. Let me know who's carrying them.Record the codeword WONDERLAND on your Character Sheet(s).
You push your way through the buffeting wind by the edge of the air shaft, and roll over the body. You start back when you see that the body is in fact the skeleton of a man and only the grinning skull confronts you as you look down on the long dead corpse. Swallowing your revulsion, you start to search the pockets of the man's cloak. In one of them you find six phials of liquid. You unstopper one and dip your finger into the green water inside. It tastes bitter and immediately you sense a change in your body. It seems to have shrunk to a small degree. You try a bit more and again your body contracts. You have picked up six potions of Diminution: note them on your character sheet.
Which way to go now?You can now enter the garden of dry plants, search the body beside the air shaft, look at the shaft itself, go up the wooden trelliswork stairs or take the wide ceremonial stairway.
Adventure Sheets:
WARRIOR:
RANK: 6th
Battle Order: 1
Fighting Prowess: 12
Psychic Ability: 7
Awareness: 8
Endurance: 45/45
Damage: 2 Dice +2
*Extra Notes: Takes no FP/damage penalty when fighting unarmed, +1 Armour Rating from Potentiation on top of normal armour bonus
Items:
1 Sword
2 Sword
3 Plate Armour (Armour Rating four)
4 Money pouch (empty)
5-10 Empty slot
RANK: 6th
Battle Order: 2
Fighting Prowess: 10
Psychic Ability: 7
Awareness: 8
Endurance: 37/37
Damage: 4 Dice +1 (+2d6 Damage from Blood Sword)
Items:
1 Blood Sword (+3 FP, +2d6 Damage)
2 Studded Leather Armour (Armour Rating 2)
3 Money Pouch (empty)
4 Bow
5 Quiver (6 arrows)
6 Quiver (6 arrows)
7-10 Empty Slot
RANK: 6th
Battle Order: 3
Fighting Prowess: 7
Psychic Ability: 8
Awareness: 7
Endurance: 31/31
Damage: 2 Dice +1
Items:
1 Quarterstaff
2 Studded Leather Armour (Armour Rating 2)
3 Money Pouch (empty)
4 Bow
5 Quiver (6 arrows)
6 Quiver (6 arrows)
7-10 Empty Slot
RANK: 6th
Battle Order: 4
Fighting Prowess: 1
Psychic Ability: 14
Awareness: 8
Endurance: 31/31
Damage: 1 Die +3
Items:
1 Sword
2 Studded Leather Armour (Armour Rating 2)
3 Money Pouch (empty)
4 Quiver (6 arrows)
5-10 Empty Slot