Quantum Bears are actually good for TTRPGs
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Quantum Bears are actually good for TTRPGs
... as long as the waveform is defined beforehand somewhere, either in rules or campaign notes or whatever. #NotAllQuantumBears
Anything that Mister Cavern doesn't have to keep track of right now and can be procedurally generated when it becomes relevant is less work for Mister Cavern, which makes the game run faster and smoother, with less people SSBing while he spends forty seven minutes every round fiddling with numbers and dice and cheetos behind his MC screen.
An example of good quantum bears would be random encounter tables and random terrain generators. They let you have a wide open wilderness in your setting that your players can drop into and adventure in spontaneously without your Mister Cavern needing to find time between his 93 hours of work as a nurse every week to write up five-and-a-half continents worth of maps, wildlife, trails, and ruins.
What are some other examples of good quantum bears?
Anything that Mister Cavern doesn't have to keep track of right now and can be procedurally generated when it becomes relevant is less work for Mister Cavern, which makes the game run faster and smoother, with less people SSBing while he spends forty seven minutes every round fiddling with numbers and dice and cheetos behind his MC screen.
An example of good quantum bears would be random encounter tables and random terrain generators. They let you have a wide open wilderness in your setting that your players can drop into and adventure in spontaneously without your Mister Cavern needing to find time between his 93 hours of work as a nurse every week to write up five-and-a-half continents worth of maps, wildlife, trails, and ruins.
What are some other examples of good quantum bears?
Random encounters are quantum bears.
You travel in the wilderness, there are undefined stuffs, then you make some rolls and the wavefunction collapse: the undefined stuffs become a bear at a defined distance.
You travel in the wilderness, there are undefined stuffs, then you make some rolls and the wavefunction collapse: the undefined stuffs become a bear at a defined distance.
Last edited by GâtFromKI on Fri Aug 14, 2015 10:37 am, edited 1 time in total.
No, quantum bears are a specific AW-related meme with a specific meaning. It's when an action collapses an unrelated waveform for no good reason.GâtFromKI wrote:Random encounters are quantum bears.
If you're travelling in bear country, you roll for bears each day (or each hour) and that's okay. If a random encounter roll generates a nearby bear, you then can roll Spot against its Hide.
Now quantum bears is when you decide to check for bears (or shard your purplz, or scratch your ass) and the presence or absence of the actual bear is derived from your Spot/Shard/Scratch result in an intellectually offensive way, such as:
- you succeed and notice a bear attacking you! Good job!
- you succeed at cost. The cost is that a bear is attacking you.
- you fail and a bear eats you.
Also, they're called "quantum" because said bears did not exist in the adventure until you rolled that Perception check, point at which they materialize from the ether regardless of the check's result.
Quantum bears are a phenomenon exclusive to comedies of errors where Failure Is The Only Option (see *World and Fiasco, games that are not about whether you fail, but about how hilariously hard you fail).
Quantum bears are a phenomenon exclusive to comedies of errors where Failure Is The Only Option (see *World and Fiasco, games that are not about whether you fail, but about how hilariously hard you fail).
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To understand why we mocked Silva the Unbearable so hard one must remember that at the time he was touting AW as being exceptionally railroad resistant compared to other games. My original point was simply that whoever gets to generate the range of possible results can easily dictate that all roads lead to Bear Country.
bears fall, everyone dies
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Were you the person who came up with that insufferable Bear World meme, Whipstitch? Or more pertinently, the cavalcade of ursine puns that it unleashed?
You have just made a powerful enemy, my friend.
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In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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I think this was the first quantum bears quote:
With the followup:Whipstitch, Jun 2013 wrote:You realize this is kind of my point, right? Falling is a pretty obvious potential outcome of a botched or mediocre roll on a climbing stunt but AW is a MTP game so when the MC checks his asscheeks for treasure falling may not even be on the table at all because he thinks that is boring and predictable. He may be all like "Wouldn't it be way more awesome if like, you dislodged a rock and woke up a bear instead!? I'm a genius. This isn't rail roady at all. Ignore the fact that our last three adventures had bear fights and that bear fights are a thing that I do to players."
-Username17Frank wrote:Did you fucking ask how many trained guard bears those warlords have? You didn't fucking mention how many guard bears the warlords had when you described the scenario, so they could plausibly have any number between zero and many.
When your game is freeform bullshit and your world is not particularly detailed, that works both ways. A player can announce that they toss the ticking bomb into a nearby mailbox because no one mentioned how far the nearest mailbox was. And the MC can have the warlord call in their trained guard bears because no one mentioned how many guard bears were on hand. Anything undeclared can be declared. Even guard bears. Especially guard bears.
Huh. I'm looking at Trollbabe now. The super simple system is interesting, and I could see it working for a beer and pretzels "we don't really care about a big mechanical system" game. Possibly on IRC or something. Have you played?angelfromanotherpin wrote:There are some indie-type games like Donjon and Trollbabe which use a variant where if the player declares they're searching for e.g. a secret door, and they succeed, then what they are looking for is retconned to be there. That's still kind of wacky, but at least it's empowering to the player.
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Bears.
Everywhere there be there be a bear there.
Everywhere there be there be a bear there.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
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--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
Bouncing here and there and everywhere.Maxus wrote:Bears.
Everywhere there be there be a bear there.
Last edited by Leress on Mon Aug 17, 2015 4:30 am, edited 1 time in total.
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Re: Quantum Bears are actually good for TTRPGs
I would also add that, on average, an encounter that a GM has prepared for is better than an encounter that a GM is scrambling to create as he goes along (Žak Š exceptionalism notwithstanding). So if a GM has a bear encounter prepared, then dropping it in somewhere is not a sin.RadiantPhoenix wrote:... as long as the waveform is defined beforehand somewhere, either in rules or campaign notes or whatever.
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Keep in mind, irl, Bexar* County is an actual place, and you can live there all your life without encountering a bear, until you have the misfortune to play a badly-designed rpg.Starmaker wrote:If you're travelling in bear country, you roll for bears each day (or each hour) and that's okay. . .
Now quantum bears is when you decide to check for bears (or shard your purplz, or scratch your ass) and the presence or absence of the actual bear is derived from your Spot/Shard/Scratch result in an intellectually offensive way. . .
*I'll let you guess how that's pronounced.
I know that.Starmaker wrote:No, quantum bears are a specific AW-related meme with a specific meaning.GâtFromKI wrote:Random encounters are quantum bears.
It doesn't prevent the random bear encounter in bear country from being a quantum bear: before the roll on the random encounter table, the bear was delocalized. He's not here because his action led him here; he didn't even take any action before the roll. The bear is here because Mister Cavern made a measurement, forcing him to chose between the states "being nearby" and "not being nearby". That's totally a quantum bear.