Quantum Bears are actually good for TTRPGs

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RadiantPhoenix
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Quantum Bears are actually good for TTRPGs

Post by RadiantPhoenix »

... as long as the waveform is defined beforehand somewhere, either in rules or campaign notes or whatever. #NotAllQuantumBears

Anything that Mister Cavern doesn't have to keep track of right now and can be procedurally generated when it becomes relevant is less work for Mister Cavern, which makes the game run faster and smoother, with less people SSBing while he spends forty seven minutes every round fiddling with numbers and dice and cheetos behind his MC screen.

An example of good quantum bears would be random encounter tables and random terrain generators. They let you have a wide open wilderness in your setting that your players can drop into and adventure in spontaneously without your Mister Cavern needing to find time between his 93 hours of work as a nurse every week to write up five-and-a-half continents worth of maps, wildlife, trails, and ruins.

What are some other examples of good quantum bears?
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Post by zugschef »

What you are describing are not quantum bears.
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Post by GâtFromKI »

Random encounters are quantum bears.

You travel in the wilderness, there are undefined stuffs, then you make some rolls and the wavefunction collapse: the undefined stuffs become a bear at a defined distance.
Last edited by GâtFromKI on Fri Aug 14, 2015 10:37 am, edited 1 time in total.
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Post by Starmaker »

GâtFromKI wrote:Random encounters are quantum bears.
No, quantum bears are a specific AW-related meme with a specific meaning. It's when an action collapses an unrelated waveform for no good reason.

If you're travelling in bear country, you roll for bears each day (or each hour) and that's okay. If a random encounter roll generates a nearby bear, you then can roll Spot against its Hide.

Now quantum bears is when you decide to check for bears (or shard your purplz, or scratch your ass) and the presence or absence of the actual bear is derived from your Spot/Shard/Scratch result in an intellectually offensive way, such as:
- you succeed and notice a bear attacking you! Good job!
- you succeed at cost. The cost is that a bear is attacking you.
- you fail and a bear eats you.
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Post by Dogbert »

Also, they're called "quantum" because said bears did not exist in the adventure until you rolled that Perception check, point at which they materialize from the ether regardless of the check's result.

Quantum bears are a phenomenon exclusive to comedies of errors where Failure Is The Only Option (see *World and Fiasco, games that are not about whether you fail, but about how hilariously hard you fail).
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Post by angelfromanotherpin »

There are some indie-type games like Donjon and Trollbabe which use a variant where if the player declares they're searching for e.g. a secret door, and they succeed, then what they are looking for is retconned to be there. That's still kind of wacky, but at least it's empowering to the player.
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Post by Whipstitch »

To understand why we mocked Silva the Unbearable so hard one must remember that at the time he was touting AW as being exceptionally railroad resistant compared to other games. My original point was simply that whoever gets to generate the range of possible results can easily dictate that all roads lead to Bear Country.
bears fall, everyone dies
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Post by Lago PARANOIA »

Were you the person who came up with that insufferable Bear World meme, Whipstitch? Or more pertinently, the cavalcade of ursine puns that it unleashed?

You have just made a powerful enemy, my friend. :saywhat:
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Post by Darth Rabbitt »

I'm pretty sure that Lord Mistborn is the one who started the bear puns.
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Post by Whipstitch »

I raised the possibility that the MC was obsessed with bears in particular and things escalated quickly.
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Post by Username17 »

I think this was the first quantum bears quote:
Whipstitch, Jun 2013 wrote:You realize this is kind of my point, right? Falling is a pretty obvious potential outcome of a botched or mediocre roll on a climbing stunt but AW is a MTP game so when the MC checks his asscheeks for treasure falling may not even be on the table at all because he thinks that is boring and predictable. He may be all like "Wouldn't it be way more awesome if like, you dislodged a rock and woke up a bear instead!? I'm a genius. This isn't rail roady at all. Ignore the fact that our last three adventures had bear fights and that bear fights are a thing that I do to players."
With the followup:
Frank wrote:Did you fucking ask how many trained guard bears those warlords have? You didn't fucking mention how many guard bears the warlords had when you described the scenario, so they could plausibly have any number between zero and many.

When your game is freeform bullshit and your world is not particularly detailed, that works both ways. A player can announce that they toss the ticking bomb into a nearby mailbox because no one mentioned how far the nearest mailbox was. And the MC can have the warlord call in their trained guard bears because no one mentioned how many guard bears were on hand. Anything undeclared can be declared. Even guard bears. Especially guard bears.
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Post by Prak »

angelfromanotherpin wrote:There are some indie-type games like Donjon and Trollbabe which use a variant where if the player declares they're searching for e.g. a secret door, and they succeed, then what they are looking for is retconned to be there. That's still kind of wacky, but at least it's empowering to the player.
Huh. I'm looking at Trollbabe now. The super simple system is interesting, and I could see it working for a beer and pretzels "we don't really care about a big mechanical system" game. Possibly on IRC or something. Have you played?
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Post by Mistborn »

Lago PARANOIA wrote:You have just made a powerful enemy, my friend. :saywhat:
I'll bear with it.
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Post by koz »

Lord Mistborn wrote:
Lago PARANOIA wrote:You have just made a powerful enemy, my friend. :saywhat:
I'll bear with it.
I believe that bearly qualifies as a threat.
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Post by hyzmarca »

All games need more bears.

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Bear Cavalry

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Stealth Bears
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Bears with Guns
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Bears who know Kung Fu

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and Lesbian Bears
Bears are very diverse adversaries.
Last edited by hyzmarca on Wed Aug 19, 2015 11:47 pm, edited 4 times in total.
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Post by Maxus »

Bears.

Everywhere there be there be a bear there.

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Post by Leress »

Maxus wrote:Bears.

Everywhere there be there be a bear there.
Bouncing here and there and everywhere.

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Last edited by Leress on Mon Aug 17, 2015 4:30 am, edited 1 time in total.
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Re: Quantum Bears are actually good for TTRPGs

Post by hogarth »

RadiantPhoenix wrote:... as long as the waveform is defined beforehand somewhere, either in rules or campaign notes or whatever.
I would also add that, on average, an encounter that a GM has prepared for is better than an encounter that a GM is scrambling to create as he goes along (Žak Š exceptionalism notwithstanding). So if a GM has a bear encounter prepared, then dropping it in somewhere is not a sin.
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Post by Zaranthan »

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Post by JigokuBosatsu »

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Post by Josh_Kablack »

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Frazetta's Bears can pull a sleigh without using a harness
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Post by Wiseman »

Always fear the bear technopriest.

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Post by Teddy »

Starmaker wrote:If you're travelling in bear country, you roll for bears each day (or each hour) and that's okay. . .
Now quantum bears is when you decide to check for bears (or shard your purplz, or scratch your ass) and the presence or absence of the actual bear is derived from your Spot/Shard/Scratch result in an intellectually offensive way. . .
Keep in mind, irl, Bexar* County is an actual place, and you can live there all your life without encountering a bear, until you have the misfortune to play a badly-designed rpg.

*I'll let you guess how that's pronounced.
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Post by GâtFromKI »

Starmaker wrote:
GâtFromKI wrote:Random encounters are quantum bears.
No, quantum bears are a specific AW-related meme with a specific meaning.
I know that.

It doesn't prevent the random bear encounter in bear country from being a quantum bear: before the roll on the random encounter table, the bear was delocalized. He's not here because his action led him here; he didn't even take any action before the roll. The bear is here because Mister Cavern made a measurement, forcing him to chose between the states "being nearby" and "not being nearby". That's totally a quantum bear.
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