Crawl

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Maxus
Overlord
Posts: 7645
Joined: Fri Mar 07, 2008 7:54 pm

Crawl

Post by Maxus »

I finally got to play this at a buddy's house. Just the two of us.

It was still a blast. I dug out an extra controller and we'll see how a Crawl-a-thon goes this weekend.

What's sad is I'm having more fun with Crawl than I was with Bloodborne. And that's pretty...terrible.

There's not many games I can say I'm legitimately excited for the multiplayer, but Crawl is one of them.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
User avatar
Maxus
Overlord
Posts: 7645
Joined: Fri Mar 07, 2008 7:54 pm

Post by Maxus »

After a few days of Crawl, I have assembled these notes:

1) Glub might be one of the best gods. All of the gods give bonuses. He starts you off with an evolved monster and, apparently, a club. He's also the best god to piss off. You have the Cetus as all your monster picks, a club, and the Fetid Discharge power (you throw down a pile of acid on the floor). You can't buy weapons or new secondary powers, so you spend all your cash on artifacts and potions.

2) Optimal player strategy is to stay as a ghost for as long as possible, softening up the human and letting others get the kill so you get tons of gold by beating up the new human, too. It'll take a dungeon level or two, but all the Wrath build-up will ensure you have fucking awesome monsters. When you have a couple hundred gold, you kill the hero, then make a run at the nearest store and gear up. Hopefully you're on dungeon level 3 and have some good shit available by that point. Once you've geared up, you make a run at the boss and hope you can do it.

3) If you find an item that says "Living tome: Beam" YOU FUCKING BUY THAT. That thing is powerful.

4) Magic staffs suck against Kourak, the squid-faced boss.
Last edited by Maxus on Thu Aug 06, 2015 2:49 am, edited 2 times in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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