D&D 5E Virtual Tabletop Support

General questions, debates, and rants about RPGs

Moderator: Moderators

Post Reply
pragma
Knight-Baron
Posts: 822
Joined: Mon May 05, 2014 8:39 am

D&D 5E Virtual Tabletop Support

Post by pragma »

http://www.polygon.com/2015/4/22/847047 ... sy-grounds

Abandoning the Morningstar crowd seems to have paid off for WOTC. I don't use virtual table tops, so I have no idea whether the software here is any good. But I'm impressed that they've released anything after a long history of dicey IT.
User avatar
hogarth
Prince
Posts: 4582
Joined: Wed May 27, 2009 1:00 pm
Location: Toronto

Post by hogarth »

My understanding is that Fantasy Grounds is fine, but it is not any better than free rgras like Maptools.
TheFlatline
Prince
Posts: 2606
Joined: Fri Apr 30, 2010 11:43 pm

Post by TheFlatline »

Naturally they pick *the* most expensive option of them all.

Want to run a game? 40 bucks. Want to play a game? Fuck you it's the same license. 5 people will cost 200 bucks.

UNLESS.

One player buys the engine and then magnanimously spends *another* 120 dollars to upgrade to "ultimate" edition, wherein players can play for free.

Then the core class pack costs you another 50 bucks and the monster pack is another 50 bucks.

As I said, *the* most expensive virtual tabletop experience out there that I'm aware of.
ckafrica
Duke
Posts: 1139
Joined: Fri Mar 07, 2008 7:54 pm
Location: HCMC, Vietnam

Post by ckafrica »

This looked pretty good but never tried either. Has anyone used it?

http://roll20.net/
The internet gave a voice to the world thus gave definitive proof that the world is mostly full of idiots.
mlangsdorf
Master
Posts: 256
Joined: Fri Jun 06, 2008 11:12 pm

Post by mlangsdorf »

I've used roll20.net a couple of times as have some of my friends. The interface can be a litttle annoying, in that a wrong click can undo a great deal of work. It's also a little clunky if you're coming from MapTools. Still, we could play the game and stuff.

Supposedly, roll20.net is friendlier to new users that MapTools is, but it doesn't quite have MapTools flexibility and power once you learn to use MapTools. On the other hand, roll20.net uses a sane scripting language, and MapTools doesn't, so there are things you can do in roll20.net if you're a programmer that you can't do in MapTools.

I think for most hobbyists, the important point is that MapTools and roll20.net are free, and Fantasy Grounds is expensive and not that much better.
TheFlatline
Prince
Posts: 2606
Joined: Fri Apr 30, 2010 11:43 pm

Post by TheFlatline »

Roll20 does have a subscription for it, but if memory serves you only need the sub if you're a power user and want to dev content. It's also way cheaper. I think you could play Roll20 for like 5 years as a subscriber before you hit the entry cost point for fantasy grounds.

Roll20 isn't bad. My friend kickstarted it and got a lifetime sub.
Insomniac
Knight
Posts: 354
Joined: Fri Oct 25, 2013 6:59 am

Post by Insomniac »

TheFlatline wrote:Naturally they pick *the* most expensive option of them all.

Want to run a game? 40 bucks. Want to play a game? Fuck you it's the same license. 5 people will cost 200 bucks.

UNLESS.

One player buys the engine and then magnanimously spends *another* 120 dollars to upgrade to "ultimate" edition, wherein players can play for free.

Then the core class pack costs you another 50 bucks and the monster pack is another 50 bucks.

As I said, *the* most expensive virtual tabletop experience out there that I'm aware of.
Holy mackerel, what a bilk-job.
TheFlatline
Prince
Posts: 2606
Joined: Fri Apr 30, 2010 11:43 pm

Post by TheFlatline »

Individual classes cost between 5 and 7 bucks. They're all represented in the 50 dollar pack but yeah they monetize the living *shit* out of 5e.
Eikre
Knight-Baron
Posts: 571
Joined: Mon Aug 03, 2009 5:41 am

Post by Eikre »

I played a few sessions in a pirated version of FG some time ago.

I crafted about thirty different portraits of the same character with different facial expressions and kept switching them out during dialogue and whenever he got owned in combat or w/e.

Literally can't remember anything else besides the simulated rolling dice.
This signature is here just so you don't otherwise mistake the last sentence of my post for one.
User avatar
Dogbert
Duke
Posts: 1133
Joined: Thu Apr 21, 2011 3:17 am
Contact:

Post by Dogbert »

Fantasy Grounds is a PS 3 while Roll20 is Steam.

The PS 3, in words from Sony's people, marketed itself as "the Mercedes Benz of consoles" back in the day (which might explain why just as few people ponied up the console's price while everyone else settled for 360's Honda).

It probably works for all apologists of overpriced RPG books out there, but I don't happen to be one of them. My current table supports Roll20, but other than that, I still firmly believe that roleplaying is meant to be a cheap hobby.
Image
User avatar
hogarth
Prince
Posts: 4582
Joined: Wed May 27, 2009 1:00 pm
Location: Toronto

Post by hogarth »

ckafrica wrote:This looked pretty good but never tried either. Has anyone used it?

http://roll20.net/
It's okay, too. I like Maptools better, but YMMV. I've also used a (free) program called TTopRPG which also worked fine.
Stubbazubba
Knight-Baron
Posts: 737
Joined: Sat May 07, 2011 6:01 pm
Contact:

Post by Stubbazubba »

I was one of Roll20's original backers. The other VTT options had high learning curves and cluttered interfaces that I didn't have the time/motivation to learn to be comfortable with. Roll20's interface is far more streamlined, while bringing a surprising amount of features for the price point. It's not without its limitations, but especially with the way they've opened up the API to subscribers, the functionality has really taken off.

I would recommend looking at Roll20 first. If it's not enough for you, then look at the other options.
User avatar
OgreBattle
King
Posts: 6820
Joined: Sat Sep 03, 2011 9:33 am

Post by OgreBattle »

Dogbert wrote:Fantasy Grounds is a PS 3 while Roll20 is Steam.

The PS 3, in words from Sony's people, marketed itself as "the Mercedes Benz of consoles" back in the day (which might explain why just as few people ponied up the console's price while everyone else settled for 360's Honda).
The PS3 outsold the X360 worldwide, only in the US market did Microsoft take the lead.
Sakuya Izayoi
Knight
Posts: 395
Joined: Tue Nov 26, 2013 5:02 am

Post by Sakuya Izayoi »

Roll20 has been the standard for my online group for a few years, aside from some short lived attempts to play over Mumble.
Eikre
Knight-Baron
Posts: 571
Joined: Mon Aug 03, 2009 5:41 am

Post by Eikre »

OgreBattle wrote:
Dogbert wrote:Fantasy Grounds is a PS 3 while Roll20 is Steam.

The PS 3, in words from Sony's people, marketed itself as "the Mercedes Benz of consoles" back in the day (which might explain why just as few people ponied up the console's price while everyone else settled for 360's Honda).
The PS3 outsold the X360 worldwide, only in the US market did Microsoft take the lead.
That didn't seem right to me for a couple of reasons, so I researched the year-by-year sales figures.

The Xbox360 went out a year earlier than the PS3 and, in its exclusivity, picks up about five million sales. After the launch of the PS3, their worldwide sales were pretty much identical until Sony launched the PS3 Slim, which released at a comparable price point to then-current models of the 360. The PS3 took five more years of sales surpassing the 360's to make up for Microsoft's head-start and the two consoles only equalized in total sales after the launch of the next generation.

Now, the Playstation brand had a two-generation legacy of success compare to Xbox's one-generation legacy of tepid unremarkability (at best), not to mention an entrenched, domestic economic stronghold in Japan, so the Xbox selling at the same rate was a phenomenal success that only dropped off when it wasn't the cheaper system anymore.

Naturally, when the roles were reversed and the XBone launched for a hundred dollars more than the PS4, Sony fucking bulldozed the market.

People buy the Honda.
Last edited by Eikre on Fri May 01, 2015 11:21 pm, edited 1 time in total.
RelentlessImp
Knight-Baron
Posts: 701
Joined: Tue Mar 09, 2010 11:03 am

Post by RelentlessImp »

There was once a VTT called DnDChat. It had all the functionality of Fantasy Grounds, had dedicated servers on which you could host games, and was completely free. Unfortunately it disappeared some time ago, and as I've lost the program I don't know if the servers are still up (they were about two years ago), but it was A: Easy to use, B: Easy to set up, and C: Free, while having all the functionality of overpriced tabletops. I also like OpenRPG but involves installing a python framework for it to work which is about as annoying as having to install VB/Microsoft.net for other programs, and is as intuitive as GIMP due to it being an open source program.

Roll20 has the benefit of being universal - have a browser that supports Flash? You can use it. The in-built voice chat is annoying as fuck and at least used to have the same problems as built-in MMO voice chats. Most campaigns I play on Roll20 use it for maps and dice rolls while using Skype for voice chat to avoid using Roll20's unreliable voice chat.
User avatar
vagrant
Knight
Posts: 399
Joined: Fri May 03, 2013 9:22 am
Location: United States

Post by vagrant »

Oh man, DnDChat was what got me into DnD! That was back in the days of fucking dial-up, when poor Vagrant was just a fat, nerdy kid going through the NYC public school system. Fucking hell, I didn't even realise anyone even knew about it.
Then, once you have absorbed the lesson, that your so-called "friends" are nothing but meat sacks flopping around in the fashion of an outgassing corpse, pile all of your dice and pencils and graph-paper in the corner and SET THEM ON FIRE. Weep meaningless tears.

-DrPraetor
User avatar
momothefiddler
Knight-Baron
Posts: 883
Joined: Sat Feb 22, 2014 10:55 am
Location: United States

Post by momothefiddler »

RelentlessImp wrote:and is as intuitive as GIMP
At least you didn't say Blender.
Post Reply