[Shadowrun] Recruiting for a Skype Game
Moderator: Moderators
[Shadowrun] Recruiting for a Skype Game
I've been in Kiev a year now, and one thing this city is sorely lacking is a nerd culture. But thanks to Al Gore and the magic of the Internet, I can totally take my nerd culture with me. In that spirit, I am introducing a game of Shadowrun. SR4A final destination. You're gonna be robin hooding a lot, so fair warning. We'll start in 2070 and work our way through Emergence and the non-retarded parts of Ghost Cartels along with whatever the fuck people feel like doing.
First off - this won't be PbP. Because I hate that shit, and also, I'm fucking terrible at posting regularly, but I am good at actually talking to people. No, we're gonna get together, on skype, and fucking talk to each other like human fucking beings (and use roll20 or something for maps and rolls, probs.) So I'm at GMT+2, or for anyone on the East Coast, I'm -7 hours from you fucks. So scheduling is a thing that will need to be worked out. As for rules, it's fine. We're not using EotM, but don't worry, because we're also not using vehicle rules. (If anyone has vehicle rules suggetions, I'm so all ears, but they're so fucked I ain't fucking touching that shit with a ten foot pole.)
Now, obviously, I'd like to see a typical party composition - Sam, Hacker, Mage, Face. But if obviously, some people like being both useful and awesome, so I can't really say shit if I get a crew of straight mages.
Anyone game?
First off - this won't be PbP. Because I hate that shit, and also, I'm fucking terrible at posting regularly, but I am good at actually talking to people. No, we're gonna get together, on skype, and fucking talk to each other like human fucking beings (and use roll20 or something for maps and rolls, probs.) So I'm at GMT+2, or for anyone on the East Coast, I'm -7 hours from you fucks. So scheduling is a thing that will need to be worked out. As for rules, it's fine. We're not using EotM, but don't worry, because we're also not using vehicle rules. (If anyone has vehicle rules suggetions, I'm so all ears, but they're so fucked I ain't fucking touching that shit with a ten foot pole.)
Now, obviously, I'd like to see a typical party composition - Sam, Hacker, Mage, Face. But if obviously, some people like being both useful and awesome, so I can't really say shit if I get a crew of straight mages.
Anyone game?
-
- Duke
- Posts: 2073
- Joined: Mon Nov 18, 2013 8:20 pm
It'll depend on everyone else, seeing as the time zones are gonna fuck us, but ideally, weekends or Mondays (since I've off on Mondays.)
Then, once you have absorbed the lesson, that your so-called "friends" are nothing but meat sacks flopping around in the fashion of an outgassing corpse, pile all of your dice and pencils and graph-paper in the corner and SET THEM ON FIRE. Weep meaningless tears.
-DrPraetor
-DrPraetor
So, judging by the lack of interest, I'll give this one last bump and also plug a 3.Tome game - I've been constructing the Age of Worms AP in roll20, so I'll need players for that game sooner or later. But I'm still totally willing to run Shadowrun, though I've put enough hours into Age of Worms that I'd feel bad if I didn't run it.
Then, once you have absorbed the lesson, that your so-called "friends" are nothing but meat sacks flopping around in the fashion of an outgassing corpse, pile all of your dice and pencils and graph-paper in the corner and SET THEM ON FIRE. Weep meaningless tears.
-DrPraetor
-DrPraetor
-
- Duke
- Posts: 2073
- Joined: Mon Nov 18, 2013 8:20 pm
Ooh, good plan. I'll post a thread up for the Age of Worms AP once I finish constructing it.
Then, once you have absorbed the lesson, that your so-called "friends" are nothing but meat sacks flopping around in the fashion of an outgassing corpse, pile all of your dice and pencils and graph-paper in the corner and SET THEM ON FIRE. Weep meaningless tears.
-DrPraetor
-DrPraetor
Uh, it's basically the same as 3.5, (except for combat options and classes and a bunch of other shit.) But really, all you really need is to choose a class and like, read over the combat section. And the feat section, cause of scaling feats.
Then, once you have absorbed the lesson, that your so-called "friends" are nothing but meat sacks flopping around in the fashion of an outgassing corpse, pile all of your dice and pencils and graph-paper in the corner and SET THEM ON FIRE. Weep meaningless tears.
-DrPraetor
-DrPraetor
-
- Duke
- Posts: 2073
- Joined: Mon Nov 18, 2013 8:20 pm
The most complete Tome PDF to my knowledge is Aktariel's awesomeTome.
'Core' Tome consists of the sourcebooks: The Tome of Necromancy, The Tome of Fiends, The Dungeonomicon and Races of War (available on dndwiki.com/dnd-wiki.org)
Races of War has the most radical changes, i.e. Warriors with Style and Advanced Combat
Kaelik's errata
The Tome Material link above has a bunch of third party content as well.
You can also find plenty of community material in the den. Most of it is linked here but if you browse IMOI, you'll find stuff that isn't on it.
Since there's a lot of community material avaialble, you'll have to clear it by vagrant first.
I'm interested in Age of Worms as well. I'll admit I read the Whispering Cairn (I started running AoW and had a few sessions before the game died due to scheduling difficulties), but I think I can keep my knowledge of it from influencing character tactics.
'Core' Tome consists of the sourcebooks: The Tome of Necromancy, The Tome of Fiends, The Dungeonomicon and Races of War (available on dndwiki.com/dnd-wiki.org)
Races of War has the most radical changes, i.e. Warriors with Style and Advanced Combat
Kaelik's errata
The Tome Material link above has a bunch of third party content as well.
You can also find plenty of community material in the den. Most of it is linked here but if you browse IMOI, you'll find stuff that isn't on it.
Since there's a lot of community material avaialble, you'll have to clear it by vagrant first.
I'm interested in Age of Worms as well. I'll admit I read the Whispering Cairn (I started running AoW and had a few sessions before the game died due to scheduling difficulties), but I think I can keep my knowledge of it from influencing character tactics.
Last edited by radthemad4 on Thu Apr 09, 2015 8:22 pm, edited 2 times in total.
I'd be down for either SR or Tome.
FrankTrollman wrote: Halfling women, as I'm sure you are aware, combine all the "fun" parts of pedophilia without any of the disturbing, illegal, or immoral parts.
K wrote:That being said, the usefulness of airships for society is still transporting cargo because it's an option that doesn't require a powerful wizard to show up for work on time instead of blowing the day in his harem of extraplanar sex demons/angels.
Chamomile wrote: See, it's because K's belief in leaving generation of individual monsters to GMs makes him Chaotic, whereas Frank's belief in the easier usability of monsters pre-generated by game designers makes him Lawful, and clearly these philosophies are so irreconcilable as to be best represented as fundamentally opposed metaphysical forces.
Whipstitch wrote:You're on a mad quest, dude. I'd sooner bet on Zeus getting bored and letting Sisyphus put down the fucking rock.
Awesome. Okay, so while I keep working on AoW, that marks Longes, Mask, and Imp in as SR. Post or PM me your Skype and I'll add you, so we can all discuss times and characters and blah-blah-blah. And the table's still open for another player for SR, but I'm totally cool with starting with three.
Then, once you have absorbed the lesson, that your so-called "friends" are nothing but meat sacks flopping around in the fashion of an outgassing corpse, pile all of your dice and pencils and graph-paper in the corner and SET THEM ON FIRE. Weep meaningless tears.
-DrPraetor
-DrPraetor