Shit! Probably means I should finish this sooner rather than later.Meikle641 wrote:Well, I registered my company today; I am now the sole proprietor of Heartbreaker Press. Got my business account all set up as well this afternoon. So that was pretty cool.
78) Wow. I completely failed to recognize that slang, even though I've heard it a bunch of times. I have no excuse.
81) p29: Man on Fire: What the fuck. I love this. Do you take damage?
82) p29: Various typos and an unfinished ability. I don't think I'll point those out any more, since they're comparatively obvious.
83) p30: Dynamic Entry. I like this power too. Vanguards are cool. That said: "Exceptionally hard or reinforced barriers (such as
reinforced concrete or adamantine) may be Hard or Improbable respectively." Is it easier to break through adamantine than through reinforced concrete? Because without the parenthetical that's what this says. And the parenthetical is just confusing because of the "respectively" and the order in which things are listed.
Chapter 5: Skills
84) p32: "Skills cannot be raised more than 1 rank at a time." Does this mean that you can't raise a skill more than once per levelup or just that you can't bypass levels to spend fewer points?
85) p33: Animal Handling and Empathy seem to overlap in the area of "reading an animal". Is this intended?
86) p34: Magecraft's sample specializations end with "etc." while several others don't, but my impression is that all the lists are extensible?
87) p34: Does the non-human physiology specialization for Medicine change it from -10% to +10%, or from -10% to +0%?
88) p35: As 87, but with Science. Also, assuming these work the same way, they should have similar wording.
89) p36: Do the specialization defaults for Science and Medicine stack with the skill defaults, such that a character with no Medicine is working at -15% to operate on a vampire?
90) p36: Why sometimes binary?
91) p37: How do Hobby Specializations work?
92) p37: Is there a minimum Crafting time or can a sufficient MoS make it instant?
93) p43: Should both types of rope be the same break difficulty?
94) p49: Just a formatting thing, but having footnotes and quantities designated the same way is really hard to read
95) p51: Ammunition costs/counts?
96) p55: Unless I'm missing something, it's cheaper in Willpower to make a $1500 permanent magic item than a $100 permanent magic item?
97) p55: The example $ construction costs on the permanent magic items are all over the place. 1/100, 1/10, 1/10, 1/6, 1/5...
next: Combat and Danger