PoS: various minor RPG systems

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fectin
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PoS: various minor RPG systems

Post by fectin »

The Order of the Link's Rule Set has been perfected over more than 30 years - it was started in the early 1980's!
From "Order of the Link", which claims to be a universal setting/system combo, and which, absent that description, I might have been willing to toss a couple bucks at.
https://www.kickstarter.com/projects/38 ... ffering-al
Last edited by fectin on Fri Feb 20, 2015 12:39 am, edited 1 time in total.
Vebyast wrote:Here's a fun target for Major Creation: hydrazine. One casting every six seconds at CL9 gives you a bit more than 40 liters per second, which is comparable to the flow rates of some small, but serious, rocket engines. Six items running at full blast through a well-engineered engine will put you, and something like 50 tons of cargo, into space. Alternatively, if you thrust sideways, you will briefly be a fireball screaming across the sky at mach 14 before you melt from atmospheric friction.
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Post by Lago PARANOIA »

Yeah, no.
A single RPG that allows you to play Fantasy, Science Fiction, everything between.
Order of the Link is a game about balance. This means that, when you play, you may be good or evil, lawful or chaotic - it all depends on the situation!
The Order of the Link's Rule Set has been perfected over more than 30 years - it was started in the early 1980's!
The Order of the Link Rulebook Primer includes a single dice system perfected over these years, where you aim to roll less than your Skill (or your Attribute if you don't have the relevant Skill) on a d20.
However, it only has a limited amount of history and a selection of magic spells - which we will expand if we meet Stretch Goals.
Do any of those sound like an encouraging sales pitch to you? Almost everything in that design doc except where they promised Star Wars with more axe murdering sounded bad.
Last edited by Lago PARANOIA on Fri Feb 20, 2015 7:04 am, edited 1 time in total.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
fectin
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Post by fectin »

Those sound like a pitch where I would be willing to toss a small number of dollars at in return for the schadenfreudisch entertainment of a terrible system, and a potential quick review, and the offhand possibility of an interesting narrative conceit.
Last edited by fectin on Fri Feb 20, 2015 1:56 am, edited 1 time in total.
Vebyast wrote:Here's a fun target for Major Creation: hydrazine. One casting every six seconds at CL9 gives you a bit more than 40 liters per second, which is comparable to the flow rates of some small, but serious, rocket engines. Six items running at full blast through a well-engineered engine will put you, and something like 50 tons of cargo, into space. Alternatively, if you thrust sideways, you will briefly be a fireball screaming across the sky at mach 14 before you melt from atmospheric friction.
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OgreBattle
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Post by OgreBattle »

If it would give you more satisfaction than a cup of coffee or soda, go for it.
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Post by Leress »

OgreBattle wrote:If it would give you more satisfaction than a cup of coffee or soda, go for it.
I don't know $12 can buy a number of sodas or coffees.
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Previn
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Post by Previn »

fectin wrote:Those sound like a pitch where I would be willing to toss a small number of dollars at in return for the schadenfreudisch entertainment of a terrible system, and a potential quick review, and the offhand possibility of an interesting narrative conceit.
Their playtest packet is linked from the Kickstarter site. I would bet money that they have a couple months of actual working on the rule set, because I see a lot or amateur concepts, stupidly worded things, and just a lot of bad ideas, which is saying something for how unusable their 'playtest' is due to lack of rules.

The official web site has been around since 2013, and the guy is apparently actually a theater actor, and if they've ever released anything for free before I can't find it.
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Post by Username17 »

I dunno. Rolling under (thus no one can ever be appreciably better at anything than a starting character) a skill or stat (thus getting a new skill is worse than being untrained if you have a high stat) on a d20 (so critical failures happen more often to higher skilled characters who can act more often) does sound very much like a rule system that was made in the early 80s. That is bad in pretty much exactly the way that a lot of peoples' AD&D hacks were bad.

-Username17
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unnamednpc
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Post by unnamednpc »

Wait, so this thing has been 'perfected' over 30+ years, but you only get a wee bit of history and a handful of spells? Chapeau!
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hogarth
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Post by hogarth »

Does "PoS" mean "piece of shit" in this context, or is there another meaning that I don't know about?
fectin
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Post by fectin »

"Products on spec", because it's kickstarter. I posted a handful of others a year or two back.

This project is noteworthy in that it's hard to distinguish from a parody. Aside from the "perfected over 30 years", there's positive references to the '80s, the claim that it's a universal system, and the deeply silly name.

I'm not planning on backing it. If not for the 80s roots, I might (at $1-2, I still might). Unfortunately though, as Frank explained, we already know the ways that 80s-derived products are bad.

Even so, it was such a well-tuned bundle of "Nope!" that it seemed like other folks might also be amused by it.
Vebyast wrote:Here's a fun target for Major Creation: hydrazine. One casting every six seconds at CL9 gives you a bit more than 40 liters per second, which is comparable to the flow rates of some small, but serious, rocket engines. Six items running at full blast through a well-engineered engine will put you, and something like 50 tons of cargo, into space. Alternatively, if you thrust sideways, you will briefly be a fireball screaming across the sky at mach 14 before you melt from atmospheric friction.
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rasmuswagner
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Post by rasmuswagner »

Order of the Link is a game about balance. This means that, when you play, you may be good or evil, lawful or chaotic - it all depends on the situation!
:shocked:
Every time you play in a "low magic world" with D&D rules (or derivates), a unicorn steps on a kitten and an orphan drops his ice cream cone.
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angelfromanotherpin
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Post by angelfromanotherpin »

Unintentional comedy gold.
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Post by Pseudo Stupidity »

This game must be awesome, check out this testimonial!

"Playing The Order of the Link changed my whole perspective of role playing games. I started as a Middle Earth game player on an adventure fighting Orcs and dragons. Becoming a Link player allowed me to transcend role-playing and really become the character, because the character was me."
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Post by Ravengm »

Pseudo Stupidity wrote:"Playing The Order of the Link changed my whole perspective of role playing games. I started as a Middle Earth game player on an adventure fighting Orcs and dragons. Becoming a Link player allowed me to transcend role-playing and really become the character, because the character was me."
I can't read this and not think of Doom: Repercussions of Evil.

"...and then I was a character."
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