Arkham Horror, the RPG?

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virgil
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Arkham Horror, the RPG?

Post by virgil »

Is it possible to make a system that uses the character sheets provided in the board game to create a full-scale tabletop RPG? It certainly implies more of a crime-fighting style of investigation than mystery/despair horror.
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rasmuswagner
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Post by rasmuswagner »

Oh, I thought you meant something actually based on the mechanics of the board game.

Like,
*Make a decision, then read 4 random lines of flavor text from a short pamphlet, then roll a test of a random stat to gain/avoid a random boon/mishap. Your initial decision does not influence this operation in any way.
*Pick up tokens in these random locations, put them down in these random locations instead.
*Develop your character's abilities randomly by the luck of a few draws.

I really don't like Arkham Horror. It's a bad ameritrash game. You move and shuffle and move and draw and roll, but most of it is makework and your ability to make meaningful decisions or predict likely outcomes is almost nil.
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Koumei
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Re: Arkham Horror, the RPG?

Post by Koumei »

virgil wrote:Is it possible
Yes.

There we go, easiest question ever.
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erik
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Post by erik »

A lot of turning a BG into an RPG is just roleplaying.

On the gameplay things I'd add to make it an honest to gosh RPG:

1. Character advancement/continuity between adventures

-1a. In the board game you advance from normals to being able to thwart an existential threat... so the power-ups that you get in adventure to do so should be oddly-specific to thwarting one enemy so you don't instantly cakewalk your 2nd adventure.

2. Instead of having random decks have a MC construct your adventure and control NPCs (more thematically themed monsters)

3. Players don't get board-overview omniscience on all the monsters

4. Clues tokens are actual clues that the investigators learn.

[edit: also forgot]
5. Rules for multiplayer co-op combat.
Last edited by erik on Sat Jan 31, 2015 1:00 am, edited 1 time in total.
MisterDee
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Post by MisterDee »

rasmuswagner wrote:You move and shuffle and move and draw and roll, but most of it is makework and your ability to make meaningful decisions or predict likely outcomes is almost nil.
Come on, after fifty games or so you start to know enough about the game and the odds of drawing whatever at wherever locations to be able to mildly influence the game. You just have to put in the several hundred hours needed to get there, and then it's a sorta tolerable game. :)
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