Race: Vivacious Nixie
Sources: Planar Handbook page 132, SRD
Pokemon Types: Light/Ghost
Challenge Rating: 2
Evolutions: None
Size/Type: Small Outsider (Extraplanar, Incorporeal (Ghost), Light)
Hit Dice: 1d8+1 (5 hp)
Initiative: +3
Speed: Fly 30 ft (perfect)
Armor Class: 19, touch 19, flat-footed 16
AC Breakdown: 10 + 3 dex + 5 deflection + 1 size
Base Attack/Grapple: +1/-3
Attack: Short sword +5 (1d4/19-20) or light crossbow +5 ranged (1d6/19-20) or positive energy ray +5 touch (1d4+5 positive energy)
Full Attack: Short sword +5 (1d4/19-20) or light crossbow +5 ranged (1d6/19-20) or positive energy ray +5 touch (1d4+5 positive energy)
Space/Reach: 5 ft/5 ft
Special Attacks: Spell-like abilities (CL 4, 3/day - charm person (DC 16)), positive energy ray
Special Qualities: Amphibious, water breathing, wild empathy, DR 5/cold iron, low-light vision, spell resistance 17, fast healing 5, darkvision 60 ft, positive energy aura (creatures within 10 ft gain 1 hit point per round)
Saves: Fort +3, Ref +5, Will +3
Abilities: Str -, Dex 16, Con 13, Int 12, Wis 13, Cha 20
Skills: Bluff +14, Diplomacy +14, Hide +11, Intimidate +14, Listen +5, Perform (singing) +14, Spot +5, Survival +5, Use Magic Device +14
Feats: Weapon Finesse, Dodge, (Non-scaling, Motivate Charisma)
Items: Short sword, light crossbow
Notes: Healer and face boost
Description: This blue-green pixie hums merrily, swimming through the air as if it were water. Everything around her is subtly brighter and more vibrant.
Name: Ryu
Race: Meditite
Sources: D&D Wiki
Pokemon Types: Fighting/Psychic
Challenge Rating: 2
Evolutions: None
Size/Type: Small Aberration (Fighting, Psychic)
Hit Dice: 4d8 (18 hp)
Initiative: +1
Speed: 20 ft
Armor Class: 24, touch 12, flat-footed 23
AC Breakdown: 10 + 1 dex + 1 size + 2 natural + 8 armor + 2 shield
Base Attack/Grapple: +3/+0
Attack: Slam +5 melee (1d6+4 plus fire punch)
Full Attack: Slam +5 melee (1d6+4 plus fire punch)
Space/Reach: 5 ft/5 ft
Special Attacks: Fighting style (extra slam attack, pounce), pure power
Special Qualities: Psionics (CL 4, at will - detect good, detect evil, detect law, detect chaos, detect magic; 1/minute - detect thoughts (Will DC 13), calm emotions (Will DC 13), confusion (Will DC 15)), meditate, egg move (fire punch, 2d6+4, Ref DC 15)
Saves: Fort +4, Ref +5, Will +4
Abilities: Str 13, Dex 12, Con 11, Int 12, Wis 11, Cha 10
Skills: Listen +7, Search +8, Spot +7
Feats: Knockout Punching, Improved Trip
Items: Expert Belt, full plate armor (convert BAB damage into nonlethal), steel shield (cover when no enemies within reach)
Notes: Melee badass
Description: A short grey-and-blue Pokemon looks like it is peacefully meditating, but when it opens its eyes they smolder with barely contained rage.
Name: Falena
Race: Venonat
Sources: D&D Wiki
Pokemon Types: Bug/Poison
Challenge Rating: 2
Evolutions: None
Size/Type: Small Magical Beast (Bug, Poison)
Hit Dice: 3d10 (12 hp)
Initiative: +4
Speed: 15 ft, climb 10 ft
Armor Class: 16, touch 15, flat-footed 12
AC Breakdown: 10 + 4 dex + 1 size + 1 natural
Base Attack/Grapple: +2/-3
Attack: Slam +7 (1d3-1 plus poison body)
Full Attack: Slam +7 (1d3-1 plus poison body)
Space/Reach: 5 ft/5 ft
Special Attacks: Stun spore (Fort DC 16, 30ft, 2d4 rounds), poison powder (Fort DC 15, 1d4 wis/2d4 wis), poison body (Fort DC 11, 1d6 con/1d6 con)
Special Qualities: 360 degree vision, darkvision 160 ft
Saves: Fort +3, Ref +7, Will +4
Abilities: Str 8, Dex 19, Con 11, Int 5, Wis 16, Cha 4
Skills: Listen +8, Spot +15, Climb +12
Feats: Weapon Finesse, Ability Focus (stun spore)
Items:
Notes: Lockdown and poison
Description: A purple fluffball waddles around on comically stubby legs. Its faceted eyes glitter red, but contain a boundless amusement.
Name: Velo
Race: Magebed Fleshraker
Sources: Eberron Campaign Setting page 295, Monster Manual III page 40
Pokemon Types: Dark/Poison
Challenge Rating: 2
Evolutions: None
Size/Type: Medium Animal (Fighting)
Hit Dice: 4d8+12 (30 hp)
Initiative: +5
Speed: 50 ft
Armor Class: 25, touch 15, flat-footed 20
AC Breakdown: 10 + 5 dex + 10 natural
Base Attack/Grapple: +3/+8
Attack: Claw +10 (1d4+5 plus poison)
Full Attack: 2 claws +10 (1d4+5 plus poison) and bite +6 (1d6+2) and tail +6 (1d6+2 plus poison)
Space/Reach: 5 ft/5 ft
Special Attacks: Leaping pounce (trip +5), poison (Fort DC 15, 1d6 dex/1d6 dex), rake (+10 attack, 1d4+5 damage)
Special Qualities: Low-light vision, scent
Saves: Fort +7, Ref +9, Will +3
Abilities: Str 21, Dex 21, Con 17, Int 2, Wis 14, Cha 12
Skills: Hide +13 (+23 in forests), Jump +26
Feats: Multiattack, Weapon Focus (MS variant, claw), False Swipe
Items:
Notes: Melee badass
Description: This pebble-skinned beast is a maelstrom of slashing talons and teeth to its enemies, but loyal and caring to its companions. It is an artificial species, bred specifically for war.
Name: Margary
Race: Half-Celestial Magebred Light Warhorse
Sources: Eberron Campaign Setting page 295, SRD
Pokemon Types: Light/Flying
Challenge Rating: 2
Evolutions: None
Size/Type: Large Outsider (Native)
Hit Dice: 3d8+21 (34 hp)
Initiative: +3
Speed: 70 ft, fly 140 ft (good)
Armor Class: 20, touch 14, flat-footed 15
AC Breakdown: 10 + 3 dex - 1 size + 6 natural + 2 dodge
Base Attack/Grapple: +3/+13
Attack: Hoof +8 (1d4+6)
Full Attack: 2 hooves +8 (1d4+6) and bite +3 (1d3+3)
Space/Reach: 10 ft/5 ft
Special Attacks: Smite evil (1/day, +3 damage)
Special Qualities: Low-light vision, darkvision 60 ft, scent, daylight at-will, spell-like abilities (3/day - protection from evil, 1/day - bless, aid, detect evil), DR 5/magic, SR 13, immunity to disease, resist acid/cold/electricity 10
Saves: Fort +10 (+14 against poison), Ref +6, Will +6
Abilities: Str 22, Dex 17, Con 25, Int 4, Wis 17, Cha 10
Skills: Listen +9, Spot +9
Feats: Endurance (Grimoire), Run, Dodge (MS Variant)
Items: Military saddle, saddlebags (see Luca's character sheet for details)
Notes: Riding
Description: A magnificant horse with the wings (and brain) of a bird.
Name: Casco di Phil
Race: Cassisian
Sources: http://tgdmb.com/viewtopic.php?p=384917#384917
Pokemon Types: Light/Steel
Challenge Rating: 2
Evolutions: None
Size/Type: Tiny Outsider (Angel, Extraplanar, Good)
Hit Dice: 2d8+2 (11 hp)
Initiative: +2
Speed: Fly 60 ft (perfect)
Armor Class: 20, touch 14, flat-footed 18
AC Breakdown: 10 + 2 dex + 6 natural + 2 size
Base Attack/Grapple: +2/-10
Attack: Ram +2 (1d4-4)
Full Attack: Ram +2 (1d4-4)
Space/Reach: 2.5 ft/0 ft
Special Attacks: Breath weapon (2d6, DC 12, 15 ft cone or 30ft line), spell-like abilities (at-will - detect evil, know direction, aid, daylight, 1/day - commune)
Special Qualities: Living equipment, judgement, protective aura, immunity to acid, cold, electricity, and petrification, tongues, fire resistance 10, SR 12, darkvision 60 ft, low-light vision
Saves: Fort +4 (+8 vs poison), Ref +5, Will +4
Abilities: Str 3, Dex 14, Con 12, Int 10, Wis 12, Cha 12
Skills: Knowledge (history) +5, Knowledge (nobility) +5, Knowledge (religion) +5, Knowledge (geography) +5, Knowledge (engineering) +5, Hide +15, Move Silently +7, Diplomacy +6
Feats: Arena Trap
Items:
Notes: Translator and miniature god
Description: A bronze helmet adorned with wings glides through the air effortlessly. Two points of shining golden light regard carefully you from within the visor.