Koumei wrote:With Knuckles I got as far as the Egg Zone (final stage) of S3, but didn't have the timing/coordination to beat the sub-boss (which was "the same as Sonic gets, except two of them). With Sonic, I once managed to get up to the anti-grav boss (but couldn't beat it), but generally couldn't beat that level, just the see-sawing platforms would get me :/
Launch Base (there's an exploit here to get unlimited lives via those things that sound an alarm and send birds at you. If you just stay there and spin dash, the score multiplier increases as more birds attack you, eventually letting you hitt the life cap). Death Eggzone was the last level for &K, not S3. Yeah, Death Egg Zone was hard. Though the first stage of the Walker was really easy (just stay in place and spin dash as you have higher priority than his hand).
Maxus wrote:I spent a lot of my formative years playing Sonic and remember how I figured out the barrels--I noticed they bobbed when I landed on them, so I ending up jumping and landing and so on.
Likewise, I didn't have problems with a lot of the bosses UP UNTIL the Death Egg at the end of Sonic & Knuckles--both the mini-boss (with the exploding spikes) and the Giant Egg Walker with the laster power by the master emerald...
Are you sure you managed to pass them just by timing jumps? I tried that. I tried making Tails do it. Didn't help. I initially didn't know how to dodge the Egg Walker's laser so I'd hit the gem once or twice and then get Tails to fly me out of the way. I eventually managed to figure out that bouncing off it right when it's about to fire the laser gets you high enough to dodge it.
Darth Rabbitt wrote:The part that stumped me in Sonic 3 was trying to beat Robotnik in the third level as Tails alone (you have to fly under him when his drill isn't aimed down.)
I remember that. Yeah, even if you know the trick it's pretty hard to pull off.
Also, the 'boss fight' against Knuckles was possibly my favorite part of the game. It's hilariously easy, but feels good. This asshole has been obstructing me at random intervals throughout the game and been out of reach (via invisible wall in the first stage. If you time it right you can jump just as he blows up the bridge and either fly or grab on to Tails, but there's an invisible wall protecting him while he laughs at you even though he's within easy reach), and now it's payback time. I liked that other than the punch, health and higher priority spin jump/dash, he's effectively a player character. If you happen to be under him while he drops from a glide, he'd take collision damage (or have Tails walk into him with his mercy invincibility from damage and once that wears off, both take damage (abusing Tails was one of my favorite parts of the game, though I rather like the character. The invincibility makes me feel less bad about it)). Sometimes I'd duck and pretend Knuckles impaled himself on my spikes. I think I saw a hack somewhere that let you play Knuckles and Tails, though Tails couldn't carry Knuckles in the hack. Still pretty nifty.