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Longes
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Post by Longes »

I was young and stupid, and thought that Exalted 2e is a good game.
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Post by Stahlseele »

One of my favourite Youtubers got to visit a game developers studio that's basically developing something like league of legends but with capital space ships it seems:
https://www.youtube.com/watch?v=kYpxIvpVLqQ

He also does videos on World of Tanks, WarThunder, Elite Dangerous and Star Citizen.
Last edited by Stahlseele on Sat Nov 15, 2014 2:33 pm, edited 1 time in total.
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Shrapnel wrote:
TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.

Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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Post by Longes »

I love that the reason the protagonist of FarCry 4 has joined the terrorists and fights an evil dictator is because he wants to put the burial urn with ashes of his mother in the temple near the dictator's stronghold.
I now want a game where the Hero brings the macguffin to the mountain of doom because that's where the nearest mcdonnald's is
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Post by Shrapnel »

The hero of Doom 2 stayed behind on a demon-overrun Earth just to rescue his pet bunny, which is along those lines.
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Post by Koumei »

So I've found that Master difficulty is about right for Diablo 2, and have just unlocked Torment difficulty. Apparently I punch above my weight, which is weird, because I suck at video games.

I think I've figured out what it is: I clocked over 100 hours on Torchlight 2, which is the same style of "Point and Click Adventure. Use Sword on Goblin." game. And by now I've realised an important thing:

There are two parts of the screen. The top 3/4 has little men running around on it, and you can basically ignore it. The bottom 1/4 has your HP, Mana/Resource bar, and your ability cooldowns. This is what you need to look at.

Really, just make sure you're actually clicking on enemies you want to kill, and look out for treasure goblins and item drops. Other than that, just focus on the part of the screen that matters.

Caveat: enemies with Arcane Enchanted/Orbiting/Frozen hammer me hard because they require actually looking at the screen. Similar to that boss in the expansion who has a cannon-arm in the burning house where bits of the room collapse on you. Suddenly it's some kind of avoider game where even a Crusader takes "about all" damage from one hit :/
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Post by Stahlseele »

https://www.youtube.com/watch?v=YNNAdTAM5os
This War of mine sounds like an reasonably interesting game.
Welcome, to IronHell.
Shrapnel wrote:
TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.

Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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Count Arioch the 28th
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Post by Count Arioch the 28th »

Koumei wrote: Caveat: enemies with Arcane Enchanted/Orbiting/Frozen hammer me hard because they require actually looking at the screen. Similar to that boss in the expansion who has a cannon-arm in the burning house where bits of the room collapse on you. Suddenly it's some kind of avoider game where even a Crusader takes "about all" damage from one hit :/
I play a fetish witch doctor (HURR) and I don't even have to look at the bottom of the screen. All I have to do is not stand in fire and I win... I am comfy at Torment II myself with no desire to fiddle with things to go higher and have pretty much abandoned the game until next expac.
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Post by Leress »

I have a extra Witcher 2 GOG code if anyone wants it just PM me. First come, first served.
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Post by Archmage Joda »

So, are there any free to play MMORPGs that would be worth my time playing, particularly as a mage?
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Post by Koumei »

Yes, there are two I can name:
-Neverwinter. It's 4E D&D kind of, and the late game is all about the microtransaction, so ignore that shit, play to level 30 or whatever then call it a day.
-Rift. It's awesome.

In both cases the initial download is huge.
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Post by Pariah Dog »

Not quite Free to Play but rather Buy to Play (between $15 and $30 as it goes on sale) but I was a big fan of The Secret World. I love the world they built in it.
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Post by Longes »

Inquisition ruined the mystery of Hawke's absence at the end of DA2. His disappearance is insanely boring and pointless.
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Post by Reynard »

Stahlseele wrote:https://www.youtube.com/watch?v=YNNAdTAM5os
This War of mine sounds like an reasonably interesting game.
It is. Not too complicated, but amusing.

It also lacks proper manual (wiki is in its early stages), is a bit buggy at the moment (occasionally crashes), and starting conditions are weird.

There is no way to set harder/lower difficulty and "random" is not that random. Generally the same as the previous game. I had to restart three times before 1 of the starting three people changed (there are 10 people in total), for example.
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Post by Shrapnel »

Another cock-up on the electronics front.

For whatever reason, my 3DS has taken to making this hideous electronic screeching noise whenever the top screen is touched by an air molecule or looked at; it sounds like an auto-tuned banshee. On top of this, my computer has gotten a virus. It seems that when it comes to electronic entertainment, I can't have good things.
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Post by Longes »

I think Ubisoft is just trolling at this point

Assassin's Creed Unity is still barely working. The latest bug is that the game freezes on loading screen. Ubisoft has offered a solution.
You can take the following steps to prevent a crash:

Do not add any IN-GAME RECENT PLAYER as a GAME CONTACT
If you already have GAME CONTACTS, perform the following to remove them: My Brotherhood > My Contacts > Game Contacts (using RB/R1) > Focus on a Contact (LS) > More Actions (Y/Triangle) > Remove from contacts.
So, yeah, you can play the AC:UNITY, which heavily relies on online content if you just get rid of all your friends.
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Post by Stahlseele »

Can somebody tell me why games like Civ5 and right now for me especially Sim City : Cities of Tomorrow, are so gods be damned addictive? x.x
I know that emperically at least Sim City and to a lesser account due to having been dumbed down considerably also Civ5 are technically bad games . . and yet i can't help but notice that i have actually logged 200+ hours into each of these two x.x
Welcome, to IronHell.
Shrapnel wrote:
TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.

Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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Post by Koumei »

Someone gifted me the new Mordheim game on Steam. It's pre-release/early access, so it's very rough around the edges, but the main issues look like the kind of issues you expect in those early stages, and I'd be surprised (and disappointed) if they remained in the final release.

So far you can only do Skirmish mode, with a pre-made team of Mercenaries or Skaven - whichever you choose, the AI plays the other one. But they promise to include a whole bunch of lists, proper team building with "Lol, that dude is now dead forever" and campaigns.

Now granted, it's tied to WHFB, which is A) A GW thing with all the problems that entails, and B) the less interesting, "peasants covered in shit" IP not the "SPACE CHAINSAW SWORDS AND FLYING PSYCHIC ROBOTS WITH HARPOONS" one. Also, Mordie is even *more* "You are that little guy there, yes, the one covered in shit and holding a stick" than regular WHFB. But less so than WHFRP, at least most people come equipped with a greatsword or pair of pistols or whatever.

There's some good news though: it's not tied to the Mordie tabletop rules. Any video game based on GW stuff needs to not cling to the existing rules. It uses percentages for success rates, and these are typically in 5 or 10% increments, so it's not based on rolling X+ on 1d6. Damage is more like your usual "Deals 10-30 damage, enemy has up to 100 HP" fare. Terrain matters a lot, with various things having little "Interact here" points for climbing and jumping.

Overall, it looks like this could be a decent tactical game and not "a faithful recreation of waterboarding by GW". But they do still have time to make it shit if they want to do that.
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Post by Longes »

Game of Thrones by Telltale is pretty good. It suffers badly from the illusion of choice *cough*teleporting Ramsay's men*cough*, but the plot is tense and characters are likable. I liked Tales from the Borderlands more, but I wait episode 2 for both games.
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Post by Count Arioch the 28th »

I mentioned this in the Dragon Age thread, but I am posting it here too so those who aren't following it can see.

There are nipples in Dragon Age: Inquisition. Not male nipples, the good kind. I was kind of shocked, I was expecting fully clothed humping like in other Bioware games, but I was shocked. Like holy crap, Cassandra's Nipples...
Last edited by Count Arioch the 28th on Tue Dec 16, 2014 8:22 am, edited 1 time in total.
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Post by Guyr Adamantine »

I'll contact the local news.
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Post by Longes »

Zero Escape: Virtue's Last Reward ends on mother of all cliffhangers, and then the fucking third game in the series has never been made, because the series didn't sell well enough in Japan! RAGAARARGARAGH. I hate cliffhangers. So. Fucking. Much.
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Post by Koumei »

Count Arioch the 28th wrote:Not male nipples, the good kind.
I lol'd.

Meanwhile, BlazBlue Continuum Shift Extend is out, and with a name like that, you know it's a fighting game. Now with more plot-shaping dialogue!

http://steamcommunity.com/sharedfiles/f ... =357123667
http://steamcommunity.com/sharedfiles/f ... =357123695
http://steamcommunity.com/sharedfiles/f ... =357123726
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Post by Whipstitch »

I nearly sprayed cola through my nose laughing when I loaded up NBA 2k15 and realized the game rates Kobe Bryant as having a max rating shot IQ.
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Post by Shrapnel »

So, yesterday I bought Hyrule Warriors at GameStop for $49.99, which I thought was a pretty good deal, considering the game was just recently released.

However, much to my chagrin and horror, upon returning home I discovered that the copy I had bought was not new, as I previously suspected, but it was in fact USED. The disc was covered in grimy fingerprints and oh god it was awful. Now I have to return it to GameStop and suffer their draconian and archaic return policies.

Sadness, such.
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Post by Koumei »

After a lot of asking around (amongst people who I figured would know these things), I picked up WWE 2K13.

Basically what I wanted to do was one of the following:
* Create a "Diva" (female wrestler) and run career mode with them
* Do Universe/General Manager mode, fire everyone (at least, all the males), hire on a bunch of female wrestlers, and book+play matches that way, basically running Shimmer (women's wrestling league, not the sexual kind) with a bigger budget.

The first is not a thing you can do in these games. One of the older ones let you do Career Mode with one specific existing Diva, but that was it. Later games don't even have a career mode, instead just "letting" you replay THE GREATEST MATCHES FROM (the Attitude Era, Wrestlemanias, whatever). Which is total balls.

Apparently 2k13 is the one that lets you do the second of the two, although you have to have Tag Champions*, Inter-Chris-inentalIntercontinental Champion* and Super WWE World Heavyweight Champion of the World, and those titles have to be held by men. But you can seriously export created characters onto a USB stick, then edit them on the PC so obviously female wrestlers have the "Is a man" tag and can fight for the big titles.

And apparently '14 and '15 are just worse than '13 in general, with more bugs and crap, because the company that makes these games is kind of crappy and very lazy.

*Ignore that in both cases, women have held these titles before. Hell, I'd go so far as to say that Chyna is the best IC champion who wasn't called Chris.
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