SKR quotables

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OgreBattle
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Post by OgreBattle »

Here's the scientific justification you can buttpull to justify daily and encounter powers for Fighters

http://www.ideafit.com/fitness-library/ ... gy-systems

Though it should be implemented in a manner that's not "you can only throw sand once per day" and more like how action points give you extra actions or making something auto crit.
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tussock
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Post by tussock »

That's one of those things where you can indeed write fluff which supports Daily Powers and Encounter Powers for Fighters, but it's always worth noting that they did not do so in 4e.
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hogarth
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Post by hogarth »

tussock wrote:That's one of those things where you can indeed write fluff which supports Daily Powers and Encounter Powers for Fighters, but it's always worth noting that they did not do so in 4e.
Indeed. But equally so, they didn't write fluff supporting Daily and Encounter Powers for many magical classes either. Shouldn't that be equally offensive to the dissociativity-hater's sensibilities? In practice it seems like the answer is "no, it's okay for magical people to do anything but a fighting-man should be able to do exactly what I can do".
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Post by ishy »

You yourself already know that is not true hogarth.
The fact is, I already have preconceived conceptions about how swinging a sword works.
Thus telling me ingame that I can swing my sword all day, every day, but can only swing a dagger around once a day is going to require an explanation.

While magic is a blank slate, 'till the game tells me how magic works.
So telling me I can cast a ray of frost all day, every day, yet I can only cast a fireball once a day, is not going to require an explanation (though one would still be nice).
Last edited by ishy on Mon Oct 20, 2014 12:33 pm, edited 2 times in total.
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Post by Sakuya Izayoi »

One of the things 4e failed to rip off from its source material was martial classes using different resources from magical classes.

The sword guy doesn't just have different buttons than the spell guy, it's a different paradigm. You get angrier as the fight goes on, and can pull off amazing feats of being really angry as the fight proceeds. It also created a much better tanking system than marks: better to put Bruce Banner in temporal stasis than try to obliterate The Hulk with superior firepower.
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Aryxbez
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Post by Aryxbez »

So SKR runs through a few very brief encounters for Five Moons: https://fivemoonsrpg.wordpress.com/2014 ... lay-video/

Also Some Wizard spells (Feather Fall Boost #3 is cool, but not sure why it needed changed from its original effect whatsoever)

That link will also contain hyperlinks to the Warrior, Wizard, and Rogue characters if ye care. From my observations, I thought it was interesting he might be using 10HP/level for Orcs like 4E Brutes, and also keeping the damage they do very low (2 for Goblin minions, and 3-4 for Orcs?). He's mentioned he intends to up HP in the next update or some such, but otherwise CON is still looking like a stat that needs to be smashed into STR (it easily makes up of 50% or more HP for most PC's, and warriors starts to around 15th-20th.)

Any other observations ye guys could derive from this?
What I find wrong w/ 4th edition: "I want to stab dragons the size of a small keep with skin like supple adamantine and command over time and space to death with my longsword in head to head combat, but I want to be totally within realistic capabilities of a real human being!" --Caedrus mocking 4rries

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Post by Aryxbez »

Alright, so news has been coming in pretty quiet for Five Moons. Most interestingly, since Frank has been talking about a want of Hide rules over in the Zero Buzz 5th thread, SKR has put a vague sampling of one for his game. https://fivemoonsrpg.wordpress.com/2014 ... e-stretch/

Considering I never used any actual stealth system as written (opposed rolls or vs. Passive Perception DC), I'm not sure if his claim will act as a fix to rules for Stealth? Sorry for lack of detail, and how it basically just looked like an opposed roll/DC type scenario.

Lastly, the KS will be ending today, here's to hoping the damn Monster Manual gets funded with it!
What I find wrong w/ 4th edition: "I want to stab dragons the size of a small keep with skin like supple adamantine and command over time and space to death with my longsword in head to head combat, but I want to be totally within realistic capabilities of a real human being!" --Caedrus mocking 4rries

"the thing about being Mister Cavern [DM], you don't blame players for how they play. That's like blaming the weather. Weather just is. You adapt to it. -Ancient History
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Post by ishy »

SKR wrote:3) However, it sucks to play a character who goes unconscious or dies with a typical hit. And you don’t want low-level character to only be able to fight rats and angry dogs (creatures that can only deal 1–2 points of damage on a typical hit).
1) First-level characters in Five Moons RPG are basically apprentices. To make a Harry Potter analogy, they’re probably third-year students at their school; they know enough to get into trouble and face off against some dangerous opponents, but aren’t “graduated” fully-trained members of their profession (which is about 3rd level in game terms, comparable to a 1st-level 3E/PF character).
So what the fuck are level 1 characters supposed to do?
Gary Gygax wrote:The player’s path to role-playing mastery begins with a thorough understanding of the rules of the game
Bigode wrote:I wouldn't normally make that blanket of a suggestion, but you seem to deserve it: scroll through the entire forum, read anything that looks interesting in term of design experience, then come back.
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Post by Ferret »

Well apparently you fight 3rd-years appropriate Trolls (a la Ron and Hermione in the bathroom in whatever early book it was) that are roughly equivalently dangerous to rats and angry dogs.
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Post by ishy »

SKR wrote:If the arguing rules is the fun part for you, maybe you should go to law school, because that is really what you're trying to do, argue law.
Last edited by ishy on Fri Jul 31, 2015 12:15 am, edited 1 time in total.
Gary Gygax wrote:The player’s path to role-playing mastery begins with a thorough understanding of the rules of the game
Bigode wrote:I wouldn't normally make that blanket of a suggestion, but you seem to deserve it: scroll through the entire forum, read anything that looks interesting in term of design experience, then come back.
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Post by Prak »

....Thanks SKR! Gonna gimme a time machine so I can tell my 18 year old self to do that? Gonna pay for my lawschool?

Fuck that asshole. I'm sick of game designers who don't understand that rules are kind of fucking important to a game.
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Post by Omegonthesane »

Ferret wrote:Well apparently you fight 3rd-years appropriate Trolls (a la Ron and Hermione in the bathroom in whatever early book it was) that are roughly equivalently dangerous to rats and angry dogs.
That was book one, and it was against a fully operational troll - but Harry got a crit resulting in wasting the troll's next action and then one of the party exploited a loophole to knock it out with its own club.

The rest of the book was puzzle monsters - even the fight with the "big bad of the whole series who isn't willing to just shoot you" was won through Deus Ex Machina instead of rules exploits (rematch in Book 7) or combat (rematch in Film 8).
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Post by erik »

SKR wrote:If the arguing rules if the fun part for you, maybe you should go to law school, because that is really what you're trying to do, argue law.
If making shitty rules for games is fun for you, maybe you should get into government, because that is really what you are trying to do, create laws.
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Post by Gnorman »

Law school is generally less about "arguing law" and more about "drinking away your decision to go to law school."
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Post by Covent »

Gnorman wrote:Law school is generally less about "arguing law" and more about "drinking away your decision to go to law school."
So, just like joining the military then...
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Post by Kaelik »

Covent wrote:
Gnorman wrote:Law school is generally less about "arguing law" and more about "drinking away your decision to go to law school."
So, just like joining the military then...
Nah, you don't have to shoot innocent people, just prosecute them while calling the people who shot them as witnesses.

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