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Titanomachy - a strategic front-end for land and naval minis

 
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mean_liar
Duke


Joined: 07 Mar 2008
Posts: 2186
Location: Boston

PostPosted: Tue Oct 21, 2014 5:47 pm    Post subject: Titanomachy - a strategic front-end for land and naval minis Reply with quote Add User to Ignore List

Titanomachy

A front-end for tactical mass land and naval miniatures battles, providing just enough strategic and operational decisions to provide context and narrative to the tactical execution of miniatures battles. While designed ostensibly to support Warmaster and Man O War campaigns, the rules provide for other systems such as Warhammer, Uncharted Seas, Hordes of the Things, De Bellis Antiquitatus, and basically every mass combat system published.

A current copy of the rules can be found at https://drive.google.com/file/d/0B_nu50YR0PFzd19hMmIxelhqMDA/view?usp=sharing
rules last updated 1/2/14

You can email me at meanliar.games@gmail.com . Emails should have [games] in the subject line (including the brackets!) to bypass spam filters.

Features

Strategic choices which don't overwhelm the tactical game. Typically, campaign games either end up overwrought or underwhelming: they either encourage lop-sided battles, or do nothing to dramatically adjust the tactical wargames they engender. Titanomachy, I believe, hits the sweet spot and gives players just enough to do that the battles swing the strategic game, while operational decisions do not make the tactical battles moot.

Multiplayer support. The game handles between two to six players, and has victory conditions such that victory can be achieved before losing players lose interest.

Land and naval battles. The inclusion of naval battles is designed to make the game comprehensive in its scope, but maps and rules are included which make naval battles optional.
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