We can't possibly fail this Luck test, so we only take 1 damage. The damage to our luck score is the more important thing, though.You are hardly surprised to discover the two chainmail-clad Skeleton Warriors in the bare stone chamber beyond this door; they are guarding a door opposite you. You leap to attack, but they have an unpleasant mode of attack themselves. They seem to be made of too many bones, with a plethora of ribs and extra limb bones; as you advance, the extra bones detach themselves and fly at you in an arc of battering, lacerating bony missiles! Test your Luck. If you are Lucky, you duck out of the way of most of the bones and must lose just 1 Stamina point. If you are Unlucky, you are hit by several and have to lose 3 Stamina points. Disorientated by this unusual assault, you cannot back into a corner before the Skeleton Warriors are upon you, and you must fight them both together.
First SKELETON WARRIOR Skill 9 Stamina 8
Second SKELETON WARRIOR Skill 9 Stamina 7
If you win, you can either return to the main corridor outside and choose somewhere else to go to (turn to 308) or advance to the door opposite you (turn to 228)
Dirk 22 (20/22) 1SW 16 (4/8) 2SW 16 (7/7)
Dirk 21 (20/22) 1SW 17 (2/8) 2SW 18 (7/7)
Dirk 21 (20/22) 1SW 12 (0/8) 2SW 12 (7/7)
Dirk 18 (20/22) 1SW 16 (0/8) 2SW 16 (5/7)
Dirk 21 (20/22) 1SW 16 (0/8) 2SW 15 (3/7)
Dirk 21 (20/22) 1SW 19 (0/8) 2SW 17 (1/7)
Dirk 21 (20/22) 1SW 16 (0/8) 2SW 13 (-1/7)
Skill 11/12 (+1 from Magic Shield, +1/3 from Magic Armor, +1/3 from Magic Sword)
Stamina 21/22
Luck 11/12
Honour 3
Nemesis 1
Time Track 65
Gear:
Sword
Magic Armour
Magic Shield
Lantern
Backpack
13/17 Provisions
5 golds
Silver key
Rope
Longbow and arrows
Spiked boots
Ice pick
Viewing lens
Carved ivory polar bear
Steel mirror
Flask of Walrus Oil
Silver plaque with "Endimion" carved onto it
Smoke powder
Bag of Holding
Tattooing ink and needle
Tome of the Reaches
Magic Mirror (4 charges)
Sphere of Light
2 Striped Seed Pods
Harlequin's winged Boots of Gliding
Amulet of Teleporting
Magic Sword
Special:
20-stranded spider's web tattoo with a dragon's skull in it, seen on paragraph 55.
Shield Number: 70
Scalmagzaprin might be someone important, probably in the towers of Carnex was the High Priest of the dragon cult and is now a corpse.
Tome of the Reaches: Ward Runes section starts on page 44
Tome of the Reaches: Riddling section starts on page 191
Tome of the Reaches: Dragon Runes section starts on page 229
Cannot return to Carnex, what a loss.
Mirror Number: 100
Sphere Number: 244
Pod Number: 16
Teleport to Night Dragon's lair by turning to 289.
Armour Number: 12
Sword Number: 80
Blazing Crusher stopped: -1 from Skill of Night Dragon
Death count: 6
- Eating rohypnol biscuits and being sacrificed to the nameless cult of evil
- Slain by the High Priest and his OP panoply x5