[Let's Play] Fighting Fantasy 52 - Night Dragon

Stories about games that you run and/or have played in.

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Sirocco
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Post by Sirocco »

Agreed on both counts. (Well, almost, because we have 3 charges left, not 4.)
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Post by Silent Wayfarer »

You race across the snow to attack the evil enslavers of the hapless chained people. You must fight the grey-robed men separately as two pairs of opponents, and they will not be easy to defeat since they draw vicious, serrated daggers to strike you!

First ACOLYTE PAIR Skill 9 Stamina 10
Second ACOLYTE PAIR Skill 9 Stamina 11

If you win, you free the chained men and women. They seem dazed, barely in command of their senses, but you command them to make their way back south, and they obey your instructions. You have saved many souls from certain death in the lair of the Night Dragon; gain 1 Honour point! Turn to 258.
Ah, heroism. That, and the chance to take all this new loot out for a spin.
Dirk 18 (22/22) FAP 16 (8/10)
Dirk 17 (22/22) FAP 17 (8/10)
Dirk 18 (22/22) FAP 15 (6/10)
Dirk 20 (22/22) FAP 17 (4/10)
Dirk 21 (22/22) FAP 16 (2/10)
Dirk 21 (22/22) FAP 14 (0/10, killed)

Dirk 20 (22/22) SAP 19 (9/11)
Dirk 24 (22/22) SAP 17 (7/11)
Dirk 19 (22/22) SAP 16 (5/11)
Dirk 16 (20/22) SAP 17 (5/11)
Dirk 17 (20/22) SAP 17 (5/11)
Dirk 21 (20/22) SAP 13 (3/11)
Dirk 21 (20/22) SAP 18 (1/11)
Dirk 17 (20/22) SAP 16 (-1/11, killed)
Victoly! Escept that last 2 points at the end marred a double flawless. Anywho.
You make camp for the night. Add 2 to your Time Track, and you must now eat a meal. You know that your fate will soon be upon you, and your sleep is uneasy. Still you wake up just before dawn, and before the sun has risen in the sky you stand a half-kilometre away from a single tunnel entrance beneath a huge mountain which, curiously, is not ice-capped, unlike the others here. You simply know this must be the Night Dragon's lair; but what will befall you within, no one can know! If you have a Potion of Invisibility and wish to use it to get past the entrance tunnel, you know the name of the person who sold it to you. Convert his name into a number using the code A = 1, B = 2, C = 3 ... Z = 26, then add them together. Triple that total and turn to the paragraph with that number. Alternatively, you can make a direct approach to the tunnel entrance (turn to 197) or search around in the general area of the entrance, although this will be time-consuming (turn to 294).
Potions of invisibility are fun, but too bad we don't have one. :p
Dirk el Dragoncock

Skill 10/11 (+1 from Magic Shield, +1/3 from Magic Armor, +1/3 from Magic Sword)
Stamina 20/22
Luck 12/12

Honour 3
Nemesis 1
Time Track 64

Gear:
Sword
Magic Armour
Magic Shield
Lantern
Backpack
16/17 Provisions
5 golds
Silver key
Rope
Longbow and arrows
Spiked boots
Ice pick
Viewing lens
Carved ivory polar bear
Steel mirror
Flask of Walrus Oil
Silver plaque with "Endimion" carved onto it
Smoke powder
Bag of Holding
Tattooing ink and needle
Tome of the Reaches
Magic Mirror (4 charges)
Sphere of Light
2 Striped Seed Pods
Harlequin's winged Boots of Gliding
Amulet of Teleporting
Magic Sword

Special:
20-stranded spider's web tattoo with a dragon's skull in it, seen on paragraph 55.
Shield Number: 70
Scalmagzaprin might be someone important, probably in the towers of Carnex was the High Priest of the dragon cult and is now a corpse.
Tome of the Reaches: Ward Runes section starts on page 44
Tome of the Reaches: Riddling section starts on page 191
Tome of the Reaches: Dragon Runes section starts on page 229
Cannot return to Carnex, what a loss.
Mirror Number: 100
Sphere Number: 244
Pod Number: 16
Teleport to Night Dragon's lair by turning to 289.
Armour Number: 12
Sword Number: 80

Death count: 6
- Eating rohypnol biscuits and being sacrificed to the nameless cult of evil
- Slain by the High Priest and his OP panoply x5
If your religion is worth killing for, please start with yourself.
SGamerz
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Post by SGamerz »

Search.
Mr Shine
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Post by Mr Shine »

Yes, search
Silent Wayfarer
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Post by Silent Wayfarer »

Add 1 to your Time Track, but you find a crevice in the rock face a third of a kilometre or so from the main tunnel entry. You will have to squeeze along a very narrow passage to explore here. If you decide to do this, tum to 110; if you think better of it and want to enter by the main tunnel, tum to 197.
Ugh, more blind choices.
Dirk el Dragoncock

Skill 10/11 (+1 from Magic Shield, +1/3 from Magic Armor, +1/3 from Magic Sword)
Stamina 20/22
Luck 12/12

Honour 3
Nemesis 1
Time Track 65

Gear:
Sword
Magic Armour
Magic Shield
Lantern
Backpack
16/17 Provisions
5 golds
Silver key
Rope
Longbow and arrows
Spiked boots
Ice pick
Viewing lens
Carved ivory polar bear
Steel mirror
Flask of Walrus Oil
Silver plaque with "Endimion" carved onto it
Smoke powder
Bag of Holding
Tattooing ink and needle
Tome of the Reaches
Magic Mirror (4 charges)
Sphere of Light
2 Striped Seed Pods
Harlequin's winged Boots of Gliding
Amulet of Teleporting
Magic Sword

Special:
20-stranded spider's web tattoo with a dragon's skull in it, seen on paragraph 55.
Shield Number: 70
Scalmagzaprin might be someone important, probably in the towers of Carnex was the High Priest of the dragon cult and is now a corpse.
Tome of the Reaches: Ward Runes section starts on page 44
Tome of the Reaches: Riddling section starts on page 191
Tome of the Reaches: Dragon Runes section starts on page 229
Cannot return to Carnex, what a loss.
Mirror Number: 100
Sphere Number: 244
Pod Number: 16
Teleport to Night Dragon's lair by turning to 289.
Armour Number: 12
Sword Number: 80

Death count: 6
- Eating rohypnol biscuits and being sacrificed to the nameless cult of evil
- Slain by the High Priest and his OP panoply x5
If your religion is worth killing for, please start with yourself.
Mr Shine
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Post by Mr Shine »

Try the new option.
SGamerz
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Post by SGamerz »

Secret entrances are seldom bad. Take it!
Silent Wayfarer
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Post by Silent Wayfarer »

After a wearying crawl you find a trapdoor in the passage; you gently raise it and peer through. Yo uare looking directly down on to a crossroads of passageways; you guess from your bearings that one of the passages leads to the entrance, and probably a guardroom, too! If you want to drop down to the floor here, you may do so; but you fear that there may be a concealed pit trap below! This could just be paranoia on your part, but you cannot be sure! If you have a rope, you may descend safely (but you must leave the rope behind): turn to 323. If you haven't, you must Test your Sill. If you are successful, you descend safely; if you fail, you fall and must lose 2 Stamina points. Turn to 323. Alternatively, if you don't want to risk the fall, add 1 to your Time Track and go back to the main entrance; turn to 197.
So this isn't actually much of a choice: trade your rope for guaranteed protection vs losing 2 Stamina on a failed Skill roll. Or we could go back outside, but we've already established that we don't want to do that. And no option for having the Harlequin Boots!

Oh well. I assume we'll descend.
At the crossroads, one passageway leads back to the main tunnel entrance; you stand with your back to this one. The passage in front of you ends in a door, as does the one to your right. To your left, the passage runs straight then becomes a set of steps, leading down in a very broad arc. A deep, bass grinding noise is coming from that direction, and it sounds very ominous indeed. Will you:

Open the door in front of you? (turn to 133)
Open the door to your right? (turn to 86)
Go down the winding stairs? (turn to 340)
A not so blind choice!
Dirk el Dragoncock

Skill 10/11 (+1 from Magic Shield, +1/3 from Magic Armor, +1/3 from Magic Sword)
Stamina 20/22
Luck 12/12

Honour 3
Nemesis 1
Time Track 65

Gear:
Sword
Magic Armour
Magic Shield
Lantern
Backpack
16/17 Provisions
5 golds
Silver key
Rope
Longbow and arrows
Spiked boots
Ice pick
Viewing lens
Carved ivory polar bear
Steel mirror
Flask of Walrus Oil
Silver plaque with "Endimion" carved onto it
Smoke powder
Bag of Holding
Tattooing ink and needle
Tome of the Reaches
Magic Mirror (4 charges)
Sphere of Light
2 Striped Seed Pods
Harlequin's winged Boots of Gliding
Amulet of Teleporting
Magic Sword

Special:
20-stranded spider's web tattoo with a dragon's skull in it, seen on paragraph 55.
Shield Number: 70
Scalmagzaprin might be someone important, probably in the towers of Carnex was the High Priest of the dragon cult and is now a corpse.
Tome of the Reaches: Ward Runes section starts on page 44
Tome of the Reaches: Riddling section starts on page 191
Tome of the Reaches: Dragon Runes section starts on page 229
Cannot return to Carnex, what a loss.
Mirror Number: 100
Sphere Number: 244
Pod Number: 16
Teleport to Night Dragon's lair by turning to 289.
Armour Number: 12
Sword Number: 80

Death count: 6
- Eating rohypnol biscuits and being sacrificed to the nameless cult of evil
- Slain by the High Priest and his OP panoply x5
If your religion is worth killing for, please start with yourself.
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Darth Rabbitt
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Post by Darth Rabbitt »

Head forward for a change.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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Post by SGamerz »

I want to investigate the noise. Left.
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Darth Rabbitt
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Post by Darth Rabbitt »

I'm pretty sure it's a giant sausage grinder that will probably kill us, but I'll change my vote to left if need be.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
Silent Wayfarer
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Post by Silent Wayfarer »

Left it is, then!
If your Nemesis score is 7 or higher, turn to 28. If it is 6 or below, turn to 168.
Low profile, bebeh.
Image
By the time you reach the bottom of the stairs the grinding and booming sounds are deafening. Peering round the comer of the stairs with your fists over your ears to shut out the sound, you see a bizarre scene. You are standing on the left-hand side of an oval room which has huge, fiery, stone pits sunk at each side, and hammering up and down into them - as
if grinding something at the bottom of the pits - are a pair of stone cylinders with fire-blackened bases. Burning arcs of steaming red liquid fly up from the pits as the columns hammer down, and this liquid looks as if it could be boiling blood! Standing in the middle of the room is a very powerful-looking and bewilderingly strange object: three metres tall, the figure is made out of stone and it looks rather like a skeletal Dragon with very powerful hind limbs terminating in great clawed blocks of red-veined black rock. It is standing on its hind legs and metronomically moving its forelegs up and down; the columns rise and fall in unison with its movements. The obvious toughness and power of this juggernaut-statue gives you pause for thought. If you wish to attack the statue, turn to 274. If you wish to climb back up the stairs and search elsewhere, turn to 67.
Sounds ominous! Attack or flee, Dirkateers?
Dirk el Dragoncock

Skill 10/11 (+1 from Magic Shield, +1/3 from Magic Armor, +1/3 from Magic Sword)
Stamina 20/22
Luck 12/12

Honour 3
Nemesis 1
Time Track 65

Gear:
Sword
Magic Armour
Magic Shield
Lantern
Backpack
16/17 Provisions
5 golds
Silver key
Rope
Longbow and arrows
Spiked boots
Ice pick
Viewing lens
Carved ivory polar bear
Steel mirror
Flask of Walrus Oil
Silver plaque with "Endimion" carved onto it
Smoke powder
Bag of Holding
Tattooing ink and needle
Tome of the Reaches
Magic Mirror (4 charges)
Sphere of Light
2 Striped Seed Pods
Harlequin's winged Boots of Gliding
Amulet of Teleporting
Magic Sword

Special:
20-stranded spider's web tattoo with a dragon's skull in it, seen on paragraph 55.
Shield Number: 70
Scalmagzaprin might be someone important, probably in the towers of Carnex was the High Priest of the dragon cult and is now a corpse.
Tome of the Reaches: Ward Runes section starts on page 44
Tome of the Reaches: Riddling section starts on page 191
Tome of the Reaches: Dragon Runes section starts on page 229
Cannot return to Carnex, what a loss.
Mirror Number: 100
Sphere Number: 244
Pod Number: 16
Teleport to Night Dragon's lair by turning to 289.
Armour Number: 12
Sword Number: 80

Death count: 6
- Eating rohypnol biscuits and being sacrificed to the nameless cult of evil
- Slain by the High Priest and his OP panoply x5
If your religion is worth killing for, please start with yourself.
SGamerz
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Post by SGamerz »

We've got Attack Strength bonuses oozing out of every orifice. Attack!
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Darth Rabbitt
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Post by Darth Rabbitt »

Assuming this statue counts as a dragon, it's fucking toast. Jump it.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
Silent Wayfarer
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Post by Silent Wayfarer »

The expressionless Juggernaut turns to meet you as you race down the stairs and across the chamber. Its enormous "feet" seem to glide across the room as you approach it and it attacks you with a combination bite and head butt; whatever it hits you with, you're going to get hit hard (you will lose 3 Stamina points from each blow of this monstrosity). Worse still, if the Stone Juggernaut has an Attack Strength of 23 on any Attack Round (even if this is lower than your Attack Strength), it will hit you, knock you down and stamp on you for a total of 6 points of damage!

STONE JUGGERNAUT Skill 11 Stamina 18

If you win, and if your Honour score is 1 or higher, do you have a Magic Mirror? If you have, triple that number and turn to that paragraph. If you do not have a Magic Mirror, or if your Honour score is zero or below, leave and turn to 67.
Holy shit, it's the juggernaut, bitch! Without our magic gear we'd be screwed. But with it, we have a decent chance. We are inside the Night Dragon's lair, so our total modifier to hit is Skill 10 + Shield 1 + Sword 1 + Armour 3 = 15.

FIGHT!
Dirk 22 (20/22) Jugs 17 (16/18)
Dirk 20 (20/22) Jugs 16 (14/18)
Dirk 19 (17/22) Jugs 21 (14/18)
Dirk 24 (17/22) Jugs 16 (12/18)
Dirk 25 (17/22) Jugs 19 (10/18)
Dirk 21 (17/22) Jugs 18 (8/18)
Dirk 21 (17/22) Jugs 14 (6/18)
Dirk 19 (14/22) Jugs 21 (6/18)
Dirk 25 (14/22) Jugs 16 (4/18)
Dirk 22 (14/22) Jugs 14 (2/18)
Dirk 26 (14/22) Jugs 19 (0/18, destroyed)
Such victoly. And we have a Magic Mirror and Honour 1+. So we turn to 100 x 3 = 300.
The Mirror speaks to you! A ghostly, disembodied bass voice comes from it. "Now you need me, the voice says greedily. "You need to stop the Blazing Crusher, else the Ancient will grow stronger." Up to now, your quest has been so strange that you consider a talking mirror may just know what it's talking about! "Feed me. I need life energy, just as the Crusher drinks blood!" If you agree to this, turn to 187. If you do not, leave and turn to 67.
The Blazing Crusher was mentioned in the High Priest's notes...
Dirk el Dragoncock

Skill 10/11 (+1 from Magic Shield, +1/3 from Magic Armor, +1/3 from Magic Sword)
Stamina 14/22
Luck 12/12

Honour 3
Nemesis 1
Time Track 65

Gear:
Sword
Magic Armour
Magic Shield
Lantern
Backpack
16/17 Provisions
5 golds
Silver key
Rope
Longbow and arrows
Spiked boots
Ice pick
Viewing lens
Carved ivory polar bear
Steel mirror
Flask of Walrus Oil
Silver plaque with "Endimion" carved onto it
Smoke powder
Bag of Holding
Tattooing ink and needle
Tome of the Reaches
Magic Mirror (4 charges)
Sphere of Light
2 Striped Seed Pods
Harlequin's winged Boots of Gliding
Amulet of Teleporting
Magic Sword

Special:
20-stranded spider's web tattoo with a dragon's skull in it, seen on paragraph 55.
Shield Number: 70
Scalmagzaprin might be someone important, probably in the towers of Carnex was the High Priest of the dragon cult and is now a corpse.
Tome of the Reaches: Ward Runes section starts on page 44
Tome of the Reaches: Riddling section starts on page 191
Tome of the Reaches: Dragon Runes section starts on page 229
Cannot return to Carnex, what a loss.
Mirror Number: 100
Sphere Number: 244
Pod Number: 16
Teleport to Night Dragon's lair by turning to 289.
Armour Number: 12
Sword Number: 80

Death count: 6
- Eating rohypnol biscuits and being sacrificed to the nameless cult of evil
- Slain by the High Priest and his OP panoply x5
If your religion is worth killing for, please start with yourself.
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Darth Rabbitt
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Post by Darth Rabbitt »

Listen to the creepy talking mirror.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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Sirocco
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Post by Sirocco »

Sure, listen.
Silent Wayfarer
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Post by Silent Wayfarer »

You can feel your life-energy being sapped by the mirror; lose 5 Stamina points! The bloodstones glow with a fiery, magical energy and a rather unpleasant sigh comes from it. "Better. better," it croons. "I have my own fate and destiny, warrior, It is not for you to know what they may be However, in this place my fate is intertwined with yours. Look!" As the mirror falls silent, the pounding stone colurnns crash down into the pits and are silent! You may add 1 point to your Skill (both your current and Initial score), and make a note that you may subtract 1 from the Skill of the Night Dragon when you encounter it. Turn to 67.
Paying 5 Stamina for a +1 to skill, effectively +2 vs the last boss? I think it's a good deal. I'll assume we scarf down something now since we're pretty low. Do you want this to count as healing the Skill damage from the encounter with the Wizard-Wraith?
You trudge back up the stairs; add 1 to your Time Track. Back at the crossroads, you can open the door opposite you, if you haven't done so before (turn to 86), or make for the door opposite the entrance passage (turn to 133).
FYI, we are coming in from the left.
Dirk el Dragoncock

Skill 11/12 (+1 from Magic Shield, +1/3 from Magic Armor, +1/3 from Magic Sword)
Stamina 21/22
Luck 12/12

Honour 3
Nemesis 1
Time Track 65

Gear:
Sword
Magic Armour
Magic Shield
Lantern
Backpack
13/17 Provisions
5 golds
Silver key
Rope
Longbow and arrows
Spiked boots
Ice pick
Viewing lens
Carved ivory polar bear
Steel mirror
Flask of Walrus Oil
Silver plaque with "Endimion" carved onto it
Smoke powder
Bag of Holding
Tattooing ink and needle
Tome of the Reaches
Magic Mirror (4 charges)
Sphere of Light
2 Striped Seed Pods
Harlequin's winged Boots of Gliding
Amulet of Teleporting
Magic Sword

Special:
20-stranded spider's web tattoo with a dragon's skull in it, seen on paragraph 55.
Shield Number: 70
Scalmagzaprin might be someone important, probably in the towers of Carnex was the High Priest of the dragon cult and is now a corpse.
Tome of the Reaches: Ward Runes section starts on page 44
Tome of the Reaches: Riddling section starts on page 191
Tome of the Reaches: Dragon Runes section starts on page 229
Cannot return to Carnex, what a loss.
Mirror Number: 100
Sphere Number: 244
Pod Number: 16
Teleport to Night Dragon's lair by turning to 289.
Armour Number: 12
Sword Number: 80
Blazing Crusher stopped: -1 from Skill of Night Dragon

Death count: 6
- Eating rohypnol biscuits and being sacrificed to the nameless cult of evil
- Slain by the High Priest and his OP panoply x5
Last edited by Silent Wayfarer on Sun Aug 03, 2014 10:22 pm, edited 1 time in total.
If your religion is worth killing for, please start with yourself.
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Darth Rabbitt
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Post by Darth Rabbitt »

I'd say it's pretty clear it doesn't heal the SKILL damage, although it doesn't matter since it does something better.

Go to the door opposite the entrance passage. No real reason.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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Post by SGamerz »

^Seconded, on both counts.
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Post by Silent Wayfarer »

Beyond this plain wooden door is a very long passage which rises up a gentle slope, with sets of steps cut in it every twenty metres or so. Along the high ceiling run heavy stone and metal pipes; despite the solidity of the material they're made from, they seem to pulsate and throb in a slow rhythm. In the far distance there appears to be a spiral staircase leading upwards, but there are three doors before that - two on your right, one close and one distant, and one on your left in between. You have a strong feeling that trying to smash the pipes would definitely raise the alarm and you don't want to risk that. So, will you:

Open the nearer right-hand door? (turn to 389)
Open the left-hand door? (turn to 183)
Open the further right-hand door? (turn to 299)
Head for the spiral staircase? (turn to 262)
Urgh, blind choices suck.
Dirk el Dragoncock

Skill 11/12 (+1 from Magic Shield, +1/3 from Magic Armor, +1/3 from Magic Sword)
Stamina 21/22
Luck 12/12

Honour 3
Nemesis 1
Time Track 65

Gear:
Sword
Magic Armour
Magic Shield
Lantern
Backpack
13/17 Provisions
5 golds
Silver key
Rope
Longbow and arrows
Spiked boots
Ice pick
Viewing lens
Carved ivory polar bear
Steel mirror
Flask of Walrus Oil
Silver plaque with "Endimion" carved onto it
Smoke powder
Bag of Holding
Tattooing ink and needle
Tome of the Reaches
Magic Mirror (4 charges)
Sphere of Light
2 Striped Seed Pods
Harlequin's winged Boots of Gliding
Amulet of Teleporting
Magic Sword

Special:
20-stranded spider's web tattoo with a dragon's skull in it, seen on paragraph 55.
Shield Number: 70
Scalmagzaprin might be someone important, probably in the towers of Carnex was the High Priest of the dragon cult and is now a corpse.
Tome of the Reaches: Ward Runes section starts on page 44
Tome of the Reaches: Riddling section starts on page 191
Tome of the Reaches: Dragon Runes section starts on page 229
Cannot return to Carnex, what a loss.
Mirror Number: 100
Sphere Number: 244
Pod Number: 16
Teleport to Night Dragon's lair by turning to 289.
Armour Number: 12
Sword Number: 80
Blazing Crusher stopped: -1 from Skill of Night Dragon

Death count: 6
- Eating rohypnol biscuits and being sacrificed to the nameless cult of evil
- Slain by the High Priest and his OP panoply x5
If your religion is worth killing for, please start with yourself.
CapnTthePirateG
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Post by CapnTthePirateG »

Jumping into the LP to vote stairs.
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Silent Wayfarer
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Post by Silent Wayfarer »

Feel free to jump in more :p
If your religion is worth killing for, please start with yourself.
SGamerz
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Post by SGamerz »

I think the stairs advance to the next stage, but the doors may lead to more loot.

Nearer right door first.
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Sirocco
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Post by Sirocco »

Penetrate the doors in order.
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