Let's go for a smash right off the bat.The Mirror Demon has one goal - to drag you through a mirror and into the Demonic Planes, where you will be lost for ever! Combat with this monster is highly unusual. Blows from weapons (or from the Demon's fists) cause normal damage (deduct 2 points from your Stamina), but each time the Demon strikes you it will try to drag you into the Demonic Planes; if the Demon Tests its Skill successfully, you will be dragged towards the mirror! However, because this is Dreamtime, you can use your willpower to resist: you may then Test your Skill and, if you are successful, you can resist the pull of the Demon. If you fail, however, you wake immediately as the Demon drags you down; turn to 361. Also, instead of striking the Demon, you may try to smash its mirror; this is difficult because there are so many mirrors here. If you want to try this in an Attack Round, the Mirror Demon will automatically strike (you lose 2 Stamina points) and you must Test your Skill, adding 3 to the number rolled. If you are successful, you smash the mirror and the Demon is drawn, shrieking, back into the realms of nightmares!
MIRROR DEMON Skill 10 Stamina 10
If you win, by slaying the Mirror Demon or by banishing it, turn to 174.
Pwnt.9
As a matter of fact...The Demon is gone and the Mirror it emerged from is now shattered; but something has been left behind. Lying at the base of the broken mirror's frame is a silver Magic Mirror with a hundred bloodstones winking at you from its filigree rim (make a note of the number of gems as the Mirror Number). This Magic Mirror is a very valuable find (gain 1 Luck point): it can perform many functions. It has three charges of magic left inside it, and you may use a charge at any time, except during combat, for one of the following purposes. You may command the Mirror either to show your reflection as a strong, powerful warrior (when you do this, your Skill will be restored to its full, Initial level) or to show you in the best of health (this will either cure any disease you may acquire or restore your Stamina to its Initial value, as you choose. Finally, as long as the Mirror has at least one charge left, you can command it to fly at an opponent in combat and explode in a vortex of flying glass and metal shards; if you do this, it will inflict 6 points of damage to the Stamina of your opponent, but it is then destroyed. You may do this during any Attack Round, in addition to your normal weapon blow. When the Mirror has no charges left it will be useless, so you must keep a record of the charges you have used. ow, there are passageways to be explored. Will it be:
The white passage? (turn to 218)
The red passage? (turn to 123)
The silver passage? (turn to 146)
The yellow passage? (turn to 292)
Skill 11 (+1 from Magic Shield)
Stamina 12/22
Luck 12/12
Honour 2
Nemesis 1
Time Track 42
Gear:
Sword
Leather armor
Magic Shield
Lantern
Backpack
0/17 Provisions
4 golds
Silver key
Rope
Longbow and arrows
Spiked boots
Ice pick
Viewing lens
Carved ivory polar bear
Steel mirror
Flask of Walrus Oil
Silver plaque with "Endimion" carved onto it
Smoke powder
Bag of Holding
Tattooing ink and needle
Potion of Stamina
Tome of the Reaches
Magic Mirror
Special:
20-stranded spider's web tattoo with a dragon's skull in it, seen on paragraph 55.
Shield Number: 70
Scalmagzaprin might be someone important, probably in the towers of Carnex was the High Priest of the dragon cult and is now a corpse.
Tome of the Reaches: Ward Runes section starts on page 44
Tome of the Reaches: Riddling section starts on page 191
Tome of the Reaches: Dragon Runes section starts on page 229
Cannot return to Carnex, what a loss.
Mirror Number: 100
Death count: 6
- Eating rohypnol biscuits and being sacrificed to the nameless cult of evil
- Slain by the High Priest and his OP panoply x5