Voss wrote:That warlock progression makes me angry. I don't care if they can use their spells slots infinitely (which doesn't even make sense) the fact that they start with 1 and slowly progress to 4 over 17 levels is bullshit, and its also completely out of sync with spells known. What the fuck do you even do with 10 spells known over 5 spell levels when you still only have 2 spell slots?
So their progression is kinda fucked, but it's not as bad as you make it seem. It's fucked because it's
fiddly and confusing. But the warlock might actually be cooler than the wizard. Here's how it (supposedly) breaks down, based upon a DDN Q&A and comments from Rodney and Mearles.
Warlocks have 4 different arcane resources:
Cantrips are At-Will spell effects. They will have some built in scaling. You start with 2, get a 3rd at 4th level, and a 4th at 10th. You may or may not care about these after 3rd level. See the Invocations entry below. These are your
AT-WILL SPELLS.
Spells Known are exactly that, picked from a generic Warlock list PLUS some additional spells you can pick based upon your warlock flavor. We do not currently know if you can change your spells known during play at all.
Spell Slots are fucking WONKY. You have 1 Spell Slot at level one. THIS REFRESHES ON A SHORT REST. Now, this is shitty as fuck at level one because you and the fighter have to basically offer to blow the rest of the party for your 1 hour nappy time after every fight (unless the DM says fuck that and short rests are 5 or 10 minutes like EVERY OTHER CLASSES short-rest-but-not-Short-Rest timers). You get addition spell slots at 2, 11, and 17, but they always count as your biggest slots (1st level slots at 1, 2nd level at 3rd, 4th at 7th Level, and 5th at 9th, which incidentally matches when Wizards get access to those spell levels). These are your
Encounter Spells.
Your
Mystic Arcanum starts kicking in at 11th level. This is a high level spell you can cast once per day. You start with a 6th level spell . You get a 7th level spell at 13th, an 8th level spell at 15, and a 9th level spell at 17th. You know who else gets 1 spell of that level at 11th, 13th, 15th, and 17th? The Wizard. Now, the wizard eventually gets one more 6th and one more seventh level spell slot, but you both only ever get 1 8th or 9th level slot. Mystic Arcanum are you
DAILY SPELLS.
Invocations are your wild card. These are either new spells you can cast at-will, or pick a class feature from a list (like 120' darkvision), or enhance your Eldritch Blast cantrip to be an Eldritch Spear or whatever. These are your
UTILITY spells/effects.
But wait, I hear you say:
At-Will,
Encounter,
Daily,
Utility? I know this, you cry! That's right.
The 5e Warlock is the 4th Edition Wizard with the serial numbers filed off, a hit die increase, and proficiency in light armor and simple weapons.
Compared to the 5e Wizard, you're about equal in spell casting until 6th; from 6th to 11th you're actually ahead, since you get more slots of your highest level spells than they do - eventually you get to use your 4 5th level spells in every fight because you and the fighter both want a short rest after every fight, plus a 6th, 7th, 8th, and 9th spell once a day (only 2 effects behind a wizard, who can hit one more 6th and 7th level spell). Thats better than the wizard who only ever gets 3 5th level spells per DAY, and he doesn't get the 3rd until 17th level. Wizard eventually pulls ahead at 10th to 15th level when he gets one more 6th and 7th level cast compared to you, but then you catch back up at 15 when you both get your 1 8th level spell.
If invocations are any good AT ALL, it might just be better than the wizard - or at least reasonably comparable in many cases.