Imaginem is great fun, as is Mentem. The great strength of Imaginem is that it's both sensory magic and illusory magic, and as such gives you tremendous flexibility in controlling an encounter as well as general dicking around.Mask_De_H wrote:I'd like to be something of a generalist, but Creo/Muto Mentem/Imagem is the spell pairing I lean to because I like the illusionist sthick.
Mentem is more direct and more mind rape-y, but includes the possibility of using it on yourself to boost your own mind, which is awesome. It also makes you able to summon, dismiss, buff and destroy ghosts, which is a thing if you're into that.
The most powerful damage-causing spells generally fall under one of:Mask_De_H wrote:I still don't know the system very well so what would a combat mage involve? Rego Terram to drop stuff on people and Perdo Corpus/Creo Ignam to do more traditional blasting?
Rego Terram
Creo Auram
Creo Aquam
Creo Ignem
Perdo Ignem
Perdo Corpus
Therefore, if you have access to Creo in significant quantities, you'll be pretty scary and also be diverse enough to be unpredictable. The Elemental Forms are pretty deadly things, with Ignem probably being the best but also the most predictable.
Magus versus magus fights are all about Perdo Vim.
You can be a very effective social character with just mundane Abilities. People in Mythic Europe are generally pretty good at recognising mind-controlling magic for what it is, and aren't any more enthusiastic about getting mind controlled than you or I would be, even if they can't defend themselves against it. As such - especially if you're dealing with hedge magi or faeries - being able to be diplomatic might really help.I'll probably be Ex Miscellanea and work as liaison between the Fae, the hedge wizards and whoever else. You can be an effective social character without mindfucking right?
That said, Intellego Mentem is a horrendously powerful thing. Posing the Silent Question, for example, is a terrifying spell if used to back up a good line of mundane patter.