http://www.tgdmb.com/viewtopic.php?p=302195
Lay of the Land:
Jormunga is a land of rocky hills and open, arid plains. Periods of rainfall are short and intense, often resulting in flash floods. Trees root themselves deeply into the earth, to catch every possible bit of moisture and resist being washed away. Forests of trees are rare, but cacti and flowering shrubs are common. Many predatory monsters can fly, taking advantage of the open spaces without much ground cover. Near rivers, farmers have terraced the hillsides for rice growing.
Major Cities:
Capital City
Industrial city
Ashaq’s Peak wyvern breeders
Economics:
Much of Jormunga’s wealth comes in the form of livestock. Herds of domesticated buffalo are
Law & Order:
Government:
Since the conquering Orc Lords forged Jormunga out of disparate nomad tribes and farming communities, the warrior-aristocrats have kept a tight grip on power.
A monarchy
Mictlan, the Middle Era
The state of Mictlan is turning from the barbarism of the past. Stepped temples no longer run red with the blood of unwilling sacrifices. With the defeat of the Smoking Mirror by Quetzalcoatl, the Feathered Serpent, great edicts have been put forth limiting how the ancient tribal empire's people may propitiate the blood-hungry teotls they worship. Slaves have been guaranteed rights, and trade with neighboring states is beginning to boom. Some holdouts still cling to the old ways, but more and more are coming to see the benefits of peace.
It is a time of prosperity and innovation.
And now, a terror comes from the skies.
As Mictlan's military is mobilized, the soldiers find that a host of ice elementals pours forth from the temple's entrance to hold them off. Like all great temples, a spell of Forbiddance wards off most extraplanar incursions, and the vicious weather makes an arial assault impractical. It is at this moment that one of Mictlan's repressed blood cults makes an overture to the reigning sky priests. The number of people that will die in the streets if this continues is unacceptable, and they have long guarded knowledge of a secret path into Tlaloc's house. This magic doorway will take one person to the heart of the treachery, right past the spell of Forbiddance. If a hero is skilled and lucky, perhaps it is possible to stop the insane "Grand Master" now, before more people die. After quick negotiation, an adventurer who sides with neither faction is settled on as the champion of Mictlan in this matter.
1. Lamia Matriarch: A daughter of the Mother of Monsters, skilled with sword and sorcery
2. Efreet: A shapeshifting giant born of smokeless fire, capable of granting mortal wishes and wielding flame magic
3. Erinyes: An infernal, magic-resistant archer with the power to teleport and see through illusions.
{Also, feel free to ask any questions that might come up. If you want more background details, let me know}