Polymorph: Version 1.NEW

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CalibronXXX
Knight-Baron
Posts: 698
Joined: Fri Mar 07, 2008 7:54 pm

Polymorph: Version 1.NEW

Post by CalibronXXX »

Polymorph

Transmutation

Level: Sor/Wiz 5, 6 see text
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: Self
Duration: 10 minutes per level(D)
Saving Throw: None
Spell Resistance: No

This spells changes your form, effectively disguising you and altering your abilities according to one of several of the following packages. Casting Polymorph again while under the effects of a previous Polymorph ends the current effect. The appearance of your Polymophed form is limited only by the general size and body type of the package used, you can emulate the appearance of a specific creature or type of creature(giving you a +10 to your disguise check), or create an appearance that is purely a fabrication of your imagination. If Polymorph occupies a sixth level or higher slot you may change packages and appearance with one round of Concentration; when changing from one package to another you lose any remaining temporary hp granted by your current package and gain the temporary hp, if any, of your new package. Regardless of package chosen you lose natural armor, natural weapons, Extraordinary movement modes, and Extraordinary senses of your normal form while Polymorphed.

Combat, Humanoid:
Size changes to Large
Natural Reach set to 10 feet
Gain 3 temporary hit points per caster level
Gain +10 size bonus to strength
Gain -2 size penalty to dexterity(minimum 1)
Retains humanoid form, and as such is able to wield weapons, wear slotted equipment, and cast spells as normal
Equipment resizes to fit new form
Base Land Speed is set to 40ft.; gain Climb Speed 30ft. or Swim Speed 30ft.
Gain Natural Armor bonus equal to one half caster level
Gain Slam attack for 1d8+1.5*Str mod damage; Slam benefits from BaB based iterative attacks as a manufactured weapon would

Combat, Monstrous:
Size Changes to Large or Huge; your choice
Natural Reach set to 10 feet
Gain 4 temporary hit points per caster level
Gain +12 size bonus to strength
Gain -4 size penalty to dexterity(minimum 1)
New form is non-humanoid and incapable of speech, and as such is unable to wield manufactured weapons, wear humanoid armor, wear most slotted equipment, and cast spells with verbal, somatic, material, or focus components
Equipment ineligible to be worn by new form melds and becomes non-functional, any other equipment resizes as necessary to fit new form
Base Land Speed is set to 50ft. or Base Land Speed is set to 20ft. and Fly Speed 60ft.(average) is gained or Base Land Speed is set to 30ft. and Climb Speed 30ft. is gained or Base Land Speed is set to 40ft. and a Swim Speed 40ft. is gained
Gain Natural Armor bonus equal to caster level
Gain a number of natural weapons equal to one half caster level; the form and nature of these natural weapons is up to you. A maximum of two natural weapons may be considered primary these do 2d6+Str mod in damage and use your full attack bonus, all other natural weapons do 1d8+.5*Str mod in damage and use your full attack bonus -5.
At caster level 8 gain Rend
At caster level 10 gain Improved Grab and Swallow Whole; swallowed opponents take Primary Natural weapon damage plus acid damage equal to 1d6*.5caster level every round at the beginning of your turn. You can be cut out of with a light slashing or piercing weapon doing a total 25+ damage. You may only swallow creatures one size category smaller than you or smaller.
At caster level 12 gain a number of Rake attacks equal to one quarter caster level; rake attacks do 1d6+.5*Str mod in damage and use your full attack bonus -5
At caster level 14 gain Pounce

Scout, Humanoid:
Size Changes to Tiny, Small, or Medium
Tiny size sets Natural Reach to 0 feet
Gain +4 size bonus to dexterity
Gain +6 competence bonus to Hide, Move Silently, Spot, and Listen
Retains humanoid form, and as such is able to wield weapons, wear slotted equipment, and cast spells as normal
Equipment resizes to fit new form
Base Land Speed set to 30ft.; Gain 20ft. Climb Speed; Gain 30ft. Swim Speed; Gain 20ft. Burrow Speed; Gain 50ft. Fly Speed, Good Maneuverability
Gain Darkvision 120ft.; Gain Superior Low-light Vision; Gain Tremorsense 60ft.; Gain Blindsense(sound and scent based) 60ft.

Scout, Monstrous:
Size Changes to Diminutive, Tiny, or Small
Natural Reach set to 0 feet
Gain +8 size bonus to dexterity
Gain +8 competence bonus to Hide, Move Silently, Spot, and Listen
New form is non-humanoid and incapable of speech, and as such is unable to wield manufactured weapons, wear humanoid armor, wear most slotted equipment, and cast spells with verbal, somatic, material, or focus components
Equipment ineligible to be worn by new form melds and becomes non-functional, any other equipment resizes as necessary to fit new form
Base Land Speed set to 30ft.; Gain 30ft. Climb Speed; Gain 30ft. Swim Speed; Gain 30ft. Burrow Speed; Gain 60ft. Fly Speed, Perfect Maneuverability
Gain Natural Weapon with Poison; initial damage: unconscious for 1d6 hours, secondary damage: none, DC is Con based
Gain Darkvision 150ft.; Gain Superior Low-light Vision; Gain Tremorsense 80ft.; Gain Blindsense(sound and scent based) 80ft.; Gain Blindsight(sound based) 60ft.

Disguise:
Size changes to Small, Medium, or Large
Gain 1 temporary hit point per caster level
Gain 6 attribute points that can be placed in either strength or dexterity, or a mix of the two
Gains a skill bonus equal to caster level that can be placed into any combination of strength, dexterity, or wisdom based skills that can be used untrained
Retains humanoid form, and as such is able to wield weapons, wear slotted equipment, and cast spells as normal
Equipment resizes to fit new form
Base Land Speed is set to 40 ft. or Land Speed is set to 30ft. and Climb Speed 30ft. is gained or Base Land Speed is set to 30ft. and a Swim Speed 30ft. is gained
Gain Dark Vision 60ft. or Superior Low-light Vision or Scent 30ft.
Optionally gain natural armor equal to one quarter caster level
Optionally gain up to three natural weapons, any or all of which may be considered primary or secondary

Travel, Humanoid:
Size Changes to Small or Medium
Gain immunity to Fatigue and Exhaustion
Gain immunity to non-lethal damage incurred from a forced march
Retains humanoid form, and as such is able to wield weapons, wear slotted equipment, and cast spells as normal
Equipment Resizes to fit new form
Base Land Speed is set to 50 ft.; Gain 50ft. Climb Speed; Gain 50 ft. Swim Speed; Gain 30ft. Burrow Speed, Burrow Speed 20ft. if you want to leave a stable 5 foot tunnel behind you; Gain 80 ft. Fly Speed, Poor Maneuverability
Gain Tremorsense 30ft.

Travel, Monstrous:
Size Changes to Medium or Large
Gain +6 bonus to Strength
Gain immunity to Fatigue and Exhaustion
Gain immunity to non-lethal damage incurred from a forced march
New form is non-humanoid and incapable of speech, and as such is unable to wield manufactured weapons, wear humanoid armor, wear most slotted equipment, and cast spells with verbal, somatic, material, or focus components
Equipment ineligible to be worn by new form melds and becomes non-functional, any other equipment resizes as necessary to fit new form
Base Land Speed is set to 80 ft.; Gain 60ft. Climb Speed; Gain 60 ft. Swim Speed; Gain 50ft. Burrow Speed, Burrow Speed 30ft. if you want to leave a stable 10 foot tunnel behind you; Gain 150 ft. Fly Speed, Average Maneuverability
Gain Tremorsense 50ft.; Gain Blindsense(sound based) 100ft.

I'm honestly not sure if this should be a 4th level spell at all, or is balanced, or even balanceable for that matter, so critique is very welcome.

Edit: Spell level changed.
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