I was thinking over the summer about how to work out how being "equipped" for a task could be handled in After Sundown. During this week I was going over the rules for Armour, and I realized that I might have some sort of solution.
As armour allows a 3:1 Dice:Hits ratio, instead of the traditional 4:1 Dice:Hits ratio; I thought that "being equipped" for a task might be handled along the same lines. Essentially, if you have sufficient equipment for a task, things work out easier. Alternately, when you don't have to "improvise", you're more efficient.
The "situational" rules from the Healing section; where better locations negatively or positively affect the healing test might also be good to look at; but they seem better for Extended Tests; not on the fly tests.
What are people's thoughts on this?
On being "equipped" in After Sundown
Moderator: Moderators
- Judging__Eagle
- Prince
- Posts: 4671
- Joined: Fri Mar 07, 2008 7:54 pm
- Location: Lake Ontario is in my backyard; Canada
On being "equipped" in After Sundown
The Gaming Den; where Mathematics are rigorously applied to Mythology.
While everyone's Philosophy is not in accord, that doesn't mean we're not on board.
While everyone's Philosophy is not in accord, that doesn't mean we're not on board.