I have bad news for you: the Den dominant party has a very specific definition of what constitutes good rules based on a strong taste for D&D3e-like gamism, which is used as parameters for measuring up everything. In other words, its like Action-flick fanatics who find Citizen Kane crap cause there isnt enough car chases and boss fights. What this means is that any FAQ or article will tend to fall on the camp of "YOURE PLAYING WRONG AND ARE A STUPID HUMAN BEING !!! TONS OF GRATUITOUS SWEARING !!111!!!!.
Silva: In Forge speak, I would say the following.
I do not believe that rules-heavy systems are inherently gamist or simulationist. Rules-lite games may or may not be inherently narrativist, I don't know, what I do know is that they don't feel like "real RPGs" to me personally, and I'm not interested in them. They're not my cup of tea, as it were. That said, I primarily GM Hero System (5E), D&D (3.5E), and Shadowrun. Much of my audience, and a good portion of myself, are primarily interested in telling and experiencing shared interactive stories (i.e. narrativism). I would describe myself, personally, as 30% Gamist, 50% Simulationist, and 20% Narrativist. Collectively, I'd describe the players I GM for as 80% Narrativist (with one individual exception who also has a strong gamist streak).
For these people that I play with, these "rules-heavy" systems scratch the "narrativist" itch in a very satisfying way. No one is trying to "win", we are playing at telling stories, and we personally find the rules and their application actually helps us to do so.
Keep in mind that what you have pejoratively labeled "action movies" can still have incredibly engaging and emotionally and thematically deep stories. Ask, and I will happily list several cinematic examples, as I am also something of a film buff.
That said, my ability to analyze rules is not limited to rules-heavy systems. I do not at all think all rules-heavy or (and I hate the pejorative connotation of this term) "trad" games have good rules. I do not think that all rules-lite games have bad rules. I think that inelegant and elegant rules and systems can exist regardless of rules weight, and I pride myself on my ability to identify and critique elegant and inelegant rules systems in any milieu, along with many others here on the den.
So in the past, if I have spoken ill of AW, I was simply expressing a personal preference. Not trying to suggest you were having wrongbadfun.
Also, um...tons of gratuitous swearing. One.